And here is V 0.4.0 of Dungeon Manager! The management has reached an acceptable level. However, the game is not yet fully playable. Changelog: Additions -> New room type: Cafeteria and Hunting Area -> Start of the game with four rooms: Control Room, Hunting Area, Room and Cafeteria -> Energy level for mobs -> Food level for mobs -> Maximum detection distance for AIs -> Numerical display on the life bar of the Crystal -> Food indicator in the dungeon -> New Achievements: New Ally, Shy Start, In Battle and That's a lot, right? -> Modding - New Events: PropsDestroy and MobSpawn -> Modding - DMApi : Added dungeon food management functions Modding -> Improved display of ally information -> Improved display of GetInfos command -> Recreate Timmy and Allies AI -> Modification of the dialogue presence indicator for NPCs Deletions -> Ping command -> Joystick support Bug Fixes -> Red modulation of sprites could be applied apart from deleting props -> It was possible to create a room in a place where there was already one Others -> Graphic improvement -> Optimization and Refactor
[ 2023-05-08 15:20:11 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
In this game, you play as a poor character who has to manage and protect Sparky's dungeon.
To do this, you must manage your monsters and obviously protect the heart of the dungeon.
Dungeon Manager offers the following:
- 8 appearances for your character!
- 8 appearances for the enemies!
- 1 appearance for your allies!
- 10 weapons, 7 for melee and 3 for ranged!
- 1 piece of furniture for the dungeon!
- Graphics: OpenGL 3.3
- Storage: 200 MB available space
- Graphics: OpenGL 3.3
- Storage: 200 MB available space
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