




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
And here is V 0.4.0 of Dungeon Manager! The management has reached an acceptable level. However, the game is not yet fully playable. Changelog: Additions -> New room type: Cafeteria and Hunting Area -> Start of the game with four rooms: Control Room, Hunting Area, Room and Cafeteria -> Energy level for mobs -> Food level for mobs -> Maximum detection distance for AIs -> Numerical display on the life bar of the Crystal -> Food indicator in the dungeon -> New Achievements: New Ally, Shy Start, In Battle and That's a lot, right? -> Modding - New Events: PropsDestroy and MobSpawn -> Modding - DMApi : Added dungeon food management functions Modding -> Improved display of ally information -> Improved display of GetInfos command -> Recreate Timmy and Allies AI -> Modification of the dialogue presence indicator for NPCs Deletions -> Ping command -> Joystick support Bug Fixes -> Red modulation of sprites could be applied apart from deleting props -> It was possible to create a room in a place where there was already one Others -> Graphic improvement -> Optimization and Refactor
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