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Name

 Crush Crush 

 

Developer

 Sad Panda Studios 

 

Publisher

 Sad Panda Studios 

 

Tags

 Indie 

 

Free to play 

 

Singleplayer 

Release

 2016-10-18 

 

Steam

 € £ $ / % 

 

News

 330 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 1614 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/459820 

 

How long to Beat

Main Story + Extras

 13 Hours 

 

Completionist

 130 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 1476  

Average playtime (last 2 weeks)

 6 

Median playtime (forever)

 1994 

Median playtime (last 2 weeks)

 6 

Public Linux depots

 Crush Crush Linux [471.6 M] 


DLC

 Crush Crush - 18+ Naughty DLC 




LINUX STREAMERS (0)




V.0.235 Kickstarter Announcement (and LTE update)

Panda has been busy at work launching our new game Kitty Catsanova (currently beta testing on Kongregate but will be on Steam soon) and preparing a new girl in Crush Crush, as well as other cool stuff we aren’t ready to share just yet ;)

First thing - we’re really excited to announce that starting tomorrow (May 1) we will be launching a Kickstarter for a new dating game! It will feature several of our Crush Crush girls in a new setting / storyline.

It’s not so much a sequel as it’s a re-imagining. This visual novel will play a lot like Long Live the Queen, and explore darker and more mature themes - which we’re stoked about - while keeping up the same comedy/flirty tone you’d find in Crush Crush.

Onto Crush Crush! In today’s update we’ve made some changes to the LTE (limited time events) system (which frankly are a bit overdue). Back when Crush Crush was our only focus, these would have reached you guys much sooner, so we’re super sorry we tested your patience with them!

Here is a quick run-down on the latest changes:


  • Event tokens now don’t have timers! They’re instantly rewarded (but you still have to click ‘Claim!’).
  • Players will now have to earn every token for an event, but the cost for those tokens has gone down as well. A missed token won’t have as much of a heavy penalty.
  • One of the Daily Tasks will always be a Diamond Reward (or sometimes a Time Block reward), but we will be increasing the time they take and Time Block consumption. Now players have access to a daily diamond grinder. This difficulty increase is partially to offset the much easier LTE rewards. (Let us know how these changes feel!)
  • Diamond costs for insta-finishing Tasks has been substantially lowered as well.
  • The next few rewards are for bikinis and then we’ll be bringing back last year’s “Summer Fling” Pin-up.


Hopefully that helps address some of the issues people had with the LTE. We’d love to hear what you think, and will do our best to read all of the Steam comments and Forum threads. It’s just a crazy busy time for us right now so we can’t guarantee we’ll be able to respond to many of them v.v

Thanks everyone!
~Sad Pandas

Update: The kickstarter is LIVE here: https://www.kickstarter.com/projects/sadpandastudios/hush-hush-only-your-love-can-save-them


[ 2018-05-01 00:41:55 CET ] [ Original post ]