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HoT EA Content Preview (2023-05-24)
In just one week, Halls of Torment will enter Early Access! Later today well stream a bit of gameplay, answer any of your questions, and respond to your feedback. Join us on Twitch (17:30 CEST / GMT+2) - If you cant join, dont worry, the VOD will be available later on Twitch and Youtube. If youd prefer to see more professional video content, also dont worry, well be sending out the first keys to content creators within the next 48 hours! For that we are preparing an update of Halls of Torment (not the PRELUDE) which is a preview of the Early Access version. However, there might still be rough edges, since were in the midst of finalizing and polishing the game for the EA release. If you are a content creator and would like to request a key, please contact us via pr@chasing-carrots.com or via keymailer
[ 2023-05-16 11:46:55 CET ] [ Original post ]
Hello Adventurers!
In just one week, Halls of Torment will enter Early Access! Later today well stream a bit of gameplay, answer any of your questions, and respond to your feedback. Join us on Twitch (17:30 CEST / GMT+2) - If you cant join, dont worry, the VOD will be available later on Twitch and Youtube. If youd prefer to see more professional video content, also dont worry, well be sending out the first keys to content creators within the next 48 hours! For that we are preparing an update of Halls of Torment (not the PRELUDE) which is a preview of the Early Access version. However, there might still be rough edges, since were in the midst of finalizing and polishing the game for the EA release. If you are a content creator and would like to request a key, please contact us via pr@chasing-carrots.com or via keymailer
EA Content Overview
FORGOTTEN VIADUCT
- A new stage with new enemies, bosses and characters to unlock
- Its the first stage in which we want to try out different layouts and enemy behaviours.
- Enemy behaviours are tailored to the stage geometry.
- Forgotten Viaduct can be unlocked by defeating the 2nd boss on Ember Grounds.
- A new NPC to discover. (work in progress)
CHARACTERS
- 4 new unlockable player characters
- Cleric: Built around debuffs and regeneration, has a magic short range attack that deals its total damage evenly spread among all hit enemies.
- Warlock: Can exchange health for attack power and focus on summons. Attacks with summon type projectiles that are chasing enemies.
- Shield Maiden: Has a shield besides her main weapon which she can also use to attack and knock back enemies. The attack of the shield scales with her block strength.
- Sorceress: Queen of Thunder, can cast Chain Lightning to either focus single enemies or spread it among the enemy rows.
STAGES GENERAL
- Ember Grounds enemy spawns got adjusted for new boss encounters.
- Increased number of Abilities that can be found on Ember Ground.
- Haunted Caverns have an upgraded look and design, making it more spooky.
- Its possible to unlock starting abilities on all stages.
- Power ups can now spawn on stages. (work in progress)
- Hand of Greed now has a marker displaying its location.
- Each stage starts with a Hand of Greed spawned.
- The relative gold drop on stages has been reduced.
- Stages now reward gold based on defeated enemies and time survived.
- XP Curves have been adjusted for a more consistent levelling experience.
ABILITIES
- Added 4 new abilities to the game. (Radiant Aura, Clay Golem, Kugelblitz, Meteor Strike)
- Abilities can be unlocked by finishing character quests.
- Changed the traits for all abilities, there are now 6 paths for each trait type.
- Each ability starts with 2 trait types unlocked, additional types must be unlocked.
- Abilities can be levelled 10 times. The possible trait types for each level vary.
- When abilities reach level 3 and 6 they can be upgraded with ability scrolls.
- All abilities have currently 2 upgrades, most upgrades must be unlocked.
- Damage dealt and max. DPS reached for all abilities are now listed at the end of each stage.
- Damage from effects are listed separately as they stack and can influence each other.
- Added a new damage type: Lightning, which can cause Electrify status effects.
- Electrify deals damage based on the applied stacks. The tick time reduces with more stacks and the stack amount decreases with each tick.
- Abilities will now include information about important functions and have their types listed.
QUESTS
- Added over a hundred new quests
- All quests are tied to achievements on Steam
- New Icons for quests (work in progress)
- Locked quest boards are no longer displayed
- Quests without unlocks now reward gold
- Additional information about completion rate
- Completed quests are now displayed at the end of a run (work in progress)
- Endscreen also displays suggested next quests (work in progress)
- Bonus XP from quests are now displayed on the quest board and as a buff
ITEMS
- Added several new items with more to come over the next few weeks.
- Not all planned items are in the game for the current progress, yet. Expect more over the next few weeks.
- Added rings to summon minions to fulfil your need to play summon focussed builds.
- New items around the new Lightning damage type.
- Several other new items to be discovered.
- We are rebalancing items to avoid having totally over- or underpowered items. This is work in progress and well adjust them over the coming weeks.
FEATURES
- Added the option to target while auto aim is on to override target direction.
- To override with the mouse, clicking the left mouse button is necessary.
- Added the affliction effect that makes enemies more vulnerable to damage over time effects.
- Upgraded endscreen with statistics and completed quests.
OTHER CONTENT
- New Blessings (Duration, Lightning Damage, On Hit Chance, Block Strength)
- New Traits (Lightning Affinity, Channelling, False Blessing, Multihit & Piercing Wind II, Demonic Exchange, Bulwark)
- New Pickups (Attack, Attack Speed, Invincibility, Food) (Work in Progress)
BALANCING
- Gold values will increase, more gold will drop and be rewarded in general.
- Blessings and Items will cost more gold.
- Some general base traits have been adjusted for more well rounded balancing.
- Critical Hits and other chances can now exceed 100% and be applied several times at once.
- All effects have increased chances to apply and can stack multiple times to increase effectivity
- Cheers Chasing Carrots
[ 2023-05-16 11:46:55 CET ] [ Original post ]
Halls of Torment: Prelude
Chasing Carrots
Developer
Chasing Carrots
Publisher
2023-03-09
Release
Game News Posts:
14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(1335 reviews)
Public Linux Depots:
- [467.07 M]
Halls of Torment PRELUDE is a casual roguelite action rpg presented in a pre rendered retro look reminiscent of RPGs from the late 90s. Choose one of the hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave until you face one of the tormented lords. Advance your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Many more features and content will be available in the main game.
Save games from Halls Of Torment PRELUDE can be taken over to the main game Halls Of Torment
PRELUDE Features
- Quick and casual runs of maximum 30 minutes
- Old school pre rendered artstyle
- Quest based meta progression
- Diverse bosses featuring unique mechanics and attack patterns
- Items can be retrieved to the overworld and used to customize future runs
- Interactable environments: Use traps and hazards to your advantage!
PRELUDE Content
- 2 stages with dynamic progression
- 3+ unique bosses
- 15+ unique monsters
- 3+ playable characters
- 6+ different and upgradable abilities
- 8+ blessings making you stronger for each attempt
- 30+ different items to unlock and retrieve
- 100+ traits that upgrade characters and abilities
- 30+ quests to complete
Many more features and content will be available in the main game.
Save games from Halls Of Torment PRELUDE can be taken over to the main game Halls Of Torment
MINIMAL SETUP
- Processor: 2 Cores / 3GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel Iris Xe / AMD RX 480
- Storage: 1 GB available space
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3464 ]
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