Name | Halls of Torment: Prelude | ||
Developer | Chasing Carrots | ||
Publisher | Chasing Carrots | ||
Tags | |||
Release | 2023-03-09 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse Partial Controller Support Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | [467.07 M] |
Hello Adventurers!
In case you dont see your progress reflected in the Early Access version, try following these simple steps: Start the game (Early Access version)
[h2]Whats Next?[/h2] While monitoring the game and being on the lookout for any reported issues, well be preparing new content for future updates. We still have plenty of interesting things we want to put into the Halls, and we cant wait to share them with you. But more details on that will follow soon. Until then, enjoy! |
Hello Adventurers!
[note] Balancing is still work in progress and might not be final until the release. [h3]CHARACTERS[/h3]
[h3]STAGES GENERAL[/h3]
[h3]ABILITIES[/h3]
[h3]QUESTS[/h3]
[h3]ITEMS[/h3]
[h3]FEATURES[/h3]
[h3]OTHER CONTENT[/h3]
[h3]BALANCING[/h3]
Dont forget to wishlist the game if you havent done already: https://store.steampowered.com/app/2218750/Halls_of_Torment/ Also follow us: Twitter, Discord, Youtube, Twitch [h3]- Cheers Chasing Carrots[/h3] |
[h2]Hello Adventurers![/h2]
[h3]And afterwards?![/h3] Were planning to update the game regularly. There are many ideas for new characters, abilities, items, stages, NPCs, enemies, game modes, and many other features. We do not have a fixed roadmap and were not planning to establish one. Instead wed rather stay in touch with our community and figure out what would be best to add next. [h3]Short FAQ for newcomers and interested:[/h3] What is Halls of Torment? A roguelite horde survival game, similar to Vampire Survivors but with a strong inspiration from classic action RPGs Who are you? We are Chasing Carrots, a handful of developers from Germany. Weve been making games for over 10 years. https://www.chasing-carrots.com Which platforms are supported? Windows, Linux, and Steamdeck. In which languages will HoT be available? For now its English only. Its possible that were going to add more languages when releasing the 1.0 version. Where are you active? Steam & Steam forums Discord: https://discord.com/invite/chasingcarrots Twitter: https://twitter.com/Chasing_Carrots Twitch: https://www.twitch.tv/chasingcarrots Mail: support@chasing-carrots.com [h3]- Cheers Chasing Carrots[/h3] |
Hello Adventurers, |
Hello Adventurers!
For more information, we recommend looking into the DevStream. Weve played all characters during the stream and gave a first glance at additional abilities. Please be aware that we played a development build, so many things are not finalized, yet But now for todays changes on the PRELUDE [h2]Change Log 2023-04-27[/h2] [h3]POLISH & QOL[/h3]
[h3]BUG FIXES[/h3]
[h2]What's Next?[/h2] We are currently working on a lot of new content and finishing features for the EA. This includes ability upgrades, changes on ability traits, the third Level Forgotten Viaduct, and much more. In mid May well have a bigger update on the EA and what will be included in the release. Well probably share a date and update plans afterwards. When releasing the EA we also intend to update the PRELUDE to match the changes of the early game in the EA version. [h3]Stay Fresh! - Chasing Carrots[/h3] |
[h3]Hello everyone,[/h3] |
Hello Adventurers!
[h3]CONTENT[/h3]
[h3]BALANCING[/h3]
[h3]OTHER CHANGES[/h3]
[h3]POLISH & QOL[/h3]
[h3]BUG FIXES[/h3]
[h2]What's Next?[/h2] Holidays! But joking aside: We are currently working on the third stage and we might show a few glimpses of it on social media or the next stream. We are also working on further abilities and characters. Simultaneously we are working on fixes for outstanding issues and any bugs you report to us. Unfortunately, some bug fixes we originally wanted to add didnt make it into this update. This also includes the slow effect that is speeding up the enemies. We hope we can get those in on the next update. Stay Fresh! Chasing Carrots |
Hello everyone, |
Hello Adventurers!
[h3]PERFORMANCE[/h3]
[h3]STABILITY ISSUES[/h3]
[h3]OTHER CHANGES[/h3]
[h3]POLISH & QOL[/h3]
[h3]BUG FIXES[/h3]
[h3]BALANCING[/h3]
[h2]What's Next?[/h2] For the next few weeks the balancing and bug fixes will be reduced as we are back concentrating on creating additional content and working on new features to work towards the Early Access launch. Well still update the PRELUDE every 1-2 weeks ahead of the Early Access launch for adjustments. Feedback especially on performance and stability would be appreciated! [h3]Cheers! - Chasing Carrots[/h3] |
Hello Adventurers!
[h3]BALANCING[/h3]
[h3]OTHER CHANGES[/h3]
[h3]POLISH & QOL[/h3]
[h3]BUG FIXES[/h3]
[h3]PERFORMANCE[/h3]
[h3]STABILITY ISSUES[/h3]
[h2]What's Next?[/h2] Were still looking into more issues. For now, its uncertain how many problems well be able to fix in the near future. Theres one particular issue with the games input that seems to occur on certain setups which were working on right now. Alongside well work on performance and stability improvements. But we also need to make progress for the Early Access release. Hence, well start working on some additional features and content. Well continue to listen to your feedback about progression, difficulty, balancing, and more. Based on this, some changes may also find their way into the PRELUDE Version. We hope youll keep enjoying the game! Chasing Carrots |
[h2]Hello Adventurers![/h2]
Halls of Torment will have full gamepad support. You can already play it with a gamepad but we are aware of some limitations in certain UIs. This will be fixed in the upcoming weeks. If you enjoy the game, please spread the word, wishlist the main game and join our Discord to be part of our community. https://store.steampowered.com/app/2218750/Halls_of_Torment/ Cheers! - Chasing Carrots |
Hello Adventurers!
[h2]BALANCING[/h2]
[h2]OTHER CHANGES[/h2]
[h2]POLISH & QOL[/h2]
[h2]BUG FIXES[/h2]
[h2]PERFORMANCE[/h2]
What's Next? Finalization of the PRELUDE! This means getting a proper Ember Grounds progression and some polish and finishing on different things. We will very likely keep the demo and playtest version updated once the PRELUDE is released until the Early Access launch. The PRELUDE will have limited content, but the playtest will not. But improvements, balancing, and finishing some content and changes based on feedback will go into the PRELUDE as well. Were looking forward to your feedback! - Chasing Carrots |