Demo Update 0.9
Thanks to all of the players who have tried the Backbeat demo in its first month. Production of the full version of the game is continuing, and we have some small updates to the sights and sound of the game to make playing the demo a little easier and a little more funky.
As before you can toggle between fullscreen and windowed mode with Alt-Enter/Cmd-F. Fullscreen is now the default and you can change the window size manually in the new baby Options menu. Language is also no longer constrained to a Steam launch option. You can change between English and Japanese at any time as well. Button guides and WASD prompts have been added until we are able to add mouse support in a future version of the game. As we get closer to release of the full version we'll be adding for options for customization of the dialogue and sound.
Speaking of sound, as in Hexagroove, we run our own custom audio engine inside of the game. This month we have upgraded our signal chain to include realtime reverb to simulate the sound of different locations inside of the game. In the full version this will help create a live feeling based on the venue Watts' band is playing, regardless of which pack of sound clips and instruments are used (did we mention the full version has over six configurable instruments and instrument playing styles?), but for now you can hear how music in Josh's Hollywood Movies has gained a more cavernous feeling.
On the other side of the coin, we've added some graphical enhancements to make playback even funkier. When Watts, Toshi, and Josh are strutting to the goal area, the playback feels more like a music video with the addition of camera tilt, disco balls, and pulsing spotlights. Check out their saunter to the stage in Callahan's dive bar for maximum effect.
Several story-heavy levels were removed from the demo to make the path of trying the mechanics and getting to the big STAGGER resource reveal on level six even faster. If you have already played the prologue, you got a sneak peak! The three removed levels are now sealed and will be waiting in the full version, so if you find them missing it's not a bug, it's a feature! In addition to the larger adjustments above, there are buckets of smaller stability and performance improvements under the hood. To reinforce the system requirements, when you run the demo on an unsupported version like Windows 7 or macOS High Sierra, a popup will tell you about the baseline.
Some of these improvements came directly from suggestions made by superfans like you! Do you have another idea for an improvement to make the funky story of Powerslyde even better? Drop us a comment below or shout at us on social media. Stay cool and funky! -- The Backbeat team at Ichigoichie
Twitter - Facebook - Instagram - Youtube
[ 2021-11-02 19:23:49 CET ] [ Original post ]
It's time for an update!
Thanks to all of the players who have tried the Backbeat demo in its first month. Production of the full version of the game is continuing, and we have some small updates to the sights and sound of the game to make playing the demo a little easier and a little more funky.
Options and usability
As before you can toggle between fullscreen and windowed mode with Alt-Enter/Cmd-F. Fullscreen is now the default and you can change the window size manually in the new baby Options menu. Language is also no longer constrained to a Steam launch option. You can change between English and Japanese at any time as well. Button guides and WASD prompts have been added until we are able to add mouse support in a future version of the game. As we get closer to release of the full version we'll be adding for options for customization of the dialogue and sound.
Realtime reverb
Speaking of sound, as in Hexagroove, we run our own custom audio engine inside of the game. This month we have upgraded our signal chain to include realtime reverb to simulate the sound of different locations inside of the game. In the full version this will help create a live feeling based on the venue Watts' band is playing, regardless of which pack of sound clips and instruments are used (did we mention the full version has over six configurable instruments and instrument playing styles?), but for now you can hear how music in Josh's Hollywood Movies has gained a more cavernous feeling.
Club mode++
On the other side of the coin, we've added some graphical enhancements to make playback even funkier. When Watts, Toshi, and Josh are strutting to the goal area, the playback feels more like a music video with the addition of camera tilt, disco balls, and pulsing spotlights. Check out their saunter to the stage in Callahan's dive bar for maximum effect.
Removal of Prologue, 2-1a, and 3-1a
Several story-heavy levels were removed from the demo to make the path of trying the mechanics and getting to the big STAGGER resource reveal on level six even faster. If you have already played the prologue, you got a sneak peak! The three removed levels are now sealed and will be waiting in the full version, so if you find them missing it's not a bug, it's a feature! In addition to the larger adjustments above, there are buckets of smaller stability and performance improvements under the hood. To reinforce the system requirements, when you run the demo on an unsupported version like Windows 7 or macOS High Sierra, a popup will tell you about the baseline.
More from you!
Some of these improvements came directly from suggestions made by superfans like you! Do you have another idea for an improvement to make the funky story of Powerslyde even better? Drop us a comment below or shout at us on social media. Stay cool and funky! -- The Backbeat team at Ichigoichie
Twitter - Facebook - Instagram - Youtube
Backbeat
Ichigoichie
Ichigoichie
Q1 2023
Action Indie Strategy Casual Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews
(1 reviews)
https://backbeatgame.com
https://store.steampowered.com/app/1585730 
[1.19 G]
Stephanie "Watts" Watson, an aspiring bassist, bounced from audition to audition never finding music that really resonated with her, that is, until she discovered the magic of funk. Caught up in the groove, she recruits a group of hometown amateurs to take on art school darlings La Tormenta at the Battle of the Bands.
- Time-based sokoban-style puzzles
- Character-driven story set in 1990s suburban America
- Strategy-esque squad resources and rewindable turns to optimize your solutions
- Sequenced combo moves and 40 levels of strategic madness
Join Watts as she grows on a musical journey rooted in funk and fusion. Soulful grooves and hot licks are composed by Pete Fraser, session saxophonist to the The Pogues, Friendly Fires, and Field Music! Twenty musical motifs are recorded by a live ensemble of seven funk masters, providing the foundation for the dynamic music in the game. Unique songs are generated depending on what directions and paths you take in each puzzle. Customize your performance with alternate playing styles, instruments swaps, and realtime audio effect pedals.
Each character in your band moves through the sokoban puzzle maps in different ways, encountering unique solutions and obstacles. Advancing a character consumes a turn and part of the timeline, setting up interactions with other characters and enemies at different points in time. Rewinding a turn undoes your move, allowing you to find improved solutions and new ways to tackle problems.
Manipulate each character separately, rewinding or fast-forwarding along the timeline in the process to reach her current point in time. Changes in time are reflected in the progress and actions both past and present of each character, creating some possibilities and removing others.
Each character has his own resource-limited super move which can be triggered under certain conditions. Tip toe through tight spaces with your bassist, slide through guards with your keytar player, break through walls with your drummer, or blow enemies out of the way with your mighty super sax. Strategic use of your super moves increase the number of solutions to each puzzle and are the key in gaining a maximum score.
Four resource-based musical metrics govern how and when you can move and interact with objects in the levels. These can completely block progress if used inefficiently, and create amazing musical chains and high scores when regulated artfully.
Backbeat is a homage to the 16 and 32-bit story-driven games of the 1990s, recreating the challenges and victories of the last days of analog life and the birth of the internet. The suburban Washington D.C. area is reflected in diner parking lots, shopping malls, and dimly lit arcades.
A colorful cast of supporting characters both friend and foe join Watts as she struggles with leadership, success, and holding together a band.
MINIMAL SETUP
- OS: SteamOS 3.0
- Processor: Core i5 7600Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia GTX 680MX
- Storage: 2 GB available space
GAMEBILLET
[ 5946 ]
GAMERSGATE
[ 4248 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB