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Hi there! In case you missed it, last month we announced what we've been working on, our upcoming game: Tactichord: Glam Strategy! It's our biggest project yet and carries on the spirit of our previous games with Ichigoichie's signature blend of music, humour, narrative investment and innovative strategic gameplay. Wishlist it now below! https://store.steampowered.com/app/3389400/Tactichord_Glam_Strategy/ You can keep up with our devlogs on our Discord or by joining our email list at this link. Check out our reveal trailer: [previewyoutube=1uU16U7C0dQ;full][/previewyoutube] There's plenty more to come from us about Tactichord: Glam Strategy so make sure to follow us, here on Steam and social media! Let's get rocked! // The Ichigoichie team
Hi there! After keeping it quiet for more than a year, we've just announced what we've been working on, our biggest upcoming game; Tactichord: Glam Strategy! It carries on the spirit of our previous games with our signature blend of music, humour, narrative investment and innovative strategic gameplay. Wishlist it now! https://store.steampowered.com/app/3389400/ To celebrate the announcement, we're holding our deepest ever sale on Backbeat and Hexagroove: Tactical DJ! If you haven't had a chance to check out both, now is the best time to get them. Eagle-eyed players of Backbeat might even spot a few crossover characters in Tactichord... We hope you enjoy the games and are as excited as we are for Tactichord: Glam Strategy! Check out our reveal trailer; [previewyoutube=1uU16U7C0dQ;full][/previewyoutube] And feel free to come and join us in our Discord if you haven't already, we'll be discussing the game, guitarists, and mini-devlogs there until release! Let's get rocked! // The Ichigoichie team https://store.steampowered.com/app/1585730 https://store.steampowered.com/app/1396140
Hi!
Johannes from Ichigoichie here - developers of Backbeat and Hexagroove.
We're eager to get to know YOU better to craft even better games and community content. To that end, we've created a short survey that takes only 3-8 minutes to complete. We would be honored if you would contribute your answers.
Please find the questions here: https://forms.gle/Xaun4s6d2QxiRJTw7
Exclusive role on Discord for your answers
As a token of our appreciation, we're offering an exclusive role on Discord to those who answer this questionnaire (3-8 min)! Simply add your Discord username in the last question and join our Discord server at ichigoichie.org/discord. You'll be awarded the OG 151A FAN role, granting you exclusive bragging rights.
Joining the Discord server also gives you the opportunity to participate in the development of our next exciting music game, which will be announced soon. Development has just begun, and we are thrilled to invite you to join us on this journey!
See you on Discord
Best,
Johannes and the 151A / Ichigoichie Games
Hello! Thanks to support from our players we have identified several problems that impact different users of the game. Firstly, player PRPE7UAL has helped us identify a situation where the game would hang on start with a white screen due to a Unity issue involving certan vsync settings on Nvidia graphics cards. Accordingly we have switched to using the software encoder for movie playback on all Windows builds. This should resolve launch issues you have in these setups. Second, thanks to Yhprum we found an issue where the updated movement UI could cause unsolvable puzzles in a few levels due to subtle changes in how potential movesets are generated. 9-2 is one such level and should be solvable again now. Finally, thanks to omgkitteh we discovered in previous versions of the game there was an unintended glitch that allowed Toshi to move in certain ways with his powermove. This was culled in the QoL update inadvertantly, but we have restored this behavior now to preserve the 1.0 experience of the game for those players which may have been using the glitch to solve some of the levels. Thank you to our community for helping make Backbeat even better and more compatible on all devices. As always, if you run into difficulty with the game, please reach out in the forums and we will assist as promptly as we can. Thank you and happy music making! From snowy Stockholm, David
Hello Backbeat fans! This month we have released a quality of life update to all platforms to help improve the game experience and get you on track to knocking out all the achievements. A new How To section is available in the pause menu showing off all the basic mechanics and scoring rules for Backbeat, along with short looping videos to demonstrate the feature. The move previews for each character are now displayed at all times to help with level readability. Tutorial text has also been reworked to explain some of the musical resources. Finally, the dialog system now has a more iconic UI in the lower left hand corner of the screen so you can throttle the cutscene playback speed or keep it interactive. All tutorial dialogue segments automatically shift to manual advance so you nothing slips by. Thank you for continuing to support us! We are a four-person studio and your reviews and feedback help us keep producing fresh takes on strategy games. Please review Backbeat today, or reach out in the forums if you're having trouble. Yours from Stockholm, David and the Backbeat team
Hello Superfans! We have been busy beavers this quarter working on all kinds of fun things in the office and now we can share some of them! First and foremost, we have a new content update in Backbeat, the Gig and Gear Expansion! Update now and you will receive a bevy of fun new things to mess around with, some inspired by feedback from you:
Hello funky 151a superfans!
Since Backbeat launched on all platforms in March, we have been hard at work at new exciting things to share from the town of Hornsburg.
We can't say much now, but suffice it to say there are some awesome new features in development built largely from your feedback! Look for more information in the next couple of weeks.
In the meantime, we are proud to announce the launch of our official Backbeat web comic, Garage Band Bites. On Instagram and Tapas you can follow along with some fresh storylines involving our heroine, Watts, and her friends in Powerslyde. Check out the full episode 1 from the links below!
Instagram: https://www.instagram.com/p/Cs_VSmwoRU4/?
Tapas: https://tapas.io/episode/2860574
Get engaged!
Comment on this post and tell us what you think, or follow along on social.
Stay cool and funky!
-- The Backbeat team at Ichigoichie
Got a quarter? Give us a call!
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Our sophomore title, the funky sokoban/stealth-strategy mashup Backbeat is now available on Steam!
This is our second title launching on Steam and its really cool to see how much our company grown since Hexagroove: Tactical DJ in 2020. The first time around was a great experience but there was so much more we wanted make more accessible and inviting. In Backbeat we designed the interface from the ground up for 4K and able to scale across Windows, Mac, and Steam Deck, on monitors boxy and wide. The games we design at Ichigoichie are built on mashing up genres and deriving our gameplay mechanics from musical theory. This was at times a little overwhelming in Hexagroove, so we worked hard to portion out new mechanics in Backbeat through a much broader portion of the game. So much in fact youll still be learning new tricks more than three quarters through the main campaign!
Backbeat is at first glance a turn-based sokoban puzzle game. You have a band of up to four characters and must get them all to the goal within a limited number of turns. Each character moves differently presenting unique challenges. After some levels we introduce time mechanics to the mix, and youll need to synchronize each characters timeline with the others, working together to unblock obstacles on the path to the goal. Finally, we add four shared resources you must manage while navigating space and time. Which turns you choose to change direction or interact with the environment cause these resources to increase or decrease. Maximize the resources and you get a high score. Run out of resources, and youre in a failure state. Fortunately, rewinding the turns of each character individually is possible to allow incremental improvements to your puzzle solutions.
One thing we wanted to add to Backbeat was a story to motivate the your choices and set the stakes. The setting is 1995 in suburban Washington, D.C. and has a lot of callouts to the last days of the analog era before the advent of the internet. The narrative is a homage to ensemble 90s dramedies like With Honors, The Commitments, and School of Rock. Heroine Watts is doing her best to hold together a band of amateur funk musicians and contending with all the struggles of collaborative creation: inflated egos, clashing personality types, and external responsibilities to work and family. A diverse cast of characters exist in each of the two main bands, and we hope you can find one that speaks to you.
If youre a fan of puzzle games, turn-based strategy, or story-rich retro experiences, then I think theres something for you to appreciate, and many more novel features to discover. Start with the free demo and I hope you have some fun!
Here are some places to get tips on starting and up to speed on what makes Backbeat unique:
https://steamcommunity.com/sharedfiles/filedetails/?id=2946791114
https://www.youtube.com/watch?v=HmCvB3AKNLU&list=PL-c7vBDSe07Lumz1ZKPuWGnDj-GNynJF5
https://www.youtube.com/watch?v=7rDkXJwnYMo&list=PL-c7vBDSe07Lumz1ZKPuWGnDj-GNynJF5&index=2
https://www.youtube.com/watch?v=x1Kn6_cXYhU&list=PL-c7vBDSe07Lumz1ZKPuWGnDj-GNynJF5&index=3
From lovely Stockholm,
David Ventura - Creative Director
Our 90s retro video game homepage
Our Twitter
Hello puzzle/strategy fans!
The journey to launch is nearly done! We have been hard at work squashing bugs left and right and polishing Backbeat and now we're in the home stretch. The full version of Backbeat will launch on Steam in two weeks on March 16th!
The last few months we've gone through the game and taken note of all the little places we can make things smoother and more engaging, and internally we're just finishing up testing on a slew of features that will be ready on day one:
* SteamOS / Steam Deck support
* mouse controls
* performance optimisations
* dialogue flow adjustments
These are just a few of the many small updates we're adding right now so get those fingers ready. A lot of these improvements are the direct result from your kind feedback in our Steam forums, so a big thanks goes out to our demo players.
The melodies of Backbeat are just too good to put down. We can't get them our of our heads! And so we've collaborated with our composer the amazing Pete Fraser to add a soundtrack app to the game which will also be live on March 16th.
We're on the road right now exhibiting at DevGAMM in Gdask, Poland, so we'll sign off for the moment but see you again on launch day in two weeks.
Stay funky!
/David & the Backbeat Team
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