Demo Update 1.0
More great news this week as we are happy to announce that we have just reached our alpha milestone so we are now feature complete! To celebrate, we have added some extra content to the demo so now is a great time to come get another taste of Backbeat before our release later this year.
The full version of Backbeat has forty levels that progressively introduce four musical resources, twenty themes, special power moves, and point-based tricks. A lot of the unique mechanics in Backbeat are spread out slowly so the player is not overwhelmed at the start. To help give you a tiny taste of some of the time management challenges, we've added an additional level to the free demo where the player may learn about the keys/doors mechanic which requires synchronization of the four characters' timelines. A new character, the saxophonist Chaz, showcases the mechanic.
Starting in this version we have added chatter sounds to the dialogue engine so when characters are talking you can get a deeper sense of their personality. The four members of Backbeat each have their own instrument timbre, and NPCs are unified with softened woodblock when they speak. An new musical theme is also included in the expansion level.
We have a number of features designed to help the player when breaking conditions occur in the game. When a musical resource or turns have been depleted, the character triggering the conflict will appear and specify exactly why play cannot continue. This is especially important when a timeline break is about to occur.
We also adjusted several levels in the tutorial slightly to improve visibility of obstacles.
All levels in the full version of Backbeat are now complete! In the next month we will be working on adding the unlockable instrument and audio effect customizations, graphical polish, and performance optimizations. We're looking forward to sharing more with you in April's dev blog.
Some of these improvements came directly from suggestions made by superfans like you! Do you have another idea for an improvement to make the funky story of Powerslyde even better? Drop us a comment below or shout at us on social media. Stay cool and funky! -- The Backbeat team at Ichigoichie
Twitter - Facebook - Instagram - Youtube
[ 2022-03-26 02:52:26 CET ] [ Original post ]
It's time for an update!
More great news this week as we are happy to announce that we have just reached our alpha milestone so we are now feature complete! To celebrate, we have added some extra content to the demo so now is a great time to come get another taste of Backbeat before our release later this year.
New content
The full version of Backbeat has forty levels that progressively introduce four musical resources, twenty themes, special power moves, and point-based tricks. A lot of the unique mechanics in Backbeat are spread out slowly so the player is not overwhelmed at the start. To help give you a tiny taste of some of the time management challenges, we've added an additional level to the free demo where the player may learn about the keys/doors mechanic which requires synchronization of the four characters' timelines. A new character, the saxophonist Chaz, showcases the mechanic.
Audio polish
Starting in this version we have added chatter sounds to the dialogue engine so when characters are talking you can get a deeper sense of their personality. The four members of Backbeat each have their own instrument timbre, and NPCs are unified with softened woodblock when they speak. An new musical theme is also included in the expansion level.
Usability tweaks
We have a number of features designed to help the player when breaking conditions occur in the game. When a musical resource or turns have been depleted, the character triggering the conflict will appear and specify exactly why play cannot continue. This is especially important when a timeline break is about to occur.
We also adjusted several levels in the tutorial slightly to improve visibility of obstacles.
More to come!
All levels in the full version of Backbeat are now complete! In the next month we will be working on adding the unlockable instrument and audio effect customizations, graphical polish, and performance optimizations. We're looking forward to sharing more with you in April's dev blog.
More from you!
Some of these improvements came directly from suggestions made by superfans like you! Do you have another idea for an improvement to make the funky story of Powerslyde even better? Drop us a comment below or shout at us on social media. Stay cool and funky! -- The Backbeat team at Ichigoichie
Twitter - Facebook - Instagram - Youtube
Backbeat
Ichigoichie
Ichigoichie
Q1 2023
Action Indie Strategy Casual Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 27
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
1 user reviews
(1 reviews)
https://backbeatgame.com
https://store.steampowered.com/app/1585730 
[1.19 G]
Stephanie "Watts" Watson, an aspiring bassist, bounced from audition to audition never finding music that really resonated with her, that is, until she discovered the magic of funk. Caught up in the groove, she recruits a group of hometown amateurs to take on art school darlings La Tormenta at the Battle of the Bands.
- Time-based sokoban-style puzzles
- Character-driven story set in 1990s suburban America
- Strategy-esque squad resources and rewindable turns to optimize your solutions
- Sequenced combo moves and 40 levels of strategic madness
Join Watts as she grows on a musical journey rooted in funk and fusion. Soulful grooves and hot licks are composed by Pete Fraser, session saxophonist to the The Pogues, Friendly Fires, and Field Music! Twenty musical motifs are recorded by a live ensemble of seven funk masters, providing the foundation for the dynamic music in the game. Unique songs are generated depending on what directions and paths you take in each puzzle. Customize your performance with alternate playing styles, instruments swaps, and realtime audio effect pedals.
Each character in your band moves through the sokoban puzzle maps in different ways, encountering unique solutions and obstacles. Advancing a character consumes a turn and part of the timeline, setting up interactions with other characters and enemies at different points in time. Rewinding a turn undoes your move, allowing you to find improved solutions and new ways to tackle problems.
Manipulate each character separately, rewinding or fast-forwarding along the timeline in the process to reach her current point in time. Changes in time are reflected in the progress and actions both past and present of each character, creating some possibilities and removing others.
Each character has his own resource-limited super move which can be triggered under certain conditions. Tip toe through tight spaces with your bassist, slide through guards with your keytar player, break through walls with your drummer, or blow enemies out of the way with your mighty super sax. Strategic use of your super moves increase the number of solutions to each puzzle and are the key in gaining a maximum score.
Four resource-based musical metrics govern how and when you can move and interact with objects in the levels. These can completely block progress if used inefficiently, and create amazing musical chains and high scores when regulated artfully.
Backbeat is a homage to the 16 and 32-bit story-driven games of the 1990s, recreating the challenges and victories of the last days of analog life and the birth of the internet. The suburban Washington D.C. area is reflected in diner parking lots, shopping malls, and dimly lit arcades.
A colorful cast of supporting characters both friend and foe join Watts as she struggles with leadership, success, and holding together a band.
MINIMAL SETUP
- OS: SteamOS 3.0
- Processor: Core i5 7600Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Nvidia GTX 680MX
- Storage: 2 GB available space
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