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Patch 1.7.0

1.7.0 This patch got a little bigger than it was supposed to be (I intended this to be a 1.6.X release) but after over a dozen patches on the unstable branch i think it's appropriate to bump it up to 1.7. Main things to take a look at are Cowboy's new Rift utility and Robot's reworked Magnetize (now Gravity Field).

All Characters


  • Normal throw whiff meter gain reduced to 0
  • Fixed inconsistency on landing OTG hitboxes (thanks wuffie).
  • Attacks that do not increment the combo counter will no longer set combo proration.
  • Added autocorrect toggle for forward dash
  • Many moves in the game are coded as super moves for some reason or another but are functionally normal specials or attacks. I fixed a bug where these moves ("level-0" supers) were still scaling combo meter gain as if they were super moves.

Ninja


  • Skull Shaker
    • Damage increased (800 -> 900)
    • Brain hemorrhage: applies a damage over time effect once per combo.
  • Substitute
    • Added sadness penalty when horizontally substituting away from the opponent. Stronger penalty the farther you teleport. Might be too steep, feedback needed

Cowboy


  • Shoot
    • Bullet hitstun decreased (25f -> 18f)
    • Bullet no longer does self-damage until it bounces at least once
    • Reduced repeated shot startup penalty (+5f -> +3f)
  • Rift
    • Teleports all of Cowboy's bullets to its location
    • Refreshes bullet hitbox and resets bullet speed
  • Shift
    • Melee attack startup reduced by an extra frame (-1f -> -2f)
  • Stinger
    • Increased minimum hitstun frames (7f -> 10f)
    • No longer cancellable into lightning slice
  • Lightning Slice (combo)
    • IASA is now the same as the neutral version (20f i think)
    • Neutral hitstun decreased (8f -> 7f)
    • Combo hitstun reduced (18f -> 17f)
  • Horiz. Slash (grounded)
    • Proration returned to 1 (oops?)
  • Back Slash
    • Flipped version doesn't move if the last move was Impale (flipale band-aid).
  • Teleport
    • Sadness penalty removed (obsolete)
    • No longer affects meter gain in combos (bugfix).
  • Spot Dodge
    • No longer affects meter gain in combos (bugfix).
  • Quick Draw
    • Slightly updated animation.
    • No longer affects meter gain in combos (bugfix).
  • Draw Cancel
    • No longer affects meter gain in combos (bugfix).

Wizard


  • Orb Portal
    • No longer affects meter gain in combos (bugfix).
  • Missile Form
    • backward sadness penalty is always applied properly during neutral.
  • Conjure Weapon
    • Projectile invuln starts earlier (6f -> 4f)

Robot


  • Armor now starts on frame 3.
    • Armor startup increased by an extra 2f when whiff cancelling.
    • I bet there is some weird tech with popping armor on the last few frames of a move.
  • Magnetize
    • Another rework
    • Renamed to GRAVITY FIELD
    • Removed the toggle, activates instantly again
    • 100f active time
    • Creates a bubble around robot, pulls in opponents outside that bubble.
  • LOIC
    • Tracking accuracy increases more quickly over time.
    • Increased hitbox width
  • Galvanize
    • Is now a toggle as part of LOIC
    • Increased armor gain distance
  • Step
    • Flipped version has +2f startup lag
    • Moves farther when not flipped
  • Drive
    • Forward
      • Reverted meter gain nerf
  • Flame Thrower
    • No longer affects meter gain in combos (bugfix).


[ 2023-07-05 21:47:56 CET ] [ Original post ]



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Your Only Move Is HUSTLE
Ivy Sly
  • Developer

  • Ivy Sly
  • Publisher

  • 2023-02-02
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 60  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Overwhelmingly Positive

    (21879 reviews)


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  • https://store.steampowered.com/app/2212330 
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