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Game Image
Your Only Move Is HUSTLE
Ivy SlyDeveloper
Ivy SlyPublisher
2023-02-02Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Overwhelmingly Positive (24016 reviews)
Public Linux Depots:
  • [111.8 M]
Linux Not in OS List
Patch 1.7.0

1.7.0
This patch got a little bigger than it was supposed to be (I intended this to be a 1.6.X release) but after over a dozen patches on the unstable branch i think it's appropriate to bump it up to 1.7. Main things to take a look at are Cowboy's new Rift utility and Robot's reworked Magnetize (now Gravity Field).

All Characters

  • Normal throw whiff meter gain reduced to 0 [/*]
  • Fixed inconsistency on landing OTG hitboxes (thanks wuffie).[/*]
  • Attacks that do not increment the combo counter will no longer set combo proration.[/*]
  • Added autocorrect toggle for forward dash[/*]
  • Many moves in the game are coded as super moves for some reason or another but are functionally normal specials or attacks. I fixed a bug where these moves ("level-0" supers) were still scaling combo meter gain as if they were super moves.[/*]

Ninja

  • Skull Shaker
    [list]
  • Damage increased (800 -> 900)[/*]
  • Brain hemorrhage: applies a damage over time effect once per combo.[/*]
[/*]
  • Substitute
    • Added sadness penalty when horizontally substituting away from the opponent. Stronger penalty the farther you teleport. Might be too steep, feedback needed[/*]
    [/*]
  • [/list]

    Cowboy

    • Shoot
      [list]
    • Bullet hitstun decreased (25f -> 18f)[/*]
    • Bullet no longer does self-damage until it bounces at least once[/*]
    • Reduced repeated shot startup penalty (+5f -> +3f)[/*]
    [/*]
  • Rift
    • Teleports all of Cowboy's bullets to its location[/*]
    • Refreshes bullet hitbox and resets bullet speed[/*]
    [/*]
  • Shift
    • Melee attack startup reduced by an extra frame (-1f -> -2f)[/*]
    [/*]
  • Stinger
    • Increased minimum hitstun frames (7f -> 10f)[/*]
    • No longer cancellable into lightning slice[/*]
    [/*]
  • Lightning Slice (combo)
    • IASA is now the same as the neutral version (20f i think)[/*]
    • Neutral hitstun decreased (8f -> 7f)[/*]
    • Combo hitstun reduced (18f -> 17f)[/*]
    [/*]
  • Horiz. Slash (grounded)
    • Proration returned to 1 (oops?)[/*]
    [/*]
  • Back Slash
    • Flipped version doesn't move if the last move was Impale (flipale band-aid).[/*]
    [/*]
  • Teleport
    • Sadness penalty removed (obsolete)[/*]
    • No longer affects meter gain in combos (bugfix).[/*]
    [/*]
  • Spot Dodge
    • No longer affects meter gain in combos (bugfix).[/*]
    [/*]
  • Quick Draw
    • Slightly updated animation.[/*]
    • No longer affects meter gain in combos (bugfix).[/*]
    [/*]
  • Draw Cancel
    • No longer affects meter gain in combos (bugfix).[/*]
    [/*]
  • [/list]

    Wizard

    • Orb Portal
      [list]
    • No longer affects meter gain in combos (bugfix).[/*]
    [/*]
  • Missile Form
    • backward sadness penalty is always applied properly during neutral.[/*]
    [/*]
  • Conjure Weapon
    • Projectile invuln starts earlier (6f -> 4f)[/*]
    [/*]
  • [/list]

    Robot

    • Armor now starts on frame 3.
      [list]
    • Armor startup increased by an extra 2f when whiff cancelling.[/*]
    • I bet there is some weird tech with popping armor on the last few frames of a move.[/*]
    [/*]
  • Magnetize
    • Another rework[/*]
    • Renamed to GRAVITY FIELD[/*]
    • Removed the toggle, activates instantly again[/*]
    • 100f active time [/*]
    • Creates a bubble around robot, pulls in opponents outside that bubble.[/*]
    [/*]
  • LOIC
    • Tracking accuracy increases more quickly over time.[/*]
    • Increased hitbox width[/*]
    [/*]
  • Galvanize
    • Is now a toggle as part of LOIC[/*]
    • Increased armor gain distance[/*]
    [/*]
  • Step
    • Flipped version has +2f startup lag[/*]
    • Moves farther when not flipped[/*]
    [/*]
  • Drive
    • Forward[list]
    • Reverted meter gain nerf[/*]
    [/*]
  • [/list][/*]
  • Flame Thrower
    • No longer affects meter gain in combos (bugfix).[/*]
    [/*]
  • [/list]

    [ 2023-07-05 21:47:56 CET ] [Original Post]
    GAMEBILLET

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