Name | Your Only Move Is HUSTLE | ||
Developer | Ivy Sly | ||
Publisher | Ivy Sly | ||
Tags | |||
Release | 2023-02-02 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse Partial Controller Support Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | [111.8 M] |
Linux is not in the OS list.
Some of the modders were doing naughty things with my code :( but this should help. |
patch notes here
[h2]Mutant[/h2] Mutant (endearingly referred to as Slop Man) is an extremely rushdown-oriented character with tricky movement, a poisonous bite, and fierce close-range attacks. [h3]Juke[/h3] A unique movement option called Juke allows Mutant to micro-adjust its positioning, setting up for counter-attacks and unpredictable neutral scrapping. This requires a resource, as shown by the green pips in the top left. You can get more pips by attacking the opponent, or by using his super, Howl. [h3]Dash Forward[/h3] Mutant's Dash has some interesting properties. Aside from avoiding some attacks with its low hurtbox, Dash Forward can be followed up with a unique Dash Attack, and a special, Sneak Attack, which can sneak past the opponent and break their guard. [h3]Envenom[/h3] Landing Envenom, Mutant's special throw, afflicts the opponent with a poison status. Additional to losing health over time, attacking a poisoned opponent causes acid bubbles to fly out of their bodies, turning into ad-hoc stage hazards that Mutant can use to its advantage. [h3]Vault[/h3] Vault is a unique special that lets Mutant harmlessly bounce off opponent projectiles. You can also use it to attack the opponent directly. [h3]Howl[/h3] Howl is a level 2 super that gives Mutant several Juke pips, and access to a new move, Slop Dash, which allows Mutant to move in any direction, similar to Ninja's Air Dash, but even from the ground. [h3]Rebirth[/h3] Rebirth is a level 3 super that pulls the opponent toward Mutant, and does several things on hit:
This move is best used to extend combos, at the heavy cost of 3 bars. Mutant has some weaknesses too. Both Mutant's damage resistance and damage output are lower than the other vanilla characters. DI is generally more effective against Mutant's attacks, and DI reads are required both to combo as Mutant and to get out of Mutant's combos. Additionally, Mutant struggles to approach against strong zoning tactics. However, Mutant is designed, like all base characters, to have an answer to every situation. While Mutant's options are more polarized, you should still be able to fight and win against anyone with this new character. Anyway that about wraps it up. I hope you enjoy all the new stuff organiccucumber if you have any complaints, please direct them to the nearest Cowboy main |
[h2]warning steam is being weird and freaky and your vote is probably not getting saved if you cast it before dec 21st 10am pt[/h2] |
Mutant (aka SLOP MAN) is now playable in the _unstable branch!!! |
Listen. You and I both know the deal here. Your Only Move Is HUSTLE is obviously, doubtlessly, the biggest innovation in fighting gameplay the world has seen in years. Slides forth a manila envelope and takes a huge drag off my expensive cigar. What do you say we put all this... dirty business behind us and start again on the right foot, huh? The bemuscled guardian behind me shifts a little and shoots through dark sunglasses a cold look your way. I swivel back around and place both elbows on the table, my chin resting on knuckles between luxurious jewels. Here's the deal. I am going to make you an offer it would be unwise to refuse. |
click to view patch notes |
.8.20 |
.8.19 |
Forgot something |
.8.17 |
more tweaks to prepare for the tournament |
.8.12 |
.8.11 |
A recent patch broke the prediction and made the game lag. This should fix that. No gameplay changes, so we're still on 1.8.10! |
Repeat of 1.8.6 |
click for full patch notes |
Previous fix went a little too far - God willing, whiffed block should be *exactly* -1 on block now. |
Another patch to whiff block disadvantage not working properly |
Fixed parry having -1 block advantage. |
[h2]click here for patch notes!!![/h2] |
Check it out everyone!!! You thought I was done yapping with the 1.8.0 update??? No way! We're excited to announce a new, free entry, major tournament series for Your Only Move Is HUSTLE: the Olympus Invitational! Hosted by Protocol Team, directed by VineRaio, sponsored by me. |
[h2]Cowboy[/h2] Cowboy has got a lot of changes, mainly to Teleport and bullet-related moves. Many of the changes are to help with QOL, anti-stalling, and better interacting with the new block system. Cowboy has a new move, Pistol Whip. It's an aerial normal attack that sends downward. It also is usable in Quick Draw. It was made to serve the role in combos that down throw had in 1.7.0. Cowboy's Temporal Round now fires and consumes a normal bullet. The angle of the shot is determined by DI, and it auto-aims at the opponent with no DI. A big and perhaps controversial change is that Cowboy's Teleport and Instant Teleport have been merged into a single move that costs 1 bar of meter. Additionally, Teleport now has a (rather lenient) angle restriction when used in neutral, much like Foresight. Both have had their restrictions removed during combos. Foresight and Shift should now function as the de-facto meterless replacement for Old Teleport, with New Teleport serving as a metered glimpse into Cowboy's past as a stage control monster with little accountability. Other interesting Cowboy changes:
[h2]Wizard[/h2] Wizard has been changed the least of the cast, but still has some important differences. You might notice Wizard's new gravity meter, replacing the ugly green slab from 1.7.0. Wizard no longer uses Draw Moisture to gain droplets. Instead, they are automatically gained when landing a melee attack in neutral or parrying the opponent's melee attack. Relatedly, Geyser is now a melee attack, allowing for hitcancels (though still not Free Cancels). Zephyr has been given a unique throw animation. Other interesting Wizard changes:
[h2]Robot[/h2] Robot has had a lot of big changes. The biggest is perhaps the new rework to Armor. Robot's Armor has been demoted in most cases to autoguard, where Robot is put in a block situation when hit by melee attacks during an armored move. Robot will power through projectiles like normal, of course. Robot can get old Armor back by landing Kill Process. Robot has two new moves. One is called OVERFLOW, an air-to-ground command throw that refreshes an air option when used. Robot's other new move, PROPEL, is a forward-moving grounded option that allows Robot to retain some momentum while performing grounded actions. Robot's Flight ability has been adjusted. Flight momentum is now additively applied with forces, instead of going in a straight direction. Robot has been given a 4th air option to compensate. This opens up more interesting and unique uses of momentum alongside Robot's other moves. Finally, Gravity Field has been removed. I hate removing options, especially super moves, but Gravity Field was an ugly fix to robot's biggest problem in 1.7.0: poor neutral. It was less than fun to deal with this move as the opponent, and served to reduce interactivity instead of enhance it. Robot's changes this patch should ideally avoid the need for such a move in the first place. RIP. Other interesting Robot changes:
Other Highlights
tl;dr i've been working like a dog since August on this patch, collaborating with the community to improve fun and balance and optimization and all that stuff with over 30 patches in just two months. theres a lot of changes, additions, and removals. your fav character has been changed a lot - all of them have! I've been focusing heavily on listening to player feedback (at all levels) and adjusting accordingly. things might break but i'll fix them. happy hustling!!!organiccucumberorganiccucumber |
hi GAMERS! today marks one year since the first line of code for Your Only Move Is HUSTLE was written, and I've felt the desire to update everyone with how things are going on this next patch (since this is a big one and it's been a little while) so allow me to show you what i and the community are working on. |
.7.0
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[h2]Robot[/h2]
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.6.0
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1.5.3[h2]Robot[/h2]
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1.5.2
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Hotfix 1.5.1
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plz have fun with the new update or else organiccucumber |
.4.8 |
.4.4 |
another small patch to fix some srs problems and some smaller ones |
.4.0 |
Sorry everyone, it looks like a prior build was crashing for everyone on Windows. It should work okay now. |
Hi everyone, i guess this is kind of a big announcement but I got Linux YOMIH up and running and it should be now available for download :) |
.3.9 |
Sorry bout that everyone. Modded lobbies should work like normal once again! |
.3.7 |
.3.6 |
.3.0 |
hello again! steam workshop for Your Only Move Is HUSTLE is live now :) visit the workshop here: https://steamcommunity.com/app/2212330/workshop/ |
[h2]Cowboy[/h2]
[h2]Robot[/h2]
[h2]Ninja[/h2]
[h2]Wizard[/h2]
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Fixed some problems with projectiles in the prior patch (some projectiles such as LOIC and 1000 cuts were not being disabled on hit as they should be). New patch number because it is technically a gameplay-changing update. |
The ubiquitous crashing problem from 1.0.2 has been fixed (i hope). I have now set up an "unstable" beta branch to test new features. |
game is back on 1.0.1 for now while i figure out what is causing the crash for everyone |
Edit: the crashes associated with this patch have been fixed (i think). Please update your game. If it still crashes... let me know.
[h2]Ninja[/h2] [h3]Chuk Jump[/h3]
[h2]Robot[/h2]
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Patch 1.0.1-steam |
Fixed spectators randomly not being able to talk with each other (i think) |
fixed the "Touch of Death" and "Gratuitous" achievements. you *should* be able to get them now. |
fixed some problems causing users to accidentally join lobbies, updated the layout, and added sorting options. still trying to figure out why it won't display *all* of the lobbies. stay tuned |
Fixed mouse scroll clicking lobbies in the lobby list |
Hey!!!!! I'm very excited to announce that Your Only Move Is HUSTLE is now available for purchase :) |