Mutant is here! Patch 1.9.0
Hello gamers. the new character, Mutant is finally out! sorry it took me so long. there was a lot of work to do, not just on the new character, but on every part of the game.
Art by blauxel! Some highlights before i get into how Mutant works:
Mutant (endearingly referred to as Slop Man) is an extremely rushdown-oriented character with tricky movement, a poisonous bite, and fierce close-range attacks.
A unique movement option called Juke allows Mutant to micro-adjust its positioning, setting up for counter-attacks and unpredictable neutral scrapping. This requires a resource, as shown by the green pips in the top left. You can get more pips by attacking the opponent, or by using his super, Howl.
Mutant's Dash has some interesting properties. Aside from avoiding some attacks with its low hurtbox, Dash Forward can be followed up with a unique Dash Attack, and a special, Sneak Attack, which can sneak past the opponent and break their guard.
Landing Envenom, Mutant's special throw, afflicts the opponent with a poison status. Additional to losing health over time, attacking a poisoned opponent causes acid bubbles to fly out of their bodies, turning into ad-hoc stage hazards that Mutant can use to its advantage.
Vault is a unique special that lets Mutant harmlessly bounce off opponent projectiles. You can also use it to attack the opponent directly.
Howl is a level 2 super that gives Mutant several Juke pips, and access to a new move, Slop Dash, which allows Mutant to move in any direction, similar to Ninja's Air Dash, but even from the ground.
Rebirth is a level 3 super that pulls the opponent toward Mutant, and does several things on hit:
Mutant has some weaknesses too. Both Mutant's damage resistance and damage output are lower than the other vanilla characters. DI is generally more effective against Mutant's attacks, and DI reads are required both to combo as Mutant and to get out of Mutant's combos. Additionally, Mutant struggles to approach against strong zoning tactics. However, Mutant is designed, like all base characters, to have an answer to every situation. While Mutant's options are more polarized, you should still be able to fight and win against anyone with this new character. Anyway that about wraps it up. I hope you enjoy all the new stuff organiccucumber if you have any complaints, please direct them to the nearest Cowboy main
[ 2024-03-28 20:17:37 CET ] [ Original post ]
patch notes here
If your game is crashing on startup, unsubscribe from all mods and try again! I'm not sure what this patch may break...
Hello gamers. the new character, Mutant is finally out! sorry it took me so long. there was a lot of work to do, not just on the new character, but on every part of the game.
The Slop Man Cometh
Art by blauxel! Some highlights before i get into how Mutant works:
- the Character Loader mod has been absorbed into the base game and somewhat optimized to reduce lag when lots of characters are installed.
- big change to the neutral game: air options have been globally reduced by 1, to prevent passivity and stalling. this means, for example, Ninja only gets one double jump/air dash/etc before touching the ground. but don't worry, when you start a combo, you get your extra air option back.
- several QOL features to display more relevant information on the screen, such as when you have initiative, who is being combo'd, a tooltip hint that explains DI, and more.
Mutant
Mutant (endearingly referred to as Slop Man) is an extremely rushdown-oriented character with tricky movement, a poisonous bite, and fierce close-range attacks.
Juke
A unique movement option called Juke allows Mutant to micro-adjust its positioning, setting up for counter-attacks and unpredictable neutral scrapping. This requires a resource, as shown by the green pips in the top left. You can get more pips by attacking the opponent, or by using his super, Howl.
Dash Forward
Mutant's Dash has some interesting properties. Aside from avoiding some attacks with its low hurtbox, Dash Forward can be followed up with a unique Dash Attack, and a special, Sneak Attack, which can sneak past the opponent and break their guard.
Envenom
Landing Envenom, Mutant's special throw, afflicts the opponent with a poison status. Additional to losing health over time, attacking a poisoned opponent causes acid bubbles to fly out of their bodies, turning into ad-hoc stage hazards that Mutant can use to its advantage.
Vault
Vault is a unique special that lets Mutant harmlessly bounce off opponent projectiles. You can also use it to attack the opponent directly.
Howl
Howl is a level 2 super that gives Mutant several Juke pips, and access to a new move, Slop Dash, which allows Mutant to move in any direction, similar to Ninja's Air Dash, but even from the ground.
Rebirth
Rebirth is a level 3 super that pulls the opponent toward Mutant, and does several things on hit:
- Knocks the opponent away from Mutant at a dynamic angle
- Slightly heals Mutant
- Refreshes Mutant's air options
Mutant has some weaknesses too. Both Mutant's damage resistance and damage output are lower than the other vanilla characters. DI is generally more effective against Mutant's attacks, and DI reads are required both to combo as Mutant and to get out of Mutant's combos. Additionally, Mutant struggles to approach against strong zoning tactics. However, Mutant is designed, like all base characters, to have an answer to every situation. While Mutant's options are more polarized, you should still be able to fight and win against anyone with this new character. Anyway that about wraps it up. I hope you enjoy all the new stuff organiccucumber if you have any complaints, please direct them to the nearest Cowboy main
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Your Only Move Is HUSTLE
Ivy Sly
Ivy Sly
2023-02-02
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