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New Features, Consoles, and Upoming VR Beta!

Hi everyone! We’ve got a few big announcements to make. Of course, you've probably already seen the 33% off for the summer sale, so we'll move swiftly on to the other news :) Firstly, as you may have seen, we’ve just announced that we’re bringing Sublevel Zero to PS4 and XBox One later this year! This version, called Sublevel Zero Redux, will be slightly different to the PC version to make it more suitable for consoles. In case anyone’s worried though, we want to clarify a couple of things. Most importantly - this doesn’t mean we’re finished supporting the PC version! In fact, the bulk of the work on the console version is being done by Merge Games, our console publisher. The vast majority of work we’re doing on Sublevel Zero is aimed at both the PC and console versions. This includes tweaks, optimisations and new features. Secondly, on that note - we’ll shortly be adding much-requested stats, unlocks and logs screens! Using these, you can track your progress through the game, as well as see crafting blueprints to work out the parts you’ll need.


Thirdly - we’re aiming to release a new VR beta build with Rift CV1 (SDK 1.3) support in a couple of weeks time. We’ll have a bit more news on this shortly! Finally, we’d like to thank you for your patience recently as we’ve not been updating you much. Unfortunately we’ve been fighting some major Unity bugs for a few months now, which has significantly slowed us down in a couple of ways. Until now we’ve been keeping various different versions of the game on different version of Unity to work around these bugs. This has meant that it takes ages to get things done, and it’s basically become untenable. So we’ve been working hard switching all of our code over to a newer version of Unity. This version still has some big bugs, so it’s not been easy! But we’re through the worst of it (fingers crossed), hence the new features and VR version announced above. Thanks! -Luke and Gary


[ 2016-06-23 18:37:11 CET ] [ Original post ]



Sublevel Zero
Sigtrap Games
  • Developer

  • Mastertronic
  • Publisher

  • 2015-10-08
  • Release

  • Action Indie Singleplayer
  • Tags

  • Game News Posts 39  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (433 reviews)


  • Review Score

  • http://sigtrapgames.com
  • Website

  • https://store.steampowered.com/app/327880 
  • Steam Store

  • The Game includes VR Support

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Seated

     1 

     

    Sublevel Zero Linux [589.3 M]

  • Public Linux depots

  • Sublevel Zero - Soundtrack
  • Available DLCs

  • Sublevel Zero is a first-person roguelike six-degree-of-freedom shooter set in a universe where reality is falling apart. Take control of a lone gunship pilot whose mission is to loot and craft ancient technology. Descend into a vast underground facility, fighting through procedurally generated zero gravity environments to recover the technology you and your clan need to survive.





    Your gunship is free to fly and rotate in all directions. You can attack from any angle, and so can your enemies. Inspired by classics such as Descent and Forsaken, Sublevel Zero’s retro gravity-defying combat is driven by modern looting and crafting.


    No lives. No saves. Fight your way through a different procedurally generated environment every time. Make every shot, every decision count. A wide range of environments stand in your way, from industrial zones to mining caverns. Think on your feet and adapt to each one’s hazards before it’s too late.


    Collect a wide range of randomly-generated weapons, upgrades and game-changing items. Craft them together to equip your gunship for your play style. Unlock more items and blueprints as you play and keep those unlocks across playthroughs.


    We'll have more to share about our plans for VR post-launch!
    MINIMAL SETUP
    • OS: Ubuntu 14.04
    • Processor: 2.5 GHz Dual Core ProcessorMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
    • Storage: 800 MB available space
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