Name | Sublevel Zero | ||
Developer | Sigtrap Games | ||
Publisher | Mastertronic | ||
Tags | |||
Release | 2015-10-08 | ||
Steam | 13,99€ 10,99£ 14,99$ / 0 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  0  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 17 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 17 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Sublevel Zero Linux [589.3 M] | ||
DLC | Sublevel Zero - Soundtrack |
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Hi all! It's been a bit longer than we intended but we've just rolled out a minor patch. The biggest fix here is that you can rebind controls from the main menu again (oops!).
Thanks for playing! -Luke and Gary |
Hi all! It's been a bit longer than we intended but we've just rolled out a minor patch. The biggest fix here is that you can rebind controls from the main menu again (oops!).
Thanks for playing! -Luke and Gary |
Hey folks, |
Hey folks, |
It’s finally time! The enormous free Redux expansion for Sublevel Zero is now live, including full VR support for Oculus Rift and HTC Vive! |
Its finally time! The enormous free Redux expansion for Sublevel Zero is now live, including full VR support for Oculus Rift and HTC Vive! |
Hi everyone, |
Hi everyone, |
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We've got some exciting news. More tomorrow... |
We've got some exciting news. More tomorrow... |
We're hugely excited to announce that Sublevel Zero is now available on PlayStation 4 and Xbox One in the form of Sublevel Zero Redux! |
We're hugely excited to announce that Sublevel Zero is now available on PlayStation 4 and Xbox One in the form of Sublevel Zero Redux! |
Just a quick update to fix a rare crash when loading later levels. This update is on latest as well as the main branch. And since Valentine's is long gone, I'm afraid your guns no longer fire hearts ;) |
Just a quick update to fix a rare crash when loading later levels. This update is on latest as well as the main branch. And since Valentine's is long gone, I'm afraid your guns no longer fire hearts ;) |
Hi all! This has been a SUPER long time coming (weve been working hard on Sublevel Zero Redux, coming soon on PS4 and Xbox One.) but were finally rolling a huge amount of fixes and tweaks back in from the beta branch, as well as lots of other improvements! |
Hi all! This has been a SUPER long time coming (we’ve been working hard on Sublevel Zero Redux, coming soon on PS4 and Xbox One….) but we’re finally rolling a huge amount of fixes and tweaks back in from the beta branch, as well as lots of other improvements! |
We’ve just added TrackIR support to the latest branch! Our apologies for taking so long on this - it’s had to be put on the back burner quite a few times. Those of you with TrackIR, let us know what you think! |
Weve just added TrackIR support to the latest branch! Our apologies for taking so long on this - its had to be put on the back burner quite a few times. Those of you with TrackIR, let us know what you think! |
Hi all, we've just made (beta) Vive support live on the latest branch! Dive in and let us know what you think! |
Hi all! We know many of you have been waiting to play Sublevel Zero on the HTC Vive. Well, your patience is about to pay off! |
Hi all, some updates for the Rift beta.
Fixes
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Hi all! We’ve just uploaded our first Rift CV1 beta build! It’s on a new branch - ‘riftbeta’. There’s still work to do, but we’ve made quite a lot of tweaks since the DK2 version and we’re looking forward to getting all your feedback.
Fixes
Issues
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Hi all! Per the last announcement, we've just updated our 'latest' branch with a big new patch! This adds the long-awaited stats, unlocks, blueprints and logs menus to the game.
Fixes
Experimental - please tell us if these haven’t worked!
Possible Issues
Thanks, and have fun! -Luke and Gary |
Hi everyone! We’ve got a few big announcements to make. Of course, you've probably already seen the 33% off for the summer sale, so we'll move swiftly on to the other news :) |
We've just uploaded a new beta build to the 'latest' branch. This build uses the latest version of Unity, which we'd like to test. We've been stuck on an older version of Unity for a long time now, since for some people, the newer versions caused random crashes. |
We've just uploaded a new beta build to the 'latest' branch. This build uses the latest version of Unity, which we'd like to test. We've been stuck on an older version of Unity for a long time now, since for some people, the newer versions caused random crashes. |
We've just uploaded a new build to the default steam branch, with the fixes for the slow unlocks many players have been getting. Many thanks to those who have tested this on the 'latest' beta branch, and apologies for this taking a while! |
Hi all! We've decided to create a new beta branch for Sublevel Zero, where you can try out features and fixes before we push out updates. |
Hi all! A couple of days ago we updated the game with a couple of important fixes. |
We're super-excited to announce we've just launched the Oculus VR DK2 Beta for Sublevel Zero! We hope you have fun getting lost (both literally and metaphorically) in our 3D, 6DoF world!
This requires an Oculus Rift DK2 with runtime 0.8 and the latest graphics drivers on Windows. Oculus Runtime 0.8 here: https://developer.oculus.com/downloads/pc/0.8.0.0-beta/Oculus_Runtime_for_Windows/ A few important notes -
Try to take it slow to begin with, ease yourself into flying around on all axes, and have fun! -Luke P.S. I personally recommend flying around the lava caves :) |
Hi all! This update's a big one, and it's taken longer than originally planned, so thanks for your patience.
General We've also fixed some small bugs and generally improved performance on all platforms. Much of this is small and won't be particularly obvious, but the main ones are fixing the drop rates of hulls, and improving stuttering when picking up/comparing items. Thanks again for your patience on this one - we think it's been worth the wait, and we hope you agree! |
Hi everyone! |
Hi everyone! We've got a bunch of fixes and tweaks for you, as well as some new rooms in the industrial biome both as a thank you for your support and a small peek at what's to come! |
We've just updated the game to fix a number of major bugs; we'll have another update in the next day or so with some more tweaks, fixes, and that extra bit of content we promised! |
Sublevel Zero is Now Available on Steam and is 15% off!* |
Hi everyone! |