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We're excited to announce that, for one day only, you can get a copy of Sublevel Zero Redux for the lowest price we've ever sold it for - just $5!
To get the deal, go to chrono.gg from 5PM GMT / 9AM Pacific TODAY!
If you have any friends who love 6DoF shooters and/or intense VR action but have been holding off, now's the best time there's ever been to buy the game!
Thanks!
- Sigtrap
Hi all! It's been a bit longer than we intended but we've just rolled out a minor patch. The biggest fix here is that you can rebind controls from the main menu again (oops!).
Hi all! It's been a bit longer than we intended but we've just rolled out a minor patch. The biggest fix here is that you can rebind controls from the main menu again (oops!).
Hey folks,
Interested in how Sublevel Zero Redux plays in Virtual Reality? Check out our new dev diary where Luke walks you through the game, showing off some of the cool features!
https://www.youtube.com/watch?v=6jSVya0FBK0
If you're a VR player, let us know how you're finding the game down in the comments!
Cheers
-Gary and Luke
Hey folks,
Interested in how Sublevel Zero Redux plays in Virtual Reality? Check out our new dev diary where Luke walks you through the game, showing off some of the cool features!
https://www.youtube.com/watch?v=6jSVya0FBK0
If you're a VR player, let us know how you're finding the game down in the comments!
Cheers
-Gary and Luke
It’s finally time! The enormous free Redux expansion for Sublevel Zero is now live, including full VR support for Oculus Rift and HTC Vive!
Sublevel Zero Redux brings a remastered campaign, difficulty modes, new enemies and unlocks, and much more. As the definitive version of the game we couldn’t be more excited to get it to all of you. It’s a great moment to finally get all of this content out there, and to have the VR version done! It was back in 2014 that we first had the inspiration for this game, and it wasn’t long before we were dreaming big and imagining how awesome it would be on the (not-even-out-yet) Oculus Rift DK2. It’s been a long road, as covered in previous posts, and we’re so glad to have delivered something we’re proud of.
We hope you enjoy it!
-Luke and Gary
Major features include:
Its finally time! The enormous free Redux expansion for Sublevel Zero is now live, including full VR support for Oculus Rift and HTC Vive!
Sublevel Zero Redux brings a remastered campaign, difficulty modes, new enemies and unlocks, and much more. As the definitive version of the game we couldnt be more excited to get it to all of you. Its a great moment to finally get all of this content out there, and to have the VR version done! It was back in 2014 that we first had the inspiration for this game, and it wasnt long before we were dreaming big and imagining how awesome it would be on the (not-even-out-yet) Oculus Rift DK2. Its been a long road, as covered in previous posts, and were so glad to have delivered something were proud of.
We hope you enjoy it!
-Luke and Gary
Major features include:
Hi everyone,
It's certainly been a long journey but Sublevel Zero Redux is launching in a few hours. It'll be live at 10am PST/6PM GMT with a 35% discount for a week so tell your friends and help us spread the word! Also don't forget to leave reviews! They make a huge difference.
We'll also be giving away some game and soundtrack keys over on our Twitter account over the next few days @SIGTRAPgames
In case you've missed it, here's a brief breakdown of what you can expect in the update.
Small announcement! Our composer, the amazing Will Bedford, has revisited the Sublevel Zero soundtrack and add a few extra tracks as well as a general remastering of the audio so we'll get that updated too.
There's quite a lot going on and we're incredibly happy with the update. We really hope you guys enjoy it. Any problems, bugs etc please let us know on the forums and we'll look into them.
Reminder that we'll be retiring the last orignal Sublevel Zero build on a separate Steam branch and your game will automatically update to the new hotness.
Thanks a lot for your continued support.
-Gary and Luke
Hi everyone,
It's certainly been a long journey but Sublevel Zero Redux is launching in a few hours. It'll be live at 10am PST/6PM GMT with a 35% discount for a week so tell your friends and help us spread the word! Also don't forget to leave reviews! They make a huge difference.
We'll also be giving away some game and soundtrack keys over on our Twitter account over the next few days @SIGTRAPgames
In case you've missed it, here's a brief breakdown of what you can expect in the update.
Small announcement! Our composer, the amazing Will Bedford, has revisited the Sublevel Zero soundtrack and add a few extra tracks as well as a general remastering of the audio so we'll get that updated too.
There's quite a lot going on and we're incredibly happy with the update. We really hope you guys enjoy it. Any problems, bugs etc please let us know on the forums and we'll look into them.
Reminder that we'll be retiring the last orignal Sublevel Zero build on a separate Steam branch and your game will automatically update to the new hotness.
Thanks a lot for your continued support.
-Gary and Luke
First of all, we would just like to thank you all for the amazing reception to Sublevel Zero since launch. Were so lucky to have such a dedicated community.
As you probably know, a few months ago we launched Sublevel Zero Redux on console, with loads of new content. We're incredibly pleased to announce that, on July 13th, Sublevel Zero is getting expanded to include all of that content and more, absolutely free! Plus, were officially launching VR support for Rift and Vive! To reflect all these changes, on July 13th Sublevel Zero will be changing its name to Sublevel Zero Redux.
This huge update will bring a bunch of new features, tweaks and changes that really improve the overall gameplay and structure. New enemies, unlockables and extras, and even a secret new weapon to uncover.
Major features include:
First of all, we would just like to thank you all for the amazing reception to Sublevel Zero since launch. We’re so lucky to have such a dedicated community.
As you probably know, a few months ago we launched Sublevel Zero Redux on console, with loads of new content. We're incredibly pleased to announce that, on July 13th, Sublevel Zero is getting expanded to include all of that content and more, absolutely free! Plus, we’re officially launching VR support for Rift and Vive! To reflect all these changes, on July 13th Sublevel Zero will be changing its name to Sublevel Zero Redux.
This huge update will bring a bunch of new features, tweaks and changes that really improve the overall gameplay and structure. New enemies, unlockables and extras, and even a secret new weapon to uncover.
Major features include:
We're hugely excited to announce that Sublevel Zero is now available on PlayStation 4 and Xbox One in the form of Sublevel Zero Redux!
Redux is an expanded, enhanced and remastered version of Sublevel Zero, and we've taken this opportunity to improve upon the original. With a revamped campaign, difficulty levels, a teleporter system, new enemies and unlockable elite variants of existing enemies, we've refined and extended loads of the game. We've put a lot of hard work into it and we're very proud of the result!
But if you're not a console gamer, don't worry - we're not going to leave anyone behind! More news before long...
So - if you're interested in playing the first Descent-like 6DoF shooter on console in over a decade, Sublevel Zero Redux awaits! You can find links to buy on the PS4 and Xbox stores on our site, buy a limited PS4 Signature Edition boxed copy from our site with collector's art book and remastered OST CD, or buy a boxed retail copy for PS4 online.
http://www.sigtrapgames.com/sublevelzero/
We can't thank you enough for all your support thus far, and we hope you enjoy the fruits of our labour!
-Sigtrap
We're hugely excited to announce that Sublevel Zero is now available on PlayStation 4 and Xbox One in the form of Sublevel Zero Redux!
Redux is an expanded, enhanced and remastered version of Sublevel Zero, and we've taken this opportunity to improve upon the original. With a revamped campaign, difficulty levels, a teleporter system, new enemies and unlockable elite variants of existing enemies, we've refined and extended loads of the game. We've put a lot of hard work into it and we're very proud of the result!
But if you're not a console gamer, don't worry - we're not going to leave anyone behind! More news before long...
So - if you're interested in playing the first Descent-like 6DoF shooter on console in over a decade, Sublevel Zero Redux awaits! You can find links to buy on the PS4 and Xbox stores on our site, buy a limited PS4 Signature Edition boxed copy from our site with collector's art book and remastered OST CD, or buy a boxed retail copy for PS4 online.
http://www.sigtrapgames.com/sublevelzero/
We can't thank you enough for all your support thus far, and we hope you enjoy the fruits of our labour!
-Sigtrap
Just a quick update to fix a rare crash when loading later levels. This update is on latest as well as the main branch. And since Valentine's is long gone, I'm afraid your guns no longer fire hearts ;)
Just a quick update to fix a rare crash when loading later levels. This update is on latest as well as the main branch. And since Valentine's is long gone, I'm afraid your guns no longer fire hearts ;)
Hi all! This has been a SUPER long time coming (weve been working hard on Sublevel Zero Redux, coming soon on PS4 and Xbox One.) but were finally rolling a huge amount of fixes and tweaks back in from the beta branch, as well as lots of other improvements! VR is still in beta, so please stay on the latest branch for that! But for now thats the only difference between beta and main builds. Finally, if you have any issues with the new build - please tell us! Weve also archived the previous main build on a new legacy branch so switch to that if you need to.
Hi all! This has been a SUPER long time coming (we’ve been working hard on Sublevel Zero Redux, coming soon on PS4 and Xbox One….) but we’re finally rolling a huge amount of fixes and tweaks back in from the beta branch, as well as lots of other improvements! VR is still in beta, so please stay on the latest branch for that! But for now that’s the only difference between beta and main builds. Finally, if you have any issues with the new build - please tell us! We’ve also archived the previous main build on a new legacy branch so switch to that if you need to.
We’ve just added TrackIR support to the latest branch! Our apologies for taking so long on this - it’s had to be put on the back burner quite a few times. Those of you with TrackIR, let us know what you think!
Weve just added TrackIR support to the latest branch! Our apologies for taking so long on this - its had to be put on the back burner quite a few times. Those of you with TrackIR, let us know what you think!
Hi all, we've just made (beta) Vive support live on the latest branch! Dive in and let us know what you think! We've rolled all our VR support back into this branch and removed the riftbeta branch. So if you're playing on your Rift, please switch back to latest. This also means all the updates and fixes on the VR branch are now in this branch, and in future all updates should therefore apply to VR and non-VR simultaneously.
Hi all! We know many of you have been waiting to play Sublevel Zero on the HTC Vive. Well, your patience is about to pay off! On Wednesday we'll be rolling out Vive support in the beta! We've also been working hard to make it as easy as possible to play Sublevel Zero in VR, and we'll be rolling the VR support into the main (latest) beta branch. You'll be able to easily select whether to play in VR or not, and this also means no more disparity between the VR and non-VR betas from now on! Please note - because of this, we'll be retiring the riftbeta beta branch. So, on Wednesday, please switch to the latest branch to play in VR. For more information, including details on a one-day-only, over 40% off sale, please check out this blog post on our site! http://www.sigtrapgames.com/sublevel-zero-vive-support-gog-beta-and-40-off-sale/
Hi all, some updates for the Rift beta. We've added an optional 'tunnelling' effect which can be really effective if you're experiencing sim-sickness. https://pbs.twimg.com/tweet_video/CoYzUmUWAAEEsqk.mp4 Plus we've fixed some random hangs, so the game should be more stable.
Hi all! We’ve just uploaded our first Rift CV1 beta build! It’s on a new branch - ‘riftbeta’. There’s still work to do, but we’ve made quite a lot of tweaks since the DK2 version and we’re looking forward to getting all your feedback. We’ve also added controller presets to make it easier to find a control scheme that suits you, particularly in VR. We’ll be rolling these back into the non-VR version shortly too.
Hi all! Per the last announcement, we've just updated our 'latest' branch with a big new patch! This adds the long-awaited stats, unlocks, blueprints and logs menus to the game.
This also includes a lot of bug fixes, as well as an update to the latest version of Unity.
As such, it's a beta for now. Please give it a go and let us know if you have any problems! In particular, we've not been able yet to do any testing on Linux and OSX. We want to get this solid, and put it on the main branch ASAP.
If you're not already on the 'latest' branch, you can switch to it via Properties > Betas > select 'latest' from the dropdown.
Here's a more complete changelog:
Features
Hi everyone! We’ve got a few big announcements to make. Of course, you've probably already seen the 33% off for the summer sale, so we'll move swiftly on to the other news :)
Firstly, as you may have seen, we’ve just announced that we’re bringing Sublevel Zero to PS4 and XBox One later this year! This version, called Sublevel Zero Redux, will be slightly different to the PC version to make it more suitable for consoles.
In case anyone’s worried though, we want to clarify a couple of things. Most importantly - this doesn’t mean we’re finished supporting the PC version! In fact, the bulk of the work on the console version is being done by Merge Games, our console publisher. The vast majority of work we’re doing on Sublevel Zero is aimed at both the PC and console versions. This includes tweaks, optimisations and new features.
Secondly, on that note - we’ll shortly be adding much-requested stats, unlocks and logs screens! Using these, you can track your progress through the game, as well as see crafting blueprints to work out the parts you’ll need.
Thirdly - we’re aiming to release a new VR beta build with Rift CV1 (SDK 1.3) support in a couple of weeks time. We’ll have a bit more news on this shortly!
Finally, we’d like to thank you for your patience recently as we’ve not been updating you much. Unfortunately we’ve been fighting some major Unity bugs for a few months now, which has significantly slowed us down in a couple of ways. Until now we’ve been keeping various different versions of the game on different version of Unity to work around these bugs. This has meant that it takes ages to get things done, and it’s basically become untenable. So we’ve been working hard switching all of our code over to a newer version of Unity. This version still has some big bugs, so it’s not been easy! But we’re through the worst of it (fingers crossed), hence the new features and VR version announced above.
Thanks!
-Luke and Gary
We've just uploaded a new beta build to the 'latest' branch. This build uses the latest version of Unity, which we'd like to test. We've been stuck on an older version of Unity for a long time now, since for some people, the newer versions caused random crashes. We're hoping the latest version has fixed this bug, so if you're willing - ESPECIALLY if you experienced these random crashes previously - it'd really help us out to see if people still get these crashes! Any and all help greatly appreciated :)
We've just uploaded a new beta build to the 'latest' branch. This build uses the latest version of Unity, which we'd like to test. We've been stuck on an older version of Unity for a long time now, since for some people, the newer versions caused random crashes. We're hoping the latest version has fixed this bug, so if you're willing - ESPECIALLY if you experienced these random crashes previously - it'd really help us out to see if people still get these crashes! Any and all help greatly appreciated :)
We've just uploaded a new build to the default steam branch, with the fixes for the slow unlocks many players have been getting. Many thanks to those who have tested this on the 'latest' beta branch, and apologies for this taking a while! We've also identified a potential issue for some Linux users with the latest Intel GPU drivers - players may find the game (along with others) crashes on launch. This seems to be a problem with the Intel drivers and the Steam overlay. We've added a section about this to the FAQs/Troubleshooting thread, so please check it out if you have any problems! -Luke
Hi all! We've decided to create a new beta branch for Sublevel Zero, where you can try out features and fixes before we push out updates. If you're interested, go to the properties for Sublevel Zero, select the 'Betas' tab, and choose 'latest' from the drop-down. Please backup your PlayerData folder before switching to or from this branch! We've just uploaded an update to this branch, which should fix some issues people have been having with stats and unlocks. On which note - you may get a large amount of unlocks the first time you die or complete a run, so don't worry if that happens!
Hi all! A couple of days ago we updated the game with a couple of important fixes. Firstly, we've fixed some cases of people getting random hard crashes. These were only happening to a very small number of people, but happening a lot go those who were getting them. These should be cleared up now, but please let us know if anyone's still having issues! Secondly, we've added proper support for aspect ratios other than 16:9. So feel free to play in everything from 5:4 (urgh) to 21:9 (ooooh), and the menus will now resize accordingly :) We've added a FAQs/Troubleshooting sticky to the forum. So until that (unfortunately mythical) time when the game becomes 100% perfect, it should be your first stop should anything go wrong! You should also check it for the latest notes on the VR beta version. Finally, Sublevel Zero is at 20% off for the Christmas sale! Perhaps you've been holding off or have friends who would appreciate the gift of 6DoF... Either way, with our newly released Oculus Rift beta support, there's never been a better time to buy(TM) :) Merry Christmas, and thanks for playing! - The Team
We're super-excited to announce we've just launched the Oculus VR DK2 Beta for Sublevel Zero! We hope you have fun getting lost (both literally and metaphorically) in our 3D, 6DoF world! To try the beta:
Hi all! This update's a big one, and it's taken longer than originally planned, so thanks for your patience. We've got a video explaining most of the details below - check it out here! https://www.youtube.com/watch?v=gxByx-OBrv0 There are two major parts of this update, and a big announcement too. First and foremost - Sublevel Zero is now available on Mac and Linux! Feels good to finally get these out the door :) Specific release notes are at the bottom of this post.
Hi everyone! Very happy to announce that the Mac and Linux versions of Sublevel Zero will be launching next week along with another free content update. We hope you're all enjoying the game! -Gary
Hi everyone! We've got a bunch of fixes and tweaks for you, as well as some new rooms in the industrial biome both as a thank you for your support and a small peek at what's to come! We've also just made Will Bedford's incredible OST available to purchase on Steam! Changelog: - 10 new rooms for the Industrial biome - Keys appear on map - Scrolling unlock and inventory panels - Fixed run stats persisting after winning run - Turrets no longer spawn on doors - Made Stormtrooper unlock easier - Quit dialogs notify player that run progress will be lost - Changed starting loadout for some ship classes - Fixed 'using' things at closer ranges - Flux Drive Component now requires manual pickup Thanks again! -Sigtrap
We've just updated the game to fix a number of major bugs; we'll have another update in the next day or so with some more tweaks, fixes, and that extra bit of content we promised! Patch notes: - Fixed portal occasionally appearing in inaccessible location - Fixed engine crafting - Fixed ammo pickups occasionally getting 'stuck' over player's view - Added mouse rebinding (does not yet allow mouse axes to be rebound) - Fixed SOME cases of bindings being lost Hope that's helpful! Luke
Sublevel Zero is Now Available on Steam and is 15% off!*
Sublevel Zero is a first-person roguelike six-degree-of-freedom shooter set in a universe where reality is falling apart. Take control of a lone gunship pilot whose mission is to loot and craft ancient technology.
*Offer ends October 15 at 10AM Pacific Time
Hi everyone! We've finalised pricing for Sublevel Zero and are very excited to get people playing the game. Here are the breakdowns: £10.99 / $14.99 / €13.99 As a special treat, we will be launching the game at a 15% discount for the first week as thanks to early buyers! -Sigtrap
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