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Huge patch plus a Valentine's bonus!

Hi all! This has been a SUPER long time coming (we’ve been working hard on Sublevel Zero Redux, coming soon on PS4 and Xbox One….) but we’re finally rolling a huge amount of fixes and tweaks back in from the beta branch, as well as lots of other improvements! VR is still in beta, so please stay on the latest branch for that! But for now that’s the only difference between beta and main builds. Finally, if you have any issues with the new build - please tell us! We’ve also archived the previous main build on a new legacy branch so switch to that if you need to.

Patch Notes


Features Almost unnoticeable valentines easter egg
Improvements Controller layout diagrams Lots of weapon rebalancing Hull inventory space increased slightly Better controller button prompts Updated player ship model Updated Orb Grunt, Shotgrunt and Homing Defender models
Lots of improvements to industrial and military rooms
Procedural generation tweaks Fixes Fixed crashes during level loads Fixed some reactor issues Lots of UI fixes, mainly for controller/keyboard input Fixed some controllers not responding when multiple plugged in Fixed conflicts between custom bindings and presets Fixed issues with rebinding multiple controllers/joysticks/HOTAS Fixed tabbing away from rebinding menu Mouse is captured properly after alt-tab Notes Joysticks/HOTAS no longer have default bindings as they caused complex conflicts with rebinding and presets. However manual rebinding now works properly even with multiple inputs plugged in. Applying a controller preset will wipe ALL manual bindings!


[ 2017-02-14 18:32:33 CET ] [ Original post ]

Huge patch plus a Valentine's bonus!

Hi all! This has been a SUPER long time coming (weve been working hard on Sublevel Zero Redux, coming soon on PS4 and Xbox One.) but were finally rolling a huge amount of fixes and tweaks back in from the beta branch, as well as lots of other improvements! VR is still in beta, so please stay on the latest branch for that! But for now thats the only difference between beta and main builds. Finally, if you have any issues with the new build - please tell us! Weve also archived the previous main build on a new legacy branch so switch to that if you need to.

Patch Notes


Features Almost unnoticeable valentines easter egg
Improvements Controller layout diagrams Lots of weapon rebalancing Hull inventory space increased slightly Better controller button prompts Updated player ship model Updated Orb Grunt, Shotgrunt and Homing Defender models
Lots of improvements to industrial and military rooms
Procedural generation tweaks Fixes Fixed crashes during level loads Fixed some reactor issues Lots of UI fixes, mainly for controller/keyboard input Fixed some controllers not responding when multiple plugged in Fixed conflicts between custom bindings and presets Fixed issues with rebinding multiple controllers/joysticks/HOTAS Fixed tabbing away from rebinding menu Mouse is captured properly after alt-tab Notes Joysticks/HOTAS no longer have default bindings as they caused complex conflicts with rebinding and presets. However manual rebinding now works properly even with multiple inputs plugged in. Applying a controller preset will wipe ALL manual bindings!


[ 2017-02-14 18:32:33 CET ] [ Original post ]

Sublevel Zero
Sigtrap Games Developer
Mastertronic Publisher
2015-10-08 Release
Game News Posts: 39
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (435 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
  • Sublevel Zero Linux [589.3 M]
Available DLCs:
  • Sublevel Zero - Soundtrack
Sublevel Zero is a first-person roguelike six-degree-of-freedom shooter set in a universe where reality is falling apart. Take control of a lone gunship pilot whose mission is to loot and craft ancient technology. Descend into a vast underground facility, fighting through procedurally generated zero gravity environments to recover the technology you and your clan need to survive.





Your gunship is free to fly and rotate in all directions. You can attack from any angle, and so can your enemies. Inspired by classics such as Descent and Forsaken, Sublevel Zero’s retro gravity-defying combat is driven by modern looting and crafting.


No lives. No saves. Fight your way through a different procedurally generated environment every time. Make every shot, every decision count. A wide range of environments stand in your way, from industrial zones to mining caverns. Think on your feet and adapt to each one’s hazards before it’s too late.


Collect a wide range of randomly-generated weapons, upgrades and game-changing items. Craft them together to equip your gunship for your play style. Unlock more items and blueprints as you play and keep those unlocks across playthroughs.


We'll have more to share about our plans for VR post-launch!

MINIMAL SETUP
  • OS: Ubuntu 14.04
  • Processor: 2.5 GHz Dual Core ProcessorMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
  • Storage: 800 MB available space
GAMEBILLET

[ 6071 ]

13.34$ (11%)
6.79$ (15%)
34.40$ (15%)
4.33$ (86%)
12.59$ (16%)
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33.95$ (15%)
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52.74$ (12%)
41.47$ (17%)
21.21$ (15%)
33.99$ (15%)
16.97$ (15%)
16.54$ (17%)
33.59$ (16%)
8.39$ (16%)
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8.59$ (14%)
2.51$ (16%)
26.09$ (13%)
37.29$ (25%)
10.73$ (17%)
16.79$ (16%)
16.79$ (16%)
GAMERSGATE

[ 1356 ]

6.0$ (70%)
0.75$ (85%)
0.58$ (92%)
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2.55$ (83%)
7.2$ (64%)
9.37$ (63%)
1.13$ (62%)
1.53$ (91%)
9.37$ (63%)
0.88$ (82%)
0.79$ (60%)
3.96$ (64%)
2.5$ (50%)
3.52$ (82%)
13.99$ (30%)
0.5$ (90%)
6.0$ (60%)
0.63$ (36%)
0.37$ (63%)
1.74$ (71%)
4.35$ (83%)
0.88$ (91%)
17.99$ (40%)
10.58$ (47%)
3.0$ (62%)
0.61$ (85%)
9.89$ (34%)
3.75$ (62%)

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