





First of all, we would just like to thank you all for the amazing reception to Sublevel Zero since launch. We’re so lucky to have such a dedicated community.
As you probably know, a few months ago we launched Sublevel Zero Redux on console, with loads of new content. We're incredibly pleased to announce that, on July 13th, Sublevel Zero is getting expanded to include all of that content and more, absolutely free! Plus, we’re officially launching VR support for Rift and Vive! To reflect all these changes, on July 13th Sublevel Zero will be changing its name to Sublevel Zero Redux.
This huge update will bring a bunch of new features, tweaks and changes that really improve the overall gameplay and structure. New enemies, unlockables and extras, and even a secret new weapon to uncover.
Major features include:
Intro Campaign
Intended to familiarise new and existing players to the game. It's shorter and easier to introduce the core game mechanics. Once completed, the regular campaign is unlocked.
Restructured Campaign
We've introduced difficulty modifiers that scale to a variety of different player skill levels and affect enemy health, drop rates, crafting costs and Nanite life. This provides an easier introduction, with an even tougher challenge for veterans.

As you progress, harder alternate levels unlock that add more challenge as you improve. You can track your progress through the game on the new Campaign Progression tab on the menu.

Expanded Procedural Generation
We've added over 70 new rooms to further expand the game and add more variety to levels.
Teleporters
To reduce backtracking, Teleporters are now available at certain points to help you get back onto the critical path through levels.
New Enemies
We've created two brand-new enemies that add deadly new twists to combat.

Elite Enemies
Progressing through the game will unlock harder variations of existing enemies. These guys take more hits and punch back even harder, adding another layer of difficulty for the most experienced pilots.

Enemy Bestiary
By destroying enemies, this unlocks trophies in the Codex tab. Each entry gives you more information about different enemy types as well as their strengths and weaknesses.

New Starting Classes
The Seeker class is specifically designed for players to take advantage of homing weapons such as the Homing Swarm and Smartgun right from the start. It’s also perfect for VR players. The Reaver is an experimental ship bolted together by a dangerous madman. Even rumoured to indulge in cannibalism, his regard for the safety of others and himself was legendarily lacking.
Save and Quit
Leaving mid-game now gives you the option to continue from the start of your current level. One thing to note is that Hard difficulty modes disable this feature.
Trading Cards
Long overdue, but we’re adding trading cards to the game on Steam.

VR Support
The game will launch with full support for Oculus and Vive. Weapons such as the Smartgun, Homing Missiles and Homing Swarms have lock-on capabilities which can be utilised with head tracking. There’s also a wide variety of different comfort options to suit your individual needs.
Optimisations and Performance
Levels load faster and gameplay is smoother thanks to a bunch of optimisations. There’s also an option to turn on banking which adds a great sense of weight to the ship.
Localisation
We've added French, German, Spanish, Italian and Russian localisations so you can enjoy Sublevel Zero in multiple languages. One final note - for anyone concerned that Redux might not be their cup of tea, we’ve got you covered! We’ll keep the original version of Sublevel Zero on a beta branch so you can always return to it if you get nostalgic! Thanks again for all your support! -Gary and Luke
[ 2017-05-25 11:57:21 CET ] [ Original post ]
First of all, we would just like to thank you all for the amazing reception to Sublevel Zero since launch. Were so lucky to have such a dedicated community.
As you probably know, a few months ago we launched Sublevel Zero Redux on console, with loads of new content. We're incredibly pleased to announce that, on July 13th, Sublevel Zero is getting expanded to include all of that content and more, absolutely free! Plus, were officially launching VR support for Rift and Vive! To reflect all these changes, on July 13th Sublevel Zero will be changing its name to Sublevel Zero Redux.
This huge update will bring a bunch of new features, tweaks and changes that really improve the overall gameplay and structure. New enemies, unlockables and extras, and even a secret new weapon to uncover.
Major features include:
Intro Campaign
Intended to familiarise new and existing players to the game. It's shorter and easier to introduce the core game mechanics. Once completed, the regular campaign is unlocked.
Restructured Campaign
We've introduced difficulty modifiers that scale to a variety of different player skill levels and affect enemy health, drop rates, crafting costs and Nanite life. This provides an easier introduction, with an even tougher challenge for veterans.

As you progress, harder alternate levels unlock that add more challenge as you improve. You can track your progress through the game on the new Campaign Progression tab on the menu.

Expanded Procedural Generation
We've added over 70 new rooms to further expand the game and add more variety to levels.
Teleporters
To reduce backtracking, Teleporters are now available at certain points to help you get back onto the critical path through levels.
New Enemies
We've created two brand-new enemies that add deadly new twists to combat.

Elite Enemies
Progressing through the game will unlock harder variations of existing enemies. These guys take more hits and punch back even harder, adding another layer of difficulty for the most experienced pilots.

Enemy Bestiary
By destroying enemies, this unlocks trophies in the Codex tab. Each entry gives you more information about different enemy types as well as their strengths and weaknesses.

New Starting Classes
The Seeker class is specifically designed for players to take advantage of homing weapons such as the Homing Swarm and Smartgun right from the start. Its also perfect for VR players. The Reaver is an experimental ship bolted together by a dangerous madman. Even rumoured to indulge in cannibalism, his regard for the safety of others and himself was legendarily lacking.
Save and Quit
Leaving mid-game now gives you the option to continue from the start of your current level. One thing to note is that Hard difficulty modes disable this feature.
Trading Cards
Long overdue, but were adding trading cards to the game on Steam.

VR Support
The game will launch with full support for Oculus and Vive. Weapons such as the Smartgun, Homing Missiles and Homing Swarms have lock-on capabilities which can be utilised with head tracking. Theres also a wide variety of different comfort options to suit your individual needs.
Optimisations and Performance
Levels load faster and gameplay is smoother thanks to a bunch of optimisations. Theres also an option to turn on banking which adds a great sense of weight to the ship.
Localisation
We've added French, German, Spanish, Italian and Russian localisations so you can enjoy Sublevel Zero in multiple languages. One final note - for anyone concerned that Redux might not be their cup of tea, weve got you covered! Well keep the original version of Sublevel Zero on a beta branch so you can always return to it if you get nostalgic! Thanks again for all your support! -Gary and Luke
[ 2017-05-25 11:57:21 CET ] [ Original post ]
🎮 Full Controller Support
- Sublevel Zero Linux [589.3 M]
- Sublevel Zero - Soundtrack
Your gunship is free to fly and rotate in all directions. You can attack from any angle, and so can your enemies. Inspired by classics such as Descent and Forsaken, Sublevel Zero’s retro gravity-defying combat is driven by modern looting and crafting.
No lives. No saves. Fight your way through a different procedurally generated environment every time. Make every shot, every decision count. A wide range of environments stand in your way, from industrial zones to mining caverns. Think on your feet and adapt to each one’s hazards before it’s too late.
Collect a wide range of randomly-generated weapons, upgrades and game-changing items. Craft them together to equip your gunship for your play style. Unlock more items and blueprints as you play and keep those unlocks across playthroughs.
We'll have more to share about our plans for VR post-launch!
- OS: Ubuntu 14.04
- Processor: 2.5 GHz Dual Core ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
- Storage: 800 MB available space
[ 6071 ]
[ 1356 ]