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Huge REDUX Update is now live, including full VR support!

It’s finally time! The enormous free Redux expansion for Sublevel Zero is now live, including full VR support for Oculus Rift and HTC Vive!
Sublevel Zero Redux brings a remastered campaign, difficulty modes, new enemies and unlocks, and much more. As the definitive version of the game we couldn’t be more excited to get it to all of you. It’s a great moment to finally get all of this content out there, and to have the VR version done! It was back in 2014 that we first had the inspiration for this game, and it wasn’t long before we were dreaming big and imagining how awesome it would be on the (not-even-out-yet) Oculus Rift DK2. It’s been a long road, as covered in previous posts, and we’re so glad to have delivered something we’re proud of. We hope you enjoy it! -Luke and Gary Major features include:

Intro Campaign


Intended to familiarise new and existing players to the game. It's shorter and easier to introduce the core game mechanics. Once completed, the regular campaign is unlocked.

Restructured Campaign


We've introduced difficulty modifiers that scale to a variety of different player skill levels and affect enemy health, drop rates, crafting costs and Nanite life. This provides an easier introduction, with an even tougher challenge for veterans.
As you progress, harder alternate levels unlock that add more challenge as you improve. You can track your progress through the game on the new Campaign Progression tab on the menu.

Expanded Procedural Generation


We've added over 70 new rooms to further expand the game and add more variety to levels.

Full VR Support


Full support for Oculus and Vive. Weapons such as the Smartgun, Homing Missiles and Homing Swarms have lock-on capabilities which can be utilised with head tracking. There’s also a wide variety of different comfort options to suit your individual needs, including a unique Comfort Calibrator mode to help you quickly find the settings you want!

Teleporters


To reduce backtracking, Teleporters are now available at certain points to help you get back onto the critical path through levels.

New Enemies


We've created two brand-new enemies that add deadly new twists to combat.

Elite Enemies


Progressing through the game will unlock harder variations of existing enemies. These guys take more hits and punch back even harder, adding another layer of difficulty for the most experienced pilots.

Enemy Codex


By destroying enemies, this unlocks trophies in the Codex tab. Each entry gives you more information about different enemy types as well as their strengths and weaknesses.

New Starting Classes


The Seeker class is specifically designed for players to take advantage of homing weapons such as the Homing Swarm and Smartgun right from the start. It’s also perfect for VR players. The Reaver is an experimental ship bolted together by a dangerous madman. Even rumoured to indulge in cannibalism, his regard for the safety of others and himself was legendarily lacking.

Save and Quit


Leaving mid-game now gives you the option to continue from the start of your current level. One thing to note is that Hard difficulty modes disable this feature.

Trading Cards


We've had to make a last-minute adjustment, but trading cards will soon appear!

Optimisations and Performance


Levels load faster and gameplay is smoother thanks to a bunch of optimisations. There’s also an option to turn on banking which adds a great sense of weight to the ship.

Localisation


We've added French, German, Spanish, Italian and Russian localisations so you can enjoy Sublevel Zero in multiple languages.


[ 2017-07-13 21:49:09 CET ] [ Original post ]



Sublevel Zero
Sigtrap Games
  • Developer

  • Mastertronic
  • Publisher

  • 2015-10-08
  • Release

  • Action Indie Singleplayer
  • Tags

  • Game News Posts 39  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (433 reviews)


  • Review Score

  • http://sigtrapgames.com
  • Website

  • https://store.steampowered.com/app/327880 
  • Steam Store

  • The Game includes VR Support

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Seated

     1 

     

    Sublevel Zero Linux [589.3 M]

  • Public Linux depots

  • Sublevel Zero - Soundtrack
  • Available DLCs

  • Sublevel Zero is a first-person roguelike six-degree-of-freedom shooter set in a universe where reality is falling apart. Take control of a lone gunship pilot whose mission is to loot and craft ancient technology. Descend into a vast underground facility, fighting through procedurally generated zero gravity environments to recover the technology you and your clan need to survive.





    Your gunship is free to fly and rotate in all directions. You can attack from any angle, and so can your enemies. Inspired by classics such as Descent and Forsaken, Sublevel Zero’s retro gravity-defying combat is driven by modern looting and crafting.


    No lives. No saves. Fight your way through a different procedurally generated environment every time. Make every shot, every decision count. A wide range of environments stand in your way, from industrial zones to mining caverns. Think on your feet and adapt to each one’s hazards before it’s too late.


    Collect a wide range of randomly-generated weapons, upgrades and game-changing items. Craft them together to equip your gunship for your play style. Unlock more items and blueprints as you play and keep those unlocks across playthroughs.


    We'll have more to share about our plans for VR post-launch!
    MINIMAL SETUP
    • OS: Ubuntu 14.04
    • Processor: 2.5 GHz Dual Core ProcessorMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above)
    • Storage: 800 MB available space
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