Hello Ironcast beta testers! Welcome to our final beta build release before the official launch of the game. There's an absolute tonne of bug fixes, difficulty tweaks and polish in this build. Barring any horrible bugs you guys may find in the next few days, this could be our final Ironcast launch build! On with the patch notes!
- Localisation added for German, French, Spanish and Italian. Language can be changed from the settings menu on the start screen
- Various UI tweaks and fixes to accommodate other languages
- Removed the turn timer. Players now have as long as they want to make matches!
- New 2 Part tutorial. Better introduction of basic mechanics with optional "Advanced" tactics tutorial if players wish to learn more
- Minor art clean-up
- Fixed UI Particles sometimes either displaying at an incorrect size or displaying on top of other UI when they shouldn't
- Steam Achievements added
- Changes to how the initial grid is set up. Initial grid spawns coolant and scrap at 25% of normal rate to give the player more useful nodes to start with
- Scrap nodes no longer spawn in boss battles
- Fixed various timing issues that could cause game hangs
- Improved AI is now smarter at choosing which weapons to attack with
- Health bars now have a slowly depleting yellow segment to more clearly show health loss
- Fixed issue with AI overheating and destroying itself, causing a game hang
- Added a "Grid Refresh" mechanic that will generate a new grid should the grid end up in an unmatchable state
- Enemies can no longer overheat and damage themselves during Salvage missions
- Added sound effects for Ironcast abilities, along with other minor sound and music tweaks
- Fixed bugs with UI panels with scroll-bars sometimes scrolling incorrectly
- If player has a save game, a confirmation dialog will appear when starting a new game warning the player on potential progress loss
- Fixed bug on Windows where setting the game to be in windowed mode on dual monitor setups would sometimes cause the game move and position between the two monitors
- Added damask borders to prevent the game assets breaking should a wider aspect ratio than 16:9 be used
- Fixed a few passive augmentations that did not function correctly
- Clicking the map in the hanger bay will now close the mission info window if open
- Fixed an issue where the in-game UI would not fade out correctly
- Improved the "Drag and Drop" equipping process in the Hanger bay.
- Damage pop ups are now sorted correctly with the UI.
- Progress made in the tutorial now no longer counts towards Steam Achievements
- Various Performance tweaks and optimisations
- Various minor gameplay balancing tweaks
- Various minor fixes to missions such as some missions not rewarding the player correctly
- Various other minor bug fixes
Hello Ironcast beta testers! Welcome to our final beta build release before the official launch of the game. There's an absolute tonne of bug fixes, difficulty tweaks and polish in this build. Barring any horrible bugs you guys may find in the next few days, this could be our final Ironcast launch build! On with the patch notes!
- Localisation added for German, French, Spanish and Italian. Language can be changed from the settings menu on the start screen
- Various UI tweaks and fixes to accommodate other languages
- Removed the turn timer. Players now have as long as they want to make matches!
- New 2 Part tutorial. Better introduction of basic mechanics with optional "Advanced" tactics tutorial if players wish to learn more
- Minor art clean-up
- Fixed UI Particles sometimes either displaying at an incorrect size or displaying on top of other UI when they shouldn't
- Steam Achievements added
- Changes to how the initial grid is set up. Initial grid spawns coolant and scrap at 25% of normal rate to give the player more useful nodes to start with
- Scrap nodes no longer spawn in boss battles
- Fixed various timing issues that could cause game hangs
- Improved AI is now smarter at choosing which weapons to attack with
- Health bars now have a slowly depleting yellow segment to more clearly show health loss
- Fixed issue with AI overheating and destroying itself, causing a game hang
- Added a "Grid Refresh" mechanic that will generate a new grid should the grid end up in an unmatchable state
- Enemies can no longer overheat and damage themselves during Salvage missions
- Added sound effects for Ironcast abilities, along with other minor sound and music tweaks
- Fixed bugs with UI panels with scroll-bars sometimes scrolling incorrectly
- If player has a save game, a confirmation dialog will appear when starting a new game warning the player on potential progress loss
- Fixed bug on Windows where setting the game to be in windowed mode on dual monitor setups would sometimes cause the game move and position between the two monitors
- Added damask borders to prevent the game assets breaking should a wider aspect ratio than 16:9 be used
- Fixed a few passive augmentations that did not function correctly
- Clicking the map in the hanger bay will now close the mission info window if open
- Fixed an issue where the in-game UI would not fade out correctly
- Improved the "Drag and Drop" equipping process in the Hanger bay.
- Damage pop ups are now sorted correctly with the UI.
- Progress made in the tutorial now no longer counts towards Steam Achievements
- Various Performance tweaks and optimisations
- Various minor gameplay balancing tweaks
- Various minor fixes to missions such as some missions not rewarding the player correctly
- Various other minor bug fixes
Ironcast
Dreadbit
Ripstone
2015-03-26
Strategy RPG Singleplayer
GameBillet
3.00 /
€
Game News Posts 21
🎹🖱️Keyboard + Mouse
Mostly Positive
(745 reviews)
http://www.dreadbit.com/Ironcast
https://store.steampowered.com/app/327670 
The Game includes VR Support
Ironcast_Linux [727.56 M]Ironcast_Linux_KSCommander_DLC [1.34 M]Ironcast_Linux_KSIroncast_DLC [13.09 M]Ironcast_Linux_TheWindsorPack_DLC [30.59 M]Ironcast_Linux_TheStirlingPack_DLC [30.75 M]
Ironcast Soundtrack
Ironcast - The Stirling Pack
Ironcast - The Windsor Pack
Battles are fought by generating resource nodes which in turn drive the Ironcast's various weapons and systems. You must choose how to spend these nodes wisely, either offensively in order to cripple and destroy your opponents, or defensively, if they suspect a barrage of incoming weapons fire is due.
Features:
- Turn based strategy combat set against a rich and interesting alternate 1880's history.
- Roguelite campaign mode where death is permanent but with persistent rewards from one game session to the next. Drive back the invading forces and press forth for victory!
- Hand painted art style.
- Inspired by the steampunk genre and Victorian science fiction.
- Loot new technology and upgrade abilities from the wrecks of fallen enemies.
- Customise your Ironcast with a range of unique weapons and defensive systems. Over 50 different unlockable items will ensure an almost limitless number of combinations.
- Passive Augmentations allow players to modify their Ironcast's weapons and abilities.
- For PC, Mac and Linux.
- OS: Ubuntu 14.04.2 LTS (32bit)
- Processor: Intel Pentium G630 @ 2.70 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon X850 XT
- Storage: 2 GB available space
- OS: Ubuntu 14.04.2 LTS
- Processor: Intel Core i3 @ 3 GhzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 560 Ti
- Storage: 2 GB available space
[ 5951 ]
[ 1903 ]