Name | Near Death | ||
Developer | Orthogonal Games | ||
Publisher | Orthogonal Games | ||
Tags | |||
Release | 2016-08-02 | ||
Steam | 1,64€ 1,44£ 1,99$ / 75 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  0  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  2 Hours  | ||
Main Story + Extras |  2 Hours  | ||
Completionist |  3 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  20,000 .. 50,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Linux [983.73 M] | ||
DLC | Near Death: Original Score |
Hello, all! If you're on the fence about whether or not to try Near Death, check out Kotaku's review that went up today! They loved the game, and also explained what it's like to play it. Other “lonely games” can feel like delivery mechanisms for nonlinear narrative, games in which the point of moving from place to place is to experience a new drop of story. Near Death is more consistently focused on the interactivity of doing things. In that way, it is more akin to dialogue-light survival movies like the desperate one-man high seas sailboat disaster movie All Is Lost or the one-challenge-after-another problem-solving depicted in The Martian. The story is less about what anyone says but about what happens to you and what you do about it. |