Name | Near Death | ||
Developer | Orthogonal Games | ||
Publisher | Orthogonal Games | ||
Tags | |||
Release | 2016-08-02 | ||
Steam | 1,64€ 1,44£ 1,99$ / 75 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  0  | ||
Steam Rating | Very Positive | ||
Steam store | |||
How long to Beat | |||
Main Story |  2 Hours  | ||
Main Story + Extras |  2 Hours  | ||
Completionist |  3 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  20,000 .. 50,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Linux [983.73 M] | ||
DLC | Near Death: Original Score |
A lot has happened in the world of Near Death since its launch, and we wanted to put all of the updates and improvements in one place to make it easy to see everything that’s changed. Here’s a list of everything that’s changed since the game came out:
Many thanks to everyone who’s played the game, loved it, and spread the word. See you in Sutro Station! |
A lot has happened in the world of Near Death since its launch, and we wanted to put all of the updates and improvements in one place to make it easy to see everything thats changed. Heres a list of everything thats changed since the game came out:
Many thanks to everyone whos played the game, loved it, and spread the word. See you in Sutro Station! |
Near Death is now available in Spanish! Version 1.07 also brings a few bug fixes and enhancements:
Thanks, as always, to everyone who has played or told a friend! |
Near Death is now available in Spanish! Version 1.07 also brings a few bug fixes and enhancements:
Thanks, as always, to everyone who has played or told a friend! |
We just uploaded patch 1.06 of Near Death, which features a number of fun new visual modes for the game. Why? For no other reason than we had some free time and it looks cool! |
We just uploaded patch 1.06 of Near Death, which features a number of fun new visual modes for the game. Why? For no other reason than we had some free time and it looks cool!
Thanks to everyone who's bought the game, sent us feedback about it, and spread the word. We hope you dig these fun new visual modes! |
Hey, everyone, we're very excited to announce The Orthogonal Games Bundle! It packages Near Death with The Novelist for a $5 discount, and if you already own one of the games you still get a discount on the other one. |
Hey, everyone, we're very excited to announce The Orthogonal Games Bundle! It packages Near Death with The Novelist for a $5 discount, and if you already own one of the games you still get a discount on the other one. |
We just released Near Death 1.05, which adds support for the French, German, and Russian languages! It also includes a number of other fixes and improvements. To celebrate, the game is 25% off for the Halloween sale!
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We just released Near Death 1.05, which adds support for the French, German, and Russian languages! It also includes a number of other fixes and improvements. To celebrate, the game is 25% off for the Halloween sale!
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The Verge took a look at Near Death, and they loved it! Near Death, a first-person survival game released this summer, is easiest to describe in terms of the things its not. Taking place in an abandoned Antarctic research base in the 1980s, Near Death shares a setting with John Carpenters The Thing but its not a sci-fi or horror game. Its main mechanic is avoiding death by crafting and scavenging, but its not a survival simulator. Its made by Orthogonal Games, creator of character-driven indie project The Novelist but its not a game about exploring other peoples lives. Its a tense, lean, and tightly paced exercise in endurance, and one of my favorite games of the year. Read the full review here! |
The Verge took a look at Near Death, and they loved it! Near Death, a first-person survival game released this summer, is easiest to describe in terms of the things it’s not. Taking place in an abandoned Antarctic research base in the 1980s, Near Death shares a setting with John Carpenter’s The Thing — but it’s not a sci-fi or horror game. Its main mechanic is avoiding death by crafting and scavenging, but it’s not a survival simulator. It’s made by Orthogonal Games, creator of character-driven indie project The Novelist — but it’s not a game about exploring other people’s lives. It’s a tense, lean, and tightly paced exercise in endurance, and one of my favorite games of the year. Read the full review here! |
Gamasutra recently posted a great analysis of Near Death, discussing the impact of isolation in indie games. Here are a few of our favorite quotes: Games like this exemplify Antoine de Saint-Exuperys famous aphorism perfection is achieved not when there is nothing more to add, but when there is nothing left to take away. The mechanics are spot-on, and the game ramps up its difficulty in a ladder that scales with the growing intensity of the snowstorm outside, slowly allowing you to accumulate various skills, upgrades, and tactics in the process. The only thing youre fighting is hypothermia; youre constantly at risk of freezing to death and have to leap from one warm spot to another, often of your own hasty making. The storm, then, is not just a backdrop: its the setting, its your experience, its a character who charts the entire path of the game. Near Death succeeds at creating a taut and fulfilling experience, and the solitude actually helps with that. Check out the fill story here! |
Gamasutra recently posted a great analysis of Near Death, discussing the impact of isolation in indie games. Here are a few of our favorite quotes: Games like this exemplify Antoine de Saint-Exupery’s famous aphorism “perfection is achieved not when there is nothing more to add, but when there is nothing left to take away.” The mechanics are spot-on, and the game ramps up its difficulty in a ladder that scales with the growing intensity of the snowstorm outside, slowly allowing you to accumulate various skills, upgrades, and tactics in the process. The only thing you’re fighting is hypothermia; you’re constantly at risk of freezing to death and have to leap from one warm spot to another, often of your own hasty making. The storm, then, is not just a backdrop: it’s the setting, it’s your experience, it’s a character who charts the entire path of the game. Near Death succeeds at creating a taut and fulfilling experience, and the solitude actually helps with that. Check out the fill story here! |
Hello everyone! Just a quick announcement to let you know that Steam Trading Cards are now available for Near Death. There are six cards to collect, six badges to craft (including the foil badge), as well as five backgrounds and five emoticons. |
Hello everyone! Just a quick announcement to let you know that Steam Trading Cards are now available for Near Death. There are six cards to collect, six badges to craft (including the foil badge), as well as five backgrounds and five emoticons. |
We’ve just released patch 1.04, which in addition to fixing a handful of small issues also makes a big addition: harder difficulty modes!
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Weve just released patch 1.04, which in addition to fixing a handful of small issues also makes a big addition: harder difficulty modes!
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Hey, everyone, we're still hard at work hammering out issues people have found since the game was released. Here's another batch of fixes. Stay warm out there!
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We just published patch 1.02, which includes the following fixes as well as a significant performance optimization regarding rope trails:
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Hello, all, we just published a quick patch to resolve a handful of issues people have discovered since launch. Please make sure to update your game if you're running into any problems!
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The crew at Many A True Nerd did a really nice Let's Play video of the game. If you're curious what playing Near Death is like, this video does an excellent job of explaining the mechanics and the overall tension and gameplay experience. |
Hello, all! If you're on the fence about whether or not to try Near Death, check out Kotaku's review that went up today! They loved the game, and also explained what it's like to play it. Other “lonely games” can feel like delivery mechanisms for nonlinear narrative, games in which the point of moving from place to place is to experience a new drop of story. Near Death is more consistently focused on the interactivity of doing things. In that way, it is more akin to dialogue-light survival movies like the desperate one-man high seas sailboat disaster movie All Is Lost or the one-challenge-after-another problem-solving depicted in The Martian. The story is less about what anyone says but about what happens to you and what you do about it. |
There's been some understandable confusion about exactly what genre Near Death falls into. |
We're very excited to announce that Near Death will be coming to Steam on August 2nd! |