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Gamasutra recently posted a great analysis of Near Death, discussing the impact of isolation in indie games. Here are a few of our favorite quotes: [quote]Games like this exemplify Antoine de Saint-Exupery’s famous aphorism “perfection is achieved not when there is nothing more to add, but when there is nothing left to take away.”[/quote] [quote]The mechanics are spot-on, and the game ramps up its difficulty in a ladder that scales with the growing intensity of the snowstorm outside, slowly allowing you to accumulate various skills, upgrades, and tactics in the process. The only thing you’re fighting is hypothermia; you’re constantly at risk of freezing to death and have to leap from one warm spot to another, often of your own hasty making. The storm, then, is not just a backdrop: it’s the setting, it’s your experience, it’s a character who charts the entire path of the game.[/quote] [quote]Near Death succeeds at creating a taut and fulfilling experience, and the solitude actually helps with that.[/quote] Check out the fill story here!
[ 2016-09-27 21:42:40 CET ] [ Original post ]
Gamasutra recently posted a great analysis of Near Death, discussing the impact of isolation in indie games. Here are a few of our favorite quotes: [quote]Games like this exemplify Antoine de Saint-Exuperys famous aphorism perfection is achieved not when there is nothing more to add, but when there is nothing left to take away.[/quote] [quote]The mechanics are spot-on, and the game ramps up its difficulty in a ladder that scales with the growing intensity of the snowstorm outside, slowly allowing you to accumulate various skills, upgrades, and tactics in the process. The only thing youre fighting is hypothermia; youre constantly at risk of freezing to death and have to leap from one warm spot to another, often of your own hasty making. The storm, then, is not just a backdrop: its the setting, its your experience, its a character who charts the entire path of the game.[/quote] [quote]Near Death succeeds at creating a taut and fulfilling experience, and the solitude actually helps with that.[/quote] Check out the fill story here!
[ 2016-09-27 21:42:40 CET ] [ Original post ]
- Linux [983.73 M]
- Near Death: Original Score
Never more than a few minutes from freezing to death in the darkness of polar night, you must reclaim the station from the elements and fight for your life in a terrifying environment that's more like another planet than the world you know.
Features
- Unique gameplay suited to the harsh realities of a frigid, dark continent. Create light trails to mark your way in zero-visibility storms. Melt frozen doors and obstacles to explore the base in search of supplies. Find temporary warmth with your portable heater. These are just some of the abilities you’ll use while exploring and escaping Sutro Station.
- A dynamic weather system that uses snow, wind, temperature, lighting, and more to create a multitude of Antarctic conditions ranging from brief moments of calm to raging winds and blinding whiteouts.
- A realtime temperature simulation that dynamically freezes and thaws the environment room by room, based on exposure to the elements, building layout, and the base’s power system. As the player, you’ll repair damaged areas and protect them from the elements to create pockets of safety and expand your reach.
- A fully explorable Antarctic research station with seamless open world navigation over an unforgiving landscape.
- OS: (64-bit OS required)
- Processor: Intel Core i5 2.00 GHz or AMD equivalent (64-bit processor required)Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 650 with 1GB memory (or AMD equivalent)
- Storage: 1 GB available space
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