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Name

 Near Death 

 

Developer

 Orthogonal Games 

 

Publisher

 Orthogonal Games 

 

Tags

 Action 

 Indie 

 

Adventure 

 

Singleplayer 

Release

 2016-08-02 

 

Steam

 1,64€ 1,44£ 1,99$ / 75 % 

 

News

 28 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 0 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/327560 

 

How long to Beat

Main Story

 2 Hours 

 

Main Story + Extras

 2 Hours 

 

Completionist

 3 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Linux [983.73 M] 


DLC

 Near Death: Original Score 




LINUX STREAMERS (0)




Together Alone: 'Pure Untainted Survival' in Near Death

Gamasutra recently posted a great analysis of Near Death, discussing the impact of isolation in indie games. Here are a few of our favorite quotes:

Games like this exemplify Antoine de Saint-Exupery’s famous aphorism “perfection is achieved not when there is nothing more to add, but when there is nothing left to take away.”


The mechanics are spot-on, and the game ramps up its difficulty in a ladder that scales with the growing intensity of the snowstorm outside, slowly allowing you to accumulate various skills, upgrades, and tactics in the process. The only thing you’re fighting is hypothermia; you’re constantly at risk of freezing to death and have to leap from one warm spot to another, often of your own hasty making. The storm, then, is not just a backdrop: it’s the setting, it’s your experience, it’s a character who charts the entire path of the game.


Near Death succeeds at creating a taut and fulfilling experience, and the solitude actually helps with that.


Check out the fill story here!


[ 2016-09-27 23:42:40 CET ] [ Original post ]

Together Alone: 'Pure Untainted Survival' in Near Death

Gamasutra recently posted a great analysis of Near Death, discussing the impact of isolation in indie games. Here are a few of our favorite quotes:

Games like this exemplify Antoine de Saint-Exuperys famous aphorism perfection is achieved not when there is nothing more to add, but when there is nothing left to take away.


The mechanics are spot-on, and the game ramps up its difficulty in a ladder that scales with the growing intensity of the snowstorm outside, slowly allowing you to accumulate various skills, upgrades, and tactics in the process. The only thing youre fighting is hypothermia; youre constantly at risk of freezing to death and have to leap from one warm spot to another, often of your own hasty making. The storm, then, is not just a backdrop: its the setting, its your experience, its a character who charts the entire path of the game.


Near Death succeeds at creating a taut and fulfilling experience, and the solitude actually helps with that.


Check out the fill story here!


[ 2016-09-27 23:42:40 CET ] [ Original post ]