Two new items are in the game. Since it wouldn't be very fun if I just told you what they do I'll instead show you the text that's displayed when you use them.
The potion: "you click your heels as you down the potion"
The scroll: "you are overcome with gold madness!"
Mods
I've gotten a few requests for mods, so that's something I've been looking into and I think I've had a breakthrough. I started working on this game in Godot 3.2 and eventually upgraded to 3.5 later on. But I think somewhere along the way something behind the scenes was changed and try as I might I couldn't get mods to load properly.
I think I have finally figured out the issue though so expect an update and a tutorial video explaining the process in the coming week.
[ 2023-04-08 00:53:35 CET ][ Original post ]
ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.
Synopsis
The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items. To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
Features
Just like in the roguelike days of yore, there are
Procedurally generated levels
Perma-death
An alphabet's worth of monsters
Many magic items with different effects including rings, potions, wands, and more!
But in ROGUE-FP there’s also
Sprites/textures for everything
First person controls
Smooth turns
Synth soundtrack
A difficulty level for every level of skill, including one that removes item identification