doors now show that you have passed through them before
compass added to the hud
walls and floors now vary in shade
increased the saturation in the camera slightly
camera shake when hit
added a few more hints to the death screen
player now also has a shadow
finally added the fairy to the bestiary
fixed bug where a water trap didn't immediately show that it lowered your armor
fixed bug where liches would lose their particle effect after reviving
fixed bug where "-lich" would be omitted from a liches name in the log
fixed bug where a ranged weapon might be named incorrectly after being polymorphed by a fairy
fixed an issue where damage might have been calculated incorrectly
reduced the likelihood of a medusa waking up and confusing the player
The Singing enchantment will wake every monster when you enter a room EXCEPT for reptile monsters and bird monsters which will always remain asleep. This could be handy on the later levels for dealing with medusas, griffins, and dragons. It does nothing against monsters that are already awake when you find them though. [ 2023-06-23 16:27:50 CET ][ Original post ]
ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.
Synopsis
The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items. To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
Features
Just like in the roguelike days of yore, there are
Procedurally generated levels
Perma-death
An alphabet's worth of monsters
Many magic items with different effects including rings, potions, wands, and more!
But in ROGUE-FP there’s also
Sprites/textures for everything
First person controls
Smooth turns
Synth soundtrack
A difficulty level for every level of skill, including one that removes item identification