Version 1.10
New in this update is:
This update has mostly graphical improvements so hopefully you guys like how it looks. It took quite a bit of time to get the ascii art textures to look right(not too dark, not too bright, proper density of characters). If you like that style but it's still too dark for you, you can alter the brightness setting in the options and adjust it to how you like. Tell me what you think about it. I think the ascii art is kind of interesting as it increases the "resolution" of the tiles in a way since rather having 32 pixel by 32 pixel tiles you have 64 character by 32 character tiles along with the added sort of "texture" the characters bring. But anyway, as always, please let me know if you come across any bugs or crashes. Thanks!
[ 2023-07-19 21:47:02 CET ] [ Original post ]
Patch Notes
New in this update is:
- new graphical mode - Ascii art hybrid
- Added torches(just dungeon dressing for now)
- Decoupled monster/item graphics and tile graphics
- Added brightness setting
- Updated How To Play
- Tweaked camera shake when attacked
- Tweaked camera post processing for all graphical styles
- Fixed old bug where confusion status held you in place for a few seconds
- Compass now moves up when the stat bar is on the bottom of the screen (this was an oversight, sorry)
This update has mostly graphical improvements so hopefully you guys like how it looks. It took quite a bit of time to get the ascii art textures to look right(not too dark, not too bright, proper density of characters). If you like that style but it's still too dark for you, you can alter the brightness setting in the options and adjust it to how you like. Tell me what you think about it. I think the ascii art is kind of interesting as it increases the "resolution" of the tiles in a way since rather having 32 pixel by 32 pixel tiles you have 64 character by 32 character tiles along with the added sort of "texture" the characters bring. But anyway, as always, please let me know if you come across any bugs or crashes. Thanks!
ROGUE-FP
Jurax Games
Jurax Games
2023-03-30
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 47
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(19 reviews)
https://store.steampowered.com/app/2343160 
[160.53 M]
ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.
To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
But in ROGUE-FP there’s also
Synopsis
The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items.To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
Features
Just like in the roguelike days of yore, there are- Procedurally generated levels
- Perma-death
- An alphabet's worth of monsters
- Many magic items with different effects including rings, potions, wands, and more!
But in ROGUE-FP there’s also
- Sprites/textures for everything
- First person controls
- Smooth turns
- Synth soundtrack
- A difficulty level for every level of skill, including one that removes item identification
MINIMAL SETUP
- OS: Linux Ubuntu 18.04
- Processor: Dual core CPU 2.4 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Radeon HD 8330
- Storage: 12 GB available space
- OS: Linux Ubuntu 18.04
- Processor: Quad core CPU 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 1050
- Storage: 12 GB available space
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