Tweaked camera post processing for all graphical styles
Fixed old bug where confusion status held you in place for a few seconds
Compass now moves up when the stat bar is on the bottom of the screen (this was an oversight, sorry)
This update has mostly graphical improvements so hopefully you guys like how it looks. It took quite a bit of time to get the ascii art textures to look right(not too dark, not too bright, proper density of characters). If you like that style but it's still too dark for you, you can alter the brightness setting in the options and adjust it to how you like.
Tell me what you think about it. I think the ascii art is kind of interesting as it increases the "resolution" of the tiles in a way since rather having 32 pixel by 32 pixel tiles you have 64 character by 32 character tiles along with the added sort of "texture" the characters bring.
But anyway, as always, please let me know if you come across any bugs or crashes.
Thanks! [ 2023-07-19 21:47:02 CET ][ Original post ]
ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.
Synopsis
The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items. To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
Features
Just like in the roguelike days of yore, there are
Procedurally generated levels
Perma-death
An alphabet's worth of monsters
Many magic items with different effects including rings, potions, wands, and more!
But in ROGUE-FP there’s also
Sprites/textures for everything
First person controls
Smooth turns
Synth soundtrack
A difficulty level for every level of skill, including one that removes item identification