A grave is placed on the floor you last died on. Past floor 4 it will give you a helpful item related to the floor you are at.
The player and monsters now move slightly faster when moving in non-cardinal directions.
Fixed compass placement when the stat bar is on the placed on the bottom of the screen.
Realigned some ASCII art wall textures.
Slightly increased the likelihood of finding a weapon with a plus damage enchantment.
Having the player and monsters move faster in non-cardinal directions is something I've been thinking of adding since release. Generally in traditional roguelikes a diagonal move takes only a single turn just like a non-diagonal move even though the player is technically covering more distance when moving diagonally. So in ROGUE-FP you will now move 1.4 times faster when moving diagonally across tiles to mimic that style of grid based movement.
As always please let me know if you encounter any bugs or crashes! Thank you! [ 2023-08-04 17:46:32 CET ][ Original post ]
ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.
Synopsis
The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items. To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
Features
Just like in the roguelike days of yore, there are
Procedurally generated levels
Perma-death
An alphabet's worth of monsters
Many magic items with different effects including rings, potions, wands, and more!
But in ROGUE-FP there’s also
Sprites/textures for everything
First person controls
Smooth turns
Synth soundtrack
A difficulty level for every level of skill, including one that removes item identification