Version 1.13
New in this version is:
A decent sized update for you guys. For this update I've been working on slowly changing monster pathfinding to add new behaviors. For instance the fairy will now truly wander around the dungeon floor as opposed to before where she would always be trying to move toward the player like a normal monster. And so I have added a new monster to also take advantage of this behavior. The darkness will spawn in as a wandering monster and will re-darken any tiles you have uncovered while exploring the level. To counter this, the new summon sylph scroll will summon in 6 sylphs that will move about the level (through walls even) lighting up any floors and walls they pass though. Sometimes they will fly over the stairs tile so check your map every once in a while after you read the scroll. The wand of trapping will place a trap sigil on any floor tile you point it at. Any monster that steps on the sigil is guaranteed to take damage. The damage the monsters take decreases as they continue to step on it until the sigil disappears. And finally it took a bit of work but I have finally added the hybrid ascii graphic style for monster and items. So hopefully you guys like how they look! As always let me know if you encounter any bugs or crashes! Thanks!
[ 2023-09-11 23:53:44 CET ] [ Original post ]
Patch Notes
New in this version is:
- New monster: The darkness
- New scroll: Scroll of Summon Sylph
- New staff: Staff of Trapping
- Hybrid art style can now be set for monsters and items
- Banners are hung up in dark rooms
- Altered the minimap to be more roguelike
- Boosted the xp for killing a black unicorn
- Shrunk the size of the nymph sprite
- New behavior for the fairy
- Other small tweaks and fixes
A decent sized update for you guys. For this update I've been working on slowly changing monster pathfinding to add new behaviors. For instance the fairy will now truly wander around the dungeon floor as opposed to before where she would always be trying to move toward the player like a normal monster. And so I have added a new monster to also take advantage of this behavior. The darkness will spawn in as a wandering monster and will re-darken any tiles you have uncovered while exploring the level. To counter this, the new summon sylph scroll will summon in 6 sylphs that will move about the level (through walls even) lighting up any floors and walls they pass though. Sometimes they will fly over the stairs tile so check your map every once in a while after you read the scroll. The wand of trapping will place a trap sigil on any floor tile you point it at. Any monster that steps on the sigil is guaranteed to take damage. The damage the monsters take decreases as they continue to step on it until the sigil disappears. And finally it took a bit of work but I have finally added the hybrid ascii graphic style for monster and items. So hopefully you guys like how they look! As always let me know if you encounter any bugs or crashes! Thanks!
ROGUE-FP
Jurax Games
Jurax Games
2023-03-30
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 47
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(19 reviews)
https://store.steampowered.com/app/2343160 
[160.53 M]
ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.
To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
But in ROGUE-FP there’s also
Synopsis
The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items.To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
Features
Just like in the roguelike days of yore, there are- Procedurally generated levels
- Perma-death
- An alphabet's worth of monsters
- Many magic items with different effects including rings, potions, wands, and more!
But in ROGUE-FP there’s also
- Sprites/textures for everything
- First person controls
- Smooth turns
- Synth soundtrack
- A difficulty level for every level of skill, including one that removes item identification
MINIMAL SETUP
- OS: Linux Ubuntu 18.04
- Processor: Dual core CPU 2.4 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Radeon HD 8330
- Storage: 12 GB available space
- OS: Linux Ubuntu 18.04
- Processor: Quad core CPU 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 1050
- Storage: 12 GB available space
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