Hybrid art style can now be set for monsters and items
Banners are hung up in dark rooms
Altered the minimap to be more roguelike
Boosted the xp for killing a black unicorn
Shrunk the size of the nymph sprite
New behavior for the fairy
Other small tweaks and fixes
A decent sized update for you guys. For this update I've been working on slowly changing monster pathfinding to add new behaviors. For instance the fairy will now truly wander around the dungeon floor as opposed to before where she would always be trying to move toward the player like a normal monster.
And so I have added a new monster to also take advantage of this behavior. The darkness will spawn in as a wandering monster and will re-darken any tiles you have uncovered while exploring the level.
To counter this, the new summon sylph scroll will summon in 6 sylphs that will move about the level (through walls even) lighting up any floors and walls they pass though. Sometimes they will fly over the stairs tile so check your map every once in a while after you read the scroll.
The wand of trapping will place a trap sigil on any floor tile you point it at. Any monster that steps on the sigil is guaranteed to take damage. The damage the monsters take decreases as they continue to step on it until the sigil disappears.
And finally it took a bit of work but I have finally added the hybrid ascii graphic style for monster and items. So hopefully you guys like how they look!
As always let me know if you encounter any bugs or crashes! Thanks! [ 2023-09-11 23:53:44 CET ][ Original post ]
ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.
Synopsis
The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items. To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
Features
Just like in the roguelike days of yore, there are
Procedurally generated levels
Perma-death
An alphabet's worth of monsters
Many magic items with different effects including rings, potions, wands, and more!
But in ROGUE-FP there’s also
Sprites/textures for everything
First person controls
Smooth turns
Synth soundtrack
A difficulty level for every level of skill, including one that removes item identification