Hello everyone,
The dungeon rewrite is steadily ongoing.
Of course, I didn't plan for it to take this long but, as it often happens, one thing leads to another and the whole thing gets larger and larger. At first I just wanted to rewrite how the dungeon blocks/tiles and monster/item positions are stored; and that worked well. But since levels could now easily be larger a roadblock was hit with lower end hardware.
The old way of rendering the tiles was essentially bruteforced since when I was first making ROGUE-FP I had no plans of having levels any larger than they needed to be when the game was released.
So that meant the way the tiles were rendered needed to be rewritten, and because that was rewritten the way rooms handled tiles and lighting them needed to be rewritten. And then going back to what I said before, since monster positions were changed that meant that monster pathfinding had to be rewritten to work with the new dungeon code and so on and so on.
All that having been said, when this update is finished the game will finally enter version 2.0. I can't say there will be many new features at the start, since this whole rewrite is proving to be quite the task, but I have a good idea as to where to take things afterwards.
There will be new monsters and new items and magic effects of course. But I'd also like to start leveraging the first person perspective a bit more. Monsters like bats and kestrels and griffins should actually fly above the map and chasms and pitfalls and tunnels should form below. New terrain types will also be added, perhaps gasses and fumes and burnable objects as well but I'll have to see how feasible that is.
And of course the original gameplay of the game when it first came out will still be preserved in a classic mode which should also get performance benefits from the rewrite.
So in short, I'm sorry for taking so long and I hope to see you in the new year! Please have a very Merry Christmas and a happy New Year!
[ 2023-12-22 23:57:24 CET ] [ Original post ]
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Synopsis
The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items.To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
Features
Just like in the roguelike days of yore, there are- Procedurally generated levels
- Perma-death
- An alphabet's worth of monsters
- Many magic items with different effects including rings, potions, wands, and more!
But in ROGUE-FP there’s also
- Sprites/textures for everything
- First person controls
- Smooth turns
- Synth soundtrack
- A difficulty level for every level of skill, including one that removes item identification
- OS: Linux Ubuntu 18.04
- Processor: Dual core CPU 2.4 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Radeon HD 8330
- Storage: 12 GB available space
- OS: Linux Ubuntu 18.04
- Processor: Quad core CPU 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 1050
- Storage: 12 GB available space
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