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Version 2.4

NEW IN THIS UPDATE


  • Centaurs can now shoot arrows
  • Monsters can be damaged by centaur arrows if they get in between you and the centaur
  • The combat log is now much faster and is capable of more things
  • A bonfire may spawn in large dark rooms
  • Slash animation for ASCII monster graphics mode
  • 1 new dungeon track and battle variant
  • 2 new secret achievements

CHANGED IN THIS UPDATE:


  • Changed kestrel back to kestral
  • Tweaked the appearance of wall-torch sparks
  • Made the xeroid do slightly less damage

FIXED IN THIS UPDATE:


  • Rings of protection made it easier to be hit instead of harder, this also means that cursed rings actually helped you
  • Centaur monster bits weren't properly adjusting the players crit rate
  • A possible crash involving the dragon and the functions it calls each time it takes a step

UNDER THE HOOD:


  • Sped up floor generation time by optimizing the flood-fill algorithm
  • Optimized the wall collision shapes -adds a little bit of time to floor generation but should allow for higher fps on low end hardware

REMOVED TEMPORARILY IN THIS UPDATE:


  • The monsters and items showing up on the title screen -I didn't realize how big of a lag spike they were causing when they are being loaded in

KNOWN ISSUES:


  • When two light sources are next to each other the tiles they are lighting up will flicker
Version 2.4 is here! I've wanted to have enemies fire projectiles for a while now but knew it would require rewriting how projectiles and enemy combat rolls work. But that's all done now which means were a little bit closer to having enemies that fight each other which is another feature I've been wanting to add. You can already sort of have that happen now though if you manage to put another monster between you and a centaur. Centaurs only carry a few arrows though and some don't have any so you don't have to worry about centaurs mag dumping you from out the darkness. The bonfires are mostly a bonus. Later on they will serve a dungeon design purpose of letting the player see areas of dark rooms that are far away but I had them working now so I figured they should go in since I think they're pretty comfy.
As always please let me know if you come across any bugs or crashes! And if you're enjoying the game to write a short review since that really helps! Thanks!


[ 2024-05-25 23:13:41 CET ] [ Original post ]

ROGUE-FP
Jurax Games Developer
Jurax Games Publisher
2023-03-30 Release
Game News Posts: 49
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (21 reviews)
Public Linux Depots:
  • [160.53 M]
ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.

Synopsis

The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items.
To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!

Features

Just like in the roguelike days of yore, there are
  • Procedurally generated levels
  • Perma-death
  • An alphabet's worth of monsters
  • Many magic items with different effects including rings, potions, wands, and more!

But in ROGUE-FP there’s also
  • Sprites/textures for everything
  • First person controls
  • Smooth turns
  • Synth soundtrack
  • A difficulty level for every level of skill, including one that removes item identification

MINIMAL SETUP
  • OS: Linux Ubuntu 18.04
  • Processor: Dual core CPU 2.4 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Radeon HD 8330
  • Storage: 12 GB available space
RECOMMENDED SETUP
  • OS: Linux Ubuntu 18.04
  • Processor: Quad core CPU 3.0 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 1050
  • Storage: 12 GB available space
GAMEBILLET

[ 6138 ]

5.11$ (74%)
3.35$ (16%)
0.71$ (28%)
12.74$ (25%)
19.99$ (20%)
26.39$ (12%)
25.47$ (15%)
2.01$ (85%)
18.39$ (8%)
13.99$ (30%)
8.39$ (16%)
39.49$ (21%)
12.72$ (15%)
13.19$ (12%)
7.69$ (74%)
6.01$ (14%)
16.99$ (15%)
8.59$ (14%)
24.89$ (17%)
3.12$ (79%)
17.59$ (12%)
12.89$ (14%)
3.00$ (85%)
1.77$ (41%)
17.29$ (71%)
8.39$ (16%)
2.94$ (80%)
0.80$ (92%)
16.79$ (16%)
16.99$ (15%)
GAMERSGATE

[ 3464 ]

12.0$ (60%)
12.14$ (19%)
3.0$ (80%)
8.5$ (66%)
23.99$ (40%)
10.0$ (75%)
4.0$ (90%)
10.13$ (77%)
2.5$ (50%)
6.0$ (70%)
1.2$ (85%)
30.0$ (50%)
3.6$ (82%)
9.99$ (50%)
0.94$ (81%)
7.5$ (75%)
5.0$ (90%)
3.19$ (79%)
3.5$ (65%)
2.5$ (90%)
1.73$ (75%)
10.91$ (22%)
0.58$ (92%)
0.88$ (91%)
10.0$ (75%)
1.35$ (91%)
2.03$ (77%)
10.0$ (75%)
5.78$ (71%)
8.99$ (55%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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14 days, 0 hours, 12 minutes

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