A crash that would occur if you threw a monster bit that was still attached to your armour
A freeze that monsters could cause when attempting to navigate through edge case floorgen conditions
A duping glitch that would occur if you threw a monster bit that wasn't attached to any armor
A small update to get those fixes out. While working on this update I realized that gas spore float sacks don't explode when you throw them and that doesn't seem right. I'll see if I can get that in for the next update. Thanks! [ 2024-05-27 21:27:06 CET ][ Original post ]
ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.
Synopsis
The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items. To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
Features
Just like in the roguelike days of yore, there are
Procedurally generated levels
Perma-death
An alphabet's worth of monsters
Many magic items with different effects including rings, potions, wands, and more!
But in ROGUE-FP there’s also
Sprites/textures for everything
First person controls
Smooth turns
Synth soundtrack
A difficulty level for every level of skill, including one that removes item identification