Rebindable keys/buttons menu -accessable from main menu and pause menu
CHANGED IN THIS UPDATE:
For October bonfires are now Jackolanterns
Changed the confirm button on controller to Xbox A, was Nintendo A/Xbox B
Changed the wand zap button on controller to Xbox B, was right bumper
Changed default attack button on controller to right bumper, was Xbox A -this is so the player has to take their thumb off of the thumbstick less often
Improved thumbstick feel
Tweaked menu look to be a little more bold
Fixed in this update
Tutorial text box buttons have focus when they appear
Retry button has focus on the death screen
Potion of Raise Level now gives the correct amount of xp for both modes
Fixed potential crash involving certain wands
Just a small update to get those fixes and the key rebinder out. You can find it on the main menu and the pause menu.
Please let me know if you find any bugs or crashes.
And if you're enjoying the game please consider writing a review. It really helps!Happy Halloween! [ 2024-10-04 18:02:47 CET ][ Original post ]
ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.
Synopsis
The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items. To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
Features
Just like in the roguelike days of yore, there are
Procedurally generated levels
Perma-death
An alphabet's worth of monsters
Many magic items with different effects including rings, potions, wands, and more!
But in ROGUE-FP there’s also
Sprites/textures for everything
First person controls
Smooth turns
Synth soundtrack
A difficulty level for every level of skill, including one that removes item identification