Deadzones for the right thumbstick on controller -INPUT MAPS HAVE BEEN DEFAULTED AGAIN THIS SHOULD BE THE LAST TIME
CHANGED IN THIS UPDATE
Different pallete for walls when hallucinating -slightly more neon looking colors
FIXED IN THIS UPDATE
Typo on the death screen
Monster spawn rate was a bit below what it should be
Small update to give players the option to set the deadzone on their right thumbstick and to correct the spawn rate of monsters. Sorry about defaulting the input maps again, this should be the last time since all inputs are now in.
Please let me know if you come across any bugs or crashes. Thanks! [ 2024-11-21 17:37:13 CET ][ Original post ]
ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.
Synopsis
The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items. To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
Features
Just like in the roguelike days of yore, there are
Procedurally generated levels
Perma-death
An alphabet's worth of monsters
Many magic items with different effects including rings, potions, wands, and more!
But in ROGUE-FP there’s also
Sprites/textures for everything
First person controls
Smooth turns
Synth soundtrack
A difficulty level for every level of skill, including one that removes item identification