▶
Version 3.2
[ 2024-12-24 19:39:47 CET ] [ Original post ]
HO HO HO! It is I, Saint Jurax, Patron Saint of Rogues! I have come bearing updates for all the good dungeon delvers of the world!
NEW IN THIS UPDATE
- Flying monsters can now fly not just over pits but over walls as well
- Offline stats file for people who play on Steam offline or on linux on gog
- New room: crypt -always has an item, item can be a monster bit
- Added a subtle ambient occlusion-like border around sprites
- Tile layers: gold/ice
- 2 new traps: ice trap and gold trap
- Rooms can now have roofs
- Wall and roof tiles can be blown away by gas spore monster bits
- Vines hanging from the ceilings of rooms for dungeon dressing
- Throwing ice monster monster bits will freeze the floor
- Ice monsters freeze the floor as they walk
- Throwing troll monster bits will spawn grass
- New particle effect for stepping on a rust trap
- New, smaller, crosshairs that show how much closer a monster needs to be for you to hit it
CHANGED IN THIS UPDATE
- DEFAULT INVENTORY KEY IS NOW THE E KEY -if you have changed your controls before this then this won't affect you
- Reordered the options in the right-click menu for items to make it easier to throw/drop items
- The first few floors are now slightly smaller than later floors
- Some fonts and their sizes to make the UI a bit easier to read.
- Particles on stairs are now visible on the gles2 renderer
- Increased the amount of damage monsters take from being on fire
- Decreased the density of grass on a grassy tile -will add a slider in a future update
- Made some adjustments to falling speed
- Lowered the pitch of the xeroc noise
- Wand of Fire will now light monsters on fire for a few turns it they fail their save
- Wand of Cold can freeze floor tiles
- Tweaked attack range of player and monsters -shouldn't feel too different though
- Fixed some typos and altered some tutorial text
- Updated tombstone text to state the year as 2025
- Made it harder for monster bits on your armor to be damaged
- Made gas spores more likely to drop their bit after they explode
- Wandering monsters take slightly longer to spawn -this is to balance out later floors where very strong wandering monsters will spawn
FIXED IN THIS UPDATE
- Crash that would occur if you zapped a venus flytrap with a wand of teleport away
- Potential crash that could happen if a pit was put down but didn't actually remove any tiles
- Small bugs involving how halls are put down -shouldn't have cropped up before anyway
- Typo displayed when you jumped down a pit while having the levitation status effect
- Some errors with the pit highlighting shader on floor tiles
- Bug where the floor might not be lit if the player was standing on positions with either x = 0 or z = 0
- Bug where flying monsters were the only monsters that could set off traps rather than the only ones that don't
- Monsters in large rooms were overly aggressive
- Hunger increase was sometimes off by 1
[ 2024-12-24 19:39:47 CET ] [ Original post ]
ROGUE-FP
Jurax Games
Developer
Jurax Games
Publisher
2023-03-30
Release
Game News Posts:
50
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(21 reviews)
Public Linux Depots:
- [160.53 M]
ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.
To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
But in ROGUE-FP there’s also
Synopsis
The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items.To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
Features
Just like in the roguelike days of yore, there are- Procedurally generated levels
- Perma-death
- An alphabet's worth of monsters
- Many magic items with different effects including rings, potions, wands, and more!
But in ROGUE-FP there’s also
- Sprites/textures for everything
- First person controls
- Smooth turns
- Synth soundtrack
- A difficulty level for every level of skill, including one that removes item identification
MINIMAL SETUP
- OS: Linux Ubuntu 18.04
- Processor: Dual core CPU 2.4 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Radeon HD 8330
- Storage: 12 GB available space
- OS: Linux Ubuntu 18.04
- Processor: Quad core CPU 3.0 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: GeForce GTX 1050
- Storage: 12 GB available space
GAMEBILLET
[ 6138 ]
GAMERSGATE
[ 3458 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB