Picked up projectiles shown as being equipped when they're not -Reported by IronArcturus on gog
Scroll typo -Reported by Chad Thundercock on Steam
Status effect timer being reset when loading a save -Semi-reported by Chad Thundercock on Steam
Status effect icon not showing up when loading a save
CHANGED IN THIS UPDATE:
Lowered amount a gas trap will emit if the room it's in has a ceiling
Adjusted the brightness of crypt floor hybrid textures
A few fixes for you guys. I decided to start giving credit to the people who report bugs because it's a big help to me. I try to find as many as I can before I release an update but I'm only one man so thank you very much. [ 2025-02-13 21:26:53 CET ][ Original post ]
ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.
Synopsis
The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items. To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
Features
Just like in the roguelike days of yore, there are
Procedurally generated levels
Perma-death
An alphabet's worth of monsters
Many magic items with different effects including rings, potions, wands, and more!
But in ROGUE-FP there’s also
Sprites/textures for everything
First person controls
Smooth turns
Synth soundtrack
A difficulty level for every level of skill, including one that removes item identification