Most of you probably know about the 7drl gamejam that takes place every year but you might not have knows that THIS year yours truly submitted a game!
From the 1st of march to the 7th I slaved away and in 1 week made Bal@trogue! My semi-jokey/semi-cynical attempt at actually creating what Balatro claims it is: "the poker roguelike".
So instead of drawing cards, you draw items, and if you have a good hand like two scrolls and three wands you get a bonus and can blast away enemies and get some neuron activation when they explode into damage numbers and little particles.
There's a little more to it than that but it's a pretty simple little game, and some stuff had to be cut to make the 1 week deadline. Anyway, if you want to give it a try here's the link:
https://juraxgames.itch.io/balatrogue
And here's a link to the 7drl submissions page so you can check out some of the others if you want:
https://itch.io/jam/7drl-challenge-2025/entries
Ive only played a handful but Scope Creep is weird, Rogue Monster Theolodorus seems to achieve the vibe it was going for, and Archipelago of Monsters is just a good little game.
Though remember that these games were all made in a week so expect a few bugs.
As for ROGUE-FP I'll have a small update out in probably around a week or so. It will be small since the jam took a week of my time and then I had surgery on the inside of my nose on the 24th so I've been slowed down a bit from rough sleep. But anyway, things will pick up.
ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.
Synopsis
The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items. To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
Features
Just like in the roguelike days of yore, there are
Procedurally generated levels
Perma-death
An alphabet's worth of monsters
Many magic items with different effects including rings, potions, wands, and more!
But in ROGUE-FP there’s also
Sprites/textures for everything
First person controls
Smooth turns
Synth soundtrack
A difficulty level for every level of skill, including one that removes item identification