Wait Command -activate by holding the search key Q
Added a tutorial popup for waiting/healing
Added a hanging chains sprite that replaces the hanging vines
While you're near a bonfire your natural regen is increased
Small chime is emitted when fast forward is toggled
Sound effect is emitted when your hunger bar is very low
CHANGED IN THIS UPDATE:
The phantom can now hover over pits. -it still cannot fly over walls
Player can no longer shove loose tiles around like they're made of cardboard
Falling tiles hurt the player
Highlighted important parts of tutorial text and corrected small typos
FIXED IN THIS UPDATE:
Bolts from wands of fire/cold/elec couldn't bounce off of floors properly
A bug that caused new collision shapes to be put down inefficiently if a wall was blown up
Rings of regeneration weren't kicking in until you hit level 8
Some weapons that spawned with an empty enchantment were given very plain names with a typo to boot -Reported by jej on steam/gog
Here's a small update for everyone. I got more than a few requests for a wait command so I finally put one in. It's a bit of a hack since for the most part it just cranks up the engine speed but it should do for now if you just want to get a some hp back. Also, if you wait near a fire you'll heal a little faster so bonfires aren't just for decoration anymore.
The new trap took a decent bit of work to get in. Godot 3's physics engine didn't really want to cooperate with me but I got it working consistently enough I think. A falling tile does quite a bit of damage and so this trap shouldn't show up too often.
There will be a 3.4.1 coming out soon since there's a few small (and I think old) bugs I couldn't get to in time but when 3.5 is out it should hopefully have a number of new elements that make crawling the dungeon much more interesting.
If you come across any bugs please let me know! And if you're enjoying the game consider writing a review! It always helps!. [ 2025-03-17 23:16:51 CET ][ Original post ]
ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.
Synopsis
The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items. To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
Features
Just like in the roguelike days of yore, there are
Procedurally generated levels
Perma-death
An alphabet's worth of monsters
Many magic items with different effects including rings, potions, wands, and more!
But in ROGUE-FP there’s also
Sprites/textures for everything
First person controls
Smooth turns
Synth soundtrack
A difficulty level for every level of skill, including one that removes item identification