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ROGUE-FP
Jurax Games Developer
Jurax Games Publisher
2023-03-30 Release
Game News Posts: 58
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (27 reviews)
Public Linux Depots:
  • [160.53 M]
Version 3.4.1

FIXED IN THIS UPDATE:


  • Crash that would occur if you loaded a save where you had bat ears attached to your armor -Reported by Tempaura on gog
  • Couldn't use the E key when renaming your character in game -Reported by Tempaura on gog
  • Monsters weren't checking for sleeping/held monsters when pathing
  • Some monster bits were activated more than once when loading a save
  • Wand of trapping was only activating if aimed at a monster or at the ground right in front of you
  • Monsters when hasted were moving at about mach 10

CHANGED IN THIS UPDATE:


  • Tweaked parameters for monster navigation -they should position themselves a little bit better now when they're in groups
Mostly some bug fixes for everyone before I get down to working on 3.5. As for what I'm thinking about when it comes to 3.5 and onward, there's definitely a point during a run now where things slow down and that's when you're around at least 5ish floors down, and you're in a big dark room, and you're running around, sort of sweeping the floor, and you're looking for the stairs or items or whatever. This is just a consequence of me wanting to keep the original Rogue's lighting mechanics but at the same time wanting larger and more complicated levels. If you miss the stairs or an hallway to another room you can find your self retreading the same ground for a while wondering where to go and that's the part I want to give some attention to. Not necessarily just making things easier to find, but adding more things to come across so you don't get that slump in tension. The battles already give that tension to the player when you're low on health but I think the actual CRAWLING of the dungeon should as well at points since you usually spend more time doing that than fighting monsters. If you find any bugs please let me know in the bug report thread. Thanks!


[ 2025-03-20 20:47:35 CET ] [ Original post ]

ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.

Synopsis

The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items.
To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!

Features

Just like in the roguelike days of yore, there are
  • Procedurally generated levels
  • Perma-death
  • An alphabet's worth of monsters
  • Many magic items with different effects including rings, potions, wands, and more!

But in ROGUE-FP there’s also
  • Sprites/textures for everything
  • First person controls
  • Smooth turns
  • Synth soundtrack
  • A difficulty level for every level of skill, including one that removes item identification

MINIMAL SETUP
  • OS: Linux Ubuntu 18.04
  • Processor: Dual core CPU 2.4 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Radeon HD 8330
  • Storage: 12 GB available space
  • Memory: 4 GB RAM
  • RECOMMENDED SETUP
    • OS: Linux Ubuntu 18.04
    • Processor: Quad core CPU 3.0 GHzMemory: 4 GB RAM
    • Graphics: GeForce GTX 1050
    • Storage: 12 GB available space

    GAMEBILLET

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    MacGamestore

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