Just a small impromptu update to get a crash fix out.
FIXED IN THIS UPDATE:
Crash that would occur when loading a save in classic mode
CHANGED IN THIS UPDATE:
Improved thumbstick feel slightly
Simplified how halls are laid down -small optimization and fix
Optimized how new wall and roof collision shapes are put down after an explosion
Max wall height is now 3 tiles high -didn't have time to adjust the shader though
Please let me know if you find any bugs or crashes in the bug report thread! Thanks! [ 2025-03-26 19:29:32 CET ][ Original post ]
ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.
Synopsis
The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items. To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!
Features
Just like in the roguelike days of yore, there are
Procedurally generated levels
Perma-death
An alphabet's worth of monsters
Many magic items with different effects including rings, potions, wands, and more!
But in ROGUE-FP there’s also
Sprites/textures for everything
First person controls
Smooth turns
Synth soundtrack
A difficulty level for every level of skill, including one that removes item identification