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ROGUE-FP is a blend of old school classic roguelike gameplay with new school first person controls and perspective. There is no movement grid and no rigid turn system to slow you down.

Synopsis

The Fighters guild has a high bar for entry. They want you to delve deep into the Dungeon of Doom and return to the surface with the Amulet of Yendor. A perilous quest few have completed, for within the dungeon are terrible monsters, devious traps, and mystifying magical items.
To survive you'll have to identify the items, navigate the dark labyrinths within the dungeon, and fight your way past the monsters. With enough skill and a decent amount of luck they say it can be done. Give it your best shot!

Features

Just like in the roguelike days of yore, there are
  • Procedurally generated levels
  • Perma-death
  • An alphabet's worth of monsters
  • Many magic items with different effects including rings, potions, wands, and more!
But in ROGUE-FP there’s also
  • Sprites/textures for everything
  • First person controls
  • Smooth turns
  • Synth soundtrack
  • A difficulty level for every level of skill, including one that removes item identification
ROGUE-FP
Jurax GamesDeveloper
Jurax GamesPublisher
2023-03-30Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (38 reviews)
Public Linux Depots:
  • [160.53 M]
Version 3.6.1

FIXED IN THIS UPDATE:

  • Centaur map sprite wasn\'t properly being swapped when the graphics mode was set to Texture mode -reported by MightyLad on Steam

    [/*]
  • Description text said you killed a flytrap when you kill a xeroc

    [/*]
  • Description text said you killed a flytrap instead of a venus flytrap

    [/*]
  • Crumble tiles were visible before being seen on the map -reported by MightyLad on Steam

    [/*]
  • Grass placed by trolls used to be visible no matter where it was placed -reported by MightyLad on Steam

    [/*]
  • The stairs would emit a small amount of particles when a floor was generated

    [/*]
  • Returning melee weapons become unnamed when thrown and returning -this also fixes other instances of names being lost on weapons -reported by MightyLad on Steam

    [/*]
  • Description text was not properly counting the amount of an item you had when you picked some more up - arrows, potions, etc

    [/*]
  • A bug where if you threw the weapon you had equipped and then picked it up again after equipping a different weapon both were shown as equipped in your inventory

    [/*]
  • A bug where a gas spore could be spawned on top of a trap and thus immediately explode

    [/*]

A demonstration of that last bug that was fixed:

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43785806/68ef312f3ac33a93e5b223f809410c7266d7cde7.gif\"][/img]

Version 3.6.1 is out! A nice bunch of bug fixes in this one. As for the bug where grass placed by trolls was always visible, it\'s still looks a bit odd since if a troll is in a lit room and places some grass, you will still be able to see it on the map even if you aren\'t in the room. This is because the grass just checks to see if the floor below it is lit and it is then it lights itself up to match. It doesn\'t do any sort of line of sight checks to see if the player can directly see it.

This does mean though that if a troll walks through a dark room then the grass will be hidden when it is placed as it should. So it may still look a little odd to see that trail of grass still appear on the map if a troll is walking around but at least it\'s more logical now.

[u]Big thanks to MightyLad for sending me those bug reports! [/u]

[u]If you come across any bugs or crashes please let me know in the bug report thread! Thanks![/u]

[ 2025-08-21 21:19:02 CET ] [Original Post]

Minimum Setup

  • OS: Linux Ubuntu 18.04
  • Processor: Dual core CPU 2.4 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Radeon HD 8330
  • Storage: 12 GB available space
  • Memory: 4 GB RAM
  • Recommended Setup

    • OS: Linux Ubuntu 18.04
    • Processor: Quad core CPU 3.0 GHzMemory: 4 GB RAM
    • Graphics: GeForce GTX 1050
    • Storage: 12 GB available space
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