




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Gamers! This small update was made in about like 4 hours. Still, there are some saucy quick additions to yesterdays big 0.4 update. What's new: General: - If you turn music or sound effects off, it will stay consistent and not randomly turn back on now, - Coins are no longer displayed in the main menu since it never worked correctly I don't know why I ever made it visible in the menu Act 2: - Fixed Mina boss health, enemy health is returned to original values Act 3: - Every enemy has new killed by explosion sprites. - New sprites given to enemies that never had death sprites - Added a new object, "health dispenser" to hover bike and underground levels to better balance the challenge. - Many levels have been rebalanced to be slightly easier. - The water rising level has had its difficulty slightly reduced to make it more fair. - Music audio glitches have been patched. - Last hoverbike level has an altered and improved layout - Level following Armory area has been expanded to have more wind down time. - Snowfall visual glitches fixed in the smoke level. - Some Upgrade Room glitches patched. - Tiny parasites can't be farmed as much past a certain player level with XP adjustments - Fixed even more ammo shotgun bugs. Smaller one but the differences here add up for sure especially the difficulty balance. SONG OF THE PATCH: [previewyoutube=_zcYw3f2k44;full][/previewyoutube] See you May 30th Heck yeah Love, Kevin
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