BASED OFF OF THE ANIMATED WEB-SERIES ON THE "MAGIK CHEESE" YOUTUBE CHANNEL!
* Controller support: Full controller support with its own unique control scheme
* A varied and energetic OST: Which should be on the market as DLC very soon!
* Swingshot: a tool utilized by Uncle Kenny to swing his way through several areas while fighting off enemies simultaneously
* Fun Shoot 'em up Gameplay: Which evolves as Uncle Kenny furthers his collection of weapons!
ACT 2-
* A Spooky New Environment: To explore and find secrets in!
* Flamethrower Annihilate your enemies with a fiery touch
* Tons of new enemies and cutscenes The next chapter of the Uncle Kenny story is out now!
ACT 3 is coming as a free update in July!
Note From The Developer: Thanks for checking out my game! I've dreamed of becoming a developer since a very young age. Through working on The Uncle Kenny Game, I've learned to code as well as design which is a dream come true for me. I really hope you enjoy and most importantly...
I WOULD BE HAPPY TO READ ANY COMMENTS, SUGGESTIONS, OR REPORTS OF BUGS/GLITCHES EITHER IN A REVIEW OR STEAM DISCUSSION!!!! THANK YOU SO MUCH!!!
CURRENT SPEEDRUN WORLD RECORD: 42:39
Gamers! This small update was made in about like 4 hours. Still, there are some saucy quick additions to yesterdays big 0.4 update.
What's new:
General:
- If you turn music or sound effects off, it will stay consistent and not randomly turn back on now,
- Coins are no longer displayed in the main menu since it never worked correctly I don't know why I ever made it visible in the menu
Act 2:
- Fixed Mina boss health, enemy health is returned to original values
Act 3:
- Every enemy has new killed by explosion sprites.
- New sprites given to enemies that never had death sprites
- Added a new object, "health dispenser" to hover bike and underground levels to better balance the challenge.
- Many levels have been rebalanced to be slightly easier.
- The water rising level has had its difficulty slightly reduced to make it more fair.
- Music audio glitches have been patched.
- Last hoverbike level has an altered and improved layout
- Level following Armory area has been expanded to have more wind down time.
- Snowfall visual glitches fixed in the smoke level.
- Some Upgrade Room glitches patched.
- Tiny parasites can't be farmed as much past a certain player level with XP adjustments
- Fixed even more ammo shotgun bugs.
Smaller one but the differences here add up for sure especially the difficulty balance.
SONG OF THE PATCH:
See you May 30th Heck yeah
Love, Kevin
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