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Gamers, this update has come after some juicy and critical playtests that have me going back and adding to levels that I had previously thought were completed. In that process, Ive developed a few new fun gameplay mechanics and Im super excited to get them out for the masses. Im definitely pushing the limits of what defines Uncle Kenny level design, something that has been lacking from Act 3 thus far. Were at 0.5 now! That marks halfway through this Beta process. Although, I would argue that we are closer to 1.0 than it looks. WHATS NEW GAMER - - Upgrade system has been majorly overhauled after extensive playtesting. Instead of level gating, the special upgrades unlock once the player has completed an amount of tasks in gameplay. This change should encourage players to seek out upgrades to their favorite weapons and gameplay mechanics. - Cultists and Cultist Parasite Zombies now speak! More voices to come for them and army men - Armor now requires a threshold of parries to upgrade. - There is a new bossfight, the Uber Tank, when you get the rocket launcher. - The Underground section now has several platforming and reflex based levels that greatly spice up the pacing. - Similarly, the facility level now has platforming levels akin to the no weapon pace-breaker in act one, but this time with a few twists. - The desert section has been expanded and now includes a set piece involving phosphorous bombs. - Three new racing levels have been added to the vehicle section that encourage fast speeds to offset the more stop and shoot of the core shooting levels. - The Hoverbike/Speeder can change directions faster and is overall more smooth to control. - There is now a final set of speed and damage upgrades to each weapon after purchasing the special upgrade. Golden skin to come once all upgrades are purchased. - A countless number of small balance changes after playtests. The following are some examples. Parrying is buffed. Instead of upgrades in the shop, the upgrades are now automatically applied from the start. - Parasite nest health lowered - Grapple hook spots added to armory level to add more options during combat. - Geode Crystals now come towards you even when stuck in the wall - The music in the vehicle level should play correctly - Leveling up takes slightly less time at every level. - An enormous number of extra changes I cant really even recall. So much time has been going into this game that a lot of tweaks are hard to even remember. Were starting to get pretty close to the end. Song of the update: [previewyoutube=kaQN_tkV90k;full][/previewyoutube] Gamers, enjoy! Im loving this game by this point. The new mechanics and skill tree is a huge improvement over what was there just 15 days ago. Development is going well. This is looking like a final push for real this time. What to Expect in Beta 0.6 ON JUNE 15TH- Finished Vengeance Level Started work on the final mission. Scattergun Inferno Mod instead of knockback Hopefully some in-game dialogue Started work on Hank Bossfight
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