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This update has the final planned gameplay addition! We are so close now! Only the last level, and the final boss fight are left! Act 3 is long as hell now. I think the game was missing boss encounters, and their addition gives me a feeling of finality and content richness that I have never felt before with this game. Its becoming a complete package, and by June 30, all of the planned levels should be in. I'm sure the final boss will need work through July. But having every playable space in there in some way will be a massive closure for me. We are in the end times.
What's New?
When you are close to a crate or other solid objects that you can throw, it will indicate yellow to show you which one has been selected, which Im a massive fan of.
2 new boss fights, Hank the Survival Guy, and a twin boss.
Facility and underground levels are even further expanded with a new gameplay mechanic, player movable platforms
Vengeance level has been extended and mostly completed.
New short level called lockpick has been added, gives a second of wind down time before the vengeance level
The first 6 levels of the final mission have been added roughly. There will be scenes between the levels to give context to each situation.
Rage ability has been tweaked with. More tweaks to it will come.
Telepathy directional throwing has bug fixes, where previously some vertical and horizontal speeds could bleed over.
With that, a new directional indicator shows up when picking up objects telepathically and greatly polishes the radiation throw mechanic
When companions are downed, an indication is now on screen that should make it easier to tell when it happens and where they are.
Backgrounds should have the proper snow below the snow background sprite instead of a gap below it.
Jumping out of a grapple jump with jetpack fuel should still give you solid momentum instead of going straight into a jetpack jump like before.
New phosphorus gas army man variant in the final mission.
Along with that, zombies have been brought back briefly as well.
New vase-style objects that drop coins when broken. Will be expanded on for sure.
Instead of an up arrow, the level up indication is now straight up text.
Desert level phosphorous bombs arent as brutal
Countless bug fixes and changes I cant recall right now.
The first round of voice acting has been recorded! There will need to be several more sessions. The script is 37 pages long and still getting longer. And cutscenes have barely even been started. But thats what the majority of July will go towards. Giving context and bringing life to the gameplay situations and levels of Act 3 will be so satisfying. Ive been thinking of these levels for years. Its finally happening. Thank you for sticking with me.
Song of the update:
[previewyoutube="ZxjTC0bmKls;full"][/previewyoutube]Gamers, enjoy your father's day. Hell yeah. See you June 30th
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