BASED OFF OF THE ANIMATED WEB-SERIES ON THE "MAGIK CHEESE" YOUTUBE CHANNEL!
* Controller support: Full controller support with its own unique control scheme
* A varied and energetic OST: Which should be on the market as DLC very soon!
* Swingshot: a tool utilized by Uncle Kenny to swing his way through several areas while fighting off enemies simultaneously
* Fun Shoot 'em up Gameplay: Which evolves as Uncle Kenny furthers his collection of weapons!
ACT 2-
* A Spooky New Environment: To explore and find secrets in!
* Flamethrower Annihilate your enemies with a fiery touch
* Tons of new enemies and cutscenes The next chapter of the Uncle Kenny story is out now!
ACT 3 is coming as a free update in July!
Note From The Developer: Thanks for checking out my game! I've dreamed of becoming a developer since a very young age. Through working on The Uncle Kenny Game, I've learned to code as well as design which is a dream come true for me. I really hope you enjoy and most importantly...
I WOULD BE HAPPY TO READ ANY COMMENTS, SUGGESTIONS, OR REPORTS OF BUGS/GLITCHES EITHER IN A REVIEW OR STEAM DISCUSSION!!!! THANK YOU SO MUCH!!!
CURRENT SPEEDRUN WORLD RECORD: 42:39
Another small one gamers, focused mainly on the end of the game, some small stuff I ran out of time to do on launch day.
[u]WHAT IS NEW BOY - [/u]
Rocket launcher multi-shot has been sadly nerfed instead of firing three rockets it fires two, its still overpowered but now the final boss and last levels should be a little bit more challenging with the upgrade.
[/*]Billy zombie attack level has a monitor for him to work on
[/*]Elevators in the final level have fixed and added graphics
[/*]Final boss has a new line of dialogue at the start.
[/*]Some of the boss names have been better aligned on the screen
[/*]Fixed a Hank co-op ammo glitch
[/*]Fixed an Act 1 leftover crash if you die will on a vine or ladder, thank u Othon <3
[/*]Weapons in Acts 1 and 2 have had their aiming reticles more defined on screen which helps especially when playing on controller or on a tv.
[/*]Fixed an oversight where in one of the final bunker levels there was a bonus area with no bonus.
[/*]
That\'s it for now! Done in one evening, so more to come probably. I think these are some of the last things I knew I wanted to do with the game in terms of fixes.
Song of the Update:
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