BASED OFF OF THE ANIMATED WEB-SERIES ON THE "MAGIK CHEESE" YOUTUBE CHANNEL!
* Controller support: Full controller support with its own unique control scheme
* A varied and energetic OST: Which should be on the market as DLC very soon!
* Swingshot: a tool utilized by Uncle Kenny to swing his way through several areas while fighting off enemies simultaneously
* Fun Shoot 'em up Gameplay: Which evolves as Uncle Kenny furthers his collection of weapons!
ACT 2-
* A Spooky New Environment: To explore and find secrets in!
* Flamethrower Annihilate your enemies with a fiery touch
* Tons of new enemies and cutscenes The next chapter of the Uncle Kenny story is out now!
ACT 3 is coming as a free update in July!
Note From The Developer: Thanks for checking out my game! I've dreamed of becoming a developer since a very young age. Through working on The Uncle Kenny Game, I've learned to code as well as design which is a dream come true for me. I really hope you enjoy and most importantly...
I WOULD BE HAPPY TO READ ANY COMMENTS, SUGGESTIONS, OR REPORTS OF BUGS/GLITCHES EITHER IN A REVIEW OR STEAM DISCUSSION!!!! THANK YOU SO MUCH!!!
CURRENT SPEEDRUN WORLD RECORD: 42:39
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/43722826/0b65f94efd98f603457c4eda8d629ff927cc82c4.png\"][/img]
[u]MERRRYYY CHRISTMAS GAMERS!!![/u]
This is my last major update to the game until I get some good feedback to make changes!!!
Thank you all for this long, long ass journey up to this point. The game rocks!!
[u]WHAT\'S NEW HO HO HO!!!:[/u]
[u]ACT 1 -[/u]
Intro to Carl\'s shop cutscene is shortened
[/*]
[u]ACT 2-[/u]
Layout of first village has been altered to enhance a \"survival horror\" type of puzzle box level design
[/*]Mid-act platforming levels have been smoothed over to be less frustrating
[/*]Two redundant and repetitive levels have been removed to improve pacing
[/*]Flamethrower damage and ammo increased
[/*]Flamethrower flames are now more optimized
[/*]Luger pistol ammo decreased to make early game more challenging
[/*]Bounce snails now have a sound effect
[/*]Several goofy note placements have been adjusted
[/*]Wallpaper sprites look much better now, some tearing instead of just squares
[/*]Camera jank has been lessened
[/*]
[u]ACT 3 - [/u]
New cutscene when Uncle Kenny gets telepathy powers!
[/*]Multiple new Uncle Kenny voice lines
[/*]Parry has been ever so slightly nerfed
[/*]Water rise level has increased challenge
[/*]Lockpick level has an enemy ambush in the second half
[/*]
Likely hundreds of other fixes I forgot to note down
THANK YOU GAMERS HAPPY HOLIDAYS
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