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Build challenges
Build challenges are now up and running. Read more about them here: Upcoming changes
There are only 3 available so far. More will come once I get a better understanding of the system myself, and its possibilities. :)
Would it be interesting to add leaderboards for them? For now though, if you have a good time, post a screenshot in the community hub for the world to see.
Machine interaction
Click on machines during simulation to turn them off and on.
Also discussed here: Upcoming changes
[previewyoutube=vrm0VEkmhJ0;full][/previewyoutube]
UI fixes
There's a slew of minor improvements to make the UI (and especially dialogs) more robust.
I received some feedback that the main menu was unclear, so it's been redesigned, with text to go along the icons.
VR fixes
VR has received some much needed improvements. It's still not where I want it to be, but it's going in the right direction.
You start out wherever the camera was last time, so if you build something on desktop and check it out in VR later, you'll now be at the same spot.
You can now move forward with the d-pad. May turn into a proper "teleport" system, but it works fairly well. So now you're not limited to your VR-space when building.
Fingertip gestures are implemented. So in theory you can press buttons by pointing at them. It's a bit temperamental, though, and it doesn't always work. I've yet to figure out why.
Sadly the tutorial doesn't work well in VR, so for now, please do it on desktop. I ran out of time for this update, but will hopefully fix it until the next.
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