Name | Temporian | ||
Developer | ChallAcc | ||
Publisher | ChallAcc | ||
Tags | |||
Release | 2023-07-17 | ||
Steam | |||
News | |||
Controls | Keyboard Mouse Partial Controller Support Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | n/a | ||
Steam store | |||
Public Linux depots | [416.67 M] |
Linux is not in the OS list.
Hello, inventors!
The heart of Temporian is discovery, and the tutorial is there to cover the basics like card stacking and crafting. After that, its all about exploring and learning at your own pace. Some may click with it right away, while others might take a bit longer, and thats perfectly okay! To ensure everyone gets the most out of their first journey in Temporian, Ive made a change. New adventurers will start on Easy mode with the tutorial guiding them. Once youve triumphed or met your untimely end, all difficulty levels will unlock for your next playthrough. I hope this enhances your experience without impacting our seasoned players. If it does, Im all ears for your feedback. Happy gaming! |
Thanks to MAKAIROSI for spotting a bug in the research book in which research wasn't saved in Normal difficulty. |
Hey everyone! |
What's New in Temporian:
Fixes: Bug Squash: We fixed a bug where if you CTRL-Clicked a card not in the Research Book, it would take you to a blank page. No more getting lost in the game! Hope you enjoy these updates and have even more fun playing Temporian! |
Come and watch the community play Temporian's Multiplayer! |
Special thanks to lct_loc for their bug reports.
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Changes
Bug Fixes
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Thank you to "3" on the Bug Hub for pointing out 3 important bugs. |
Steam recently presented me with several categories for nominating my game, Temporian, in this year's Steam Awards. Among them, one category particularly resonated with me. |
Added gifts - Your leader can now create pottery, ornaments and jewellery, as well as Jam and give it to your workers for an instant morale boost. How many can you discover? |
Another update which will hopefully make things easier for players that are new to the game.
Please let me know if you spot any issues, and I will get right on them. |
The 40% launch sale ends in just a few hours! |
Quite a few changes and additions were added to this build, so let's break them down.
Please let me know your thoughts on these changes, as well as if you find any bugs! Enjoy |
Hi, everyone! |
Come and watch the community play version 1.0 of Temporian's Multiplayer! |
Dear Valued Players,
A more expansive list is below this announcement. Along with 1.0's release, Scenarios will finally be included in the game. Scenarios will allow players to unlock new cards, as well as try their hand at the game with different starting conditions, new events, and challenging restrictions. Second, in alignment with my initial plans to reflect the value of these substantial updates, and as mentioned in the Early Access notes on the store page, I will be adjusting the price of the game from $8.99 to $14.99. This change will come into effect on May 30th, aligning with Steam's pricing policies. I understand that price changes can be a sensitive subject. It's essential to note that this decision wasn't made lightly. The initial reduced price was my way of thanking early adopters who supported me and helped shape the game through their valuable feedback. If you've been thinking about joining our community, you can still purchase the game at the Early Access price of $8.99 for the next three days. To celebrate the full release, I'm also planning a special launch day discount - giving you one more chance to get the game at a reduced rate before the new price takes full effect. Once again, thank you for your support and understanding. I can't wait for you to experience Version 1.0! Additionally, I'd like to share that I firmly believe in delivering true value to you. This is why I'm not a fan of paid DLCs - I want the game to grow organically and be accessible to all of you who have supported me on this journey. That's why I'm committing to adding free content updates to the game, even after we reach Version 1.0. So, rest assured, the launch of 1.0 is not the end - far from it. It's just the beginning of a new chapter in our adventure together, one filled with exciting new additions and enhancements that I can't wait for you to experience. Your journey in our game world will continue to evolve and expand. Thanks again for your amazing support. Changes 1. Gameplay Mechanics and Functionality: Adjustments to gameplay descriptions and mechanics New feature: ability to turn off various weather and zoom effects Improved fast-forward functionality Enhanced bookmark features in the recipe book Added the ability to end your turn using the space bar 2. Balancing and Adjustments: Balancing of food lifespan Rebalancing of resource generation and usage Adjustments to morale management, including new visuals to indicate health and morale status 3. Visual and Audio Enhancements: Updated visual effects for snow for more immersion Changes to game speed synchronization across different hardware Music transitions now fade in and out smoothly 4. Multiplayer Updates: Enhanced multiplayer functionality, reducing wait times for friends Ability to send a queue of resources to a friend through the Temporian Multiplayer limit increased to 8 players 5. New Additions: New recipes and buildings: Sawmill, Watchtower, Telescope, Greenhouses Addition of new resources: Glass, Potatoes Introduction of new secret elements to the game 6. Bug Fixes: Multiple bug fixes addressing character behavior, visual glitches, incorrect descriptions and more Notable fixes include resolution of infinite character death loop and cheat code deactivation 7. Quality of Life Improvements: Enhanced recipe book with filters and quick-check option Improved in-game card management and labeling system Ability to quickly locate workers by hovering over the Housing button This is just a brief overview of the major changes. We're excited for you to explore them all. Your continuous support and feedback have been invaluable in helping us refine and enrich our game. |
Changes
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Changes
Thanks for the reports and suggestions. I'm sorry that there haven't been as many updates lately, but I've been working on creating new scenarios. The update will be released when I've completed the first 6. There are an additional 6 planned after this in the future. I feel we're approaching version 1.0, and will continue to polish. Again, if you have any ideas or suggestions, please do post them in the suggestions section. If you stumble upon some bugs, please post them in the Bugs section. It's a lot easier to keep everything organised. |
New Build
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Changes
Thanks to Die Bse and IcE. for pointing out the last 2 :) |
If you notice any issues, please report them asap, and I will fix them... asap... |
Stable Update
[h3]Beta #2[/h3]
[h3]Beta #3[/h3]
The TO DO list has been updated accordingly [h3]Additions[/h3]
As mentioned, this new build extends the endgame slightly, meaning you will need to work more with metals. As always, feedback is greatly appreciated! |
I've been working on the beta version for the past 2 weeks, and I've gathered a lot of valuable information, as well as made several big changes! |
This update should bring us significantly closer to what I'd consider the final build of the main game.
The TO DO list has been updated accordingly Remember, if you'd like to join the beta, please do so using the password "temporianbeta". |
Changes:
That bottom one is a big one, and people have been asking for it for a while now. If you store your Research book in the Temporian, you can bring it with you to future games, or even other profiles. Note that if you destroy or move put your Research Book into the Temporian, it will remove the Research button in the top right. Because there have been so many significant changes, please be aware that bugs are highly probable, but that hasn't stopped us before! Remember, if you'd like to join the beta, please do so using the password "temporianbeta". |
Changes:
Remember, if you're not on the beta, and would like to join, please do so using the password "temporianbeta". Obviously, beta versions aren't as thoroughly tested as stable branches. |
To avoid what happened today, regarding old saves being incompatible, I'm going to be creating a new branch of builds. |
EDIT - WARNING: if you experience a black screen when continuing a new game, I'm afraid you will have to start a new game. This is due to the new method of saving and loading being updated, and being incompatible with the old one! Really sorry about this, but I'm afraid it can't be helped. |
Changes:
Haven't seen too many bugs again with the last build, so the next will likely also be able to have new features! If you have any ideas, as always, please share them! And if you're enjoying the game so far, please consider giving it a review! It really helps out! |
Changes:
Things appear to be more stable this week than last week, so it might be time to start adding new buildings and extending the length of the game. So far, I have planned:
I have to be careful with expanding the game. It's incredibly easy to make a game feel bloated and boring by adding new content. If you have any ideas, as always, please share them! |