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This is, by no means, a regular update, but since the bbooru.fun domain expired after we acquired their site; downloading mods from the old fetch URL no longer works.
Happy Halloween! This is our first-ever seasonal update for Beat Banger, and we plan to do more like this! No gameplay elements have been changed, but some of the scenes have been decorated, along with some sound design changes! On top of the spooky theme, there are also a few minor UI improvements. Our next prerogative is getting volume 2 started so we can get the levels out much faster than we got Dawna's level out for volume 1 So keep your eyes open for updates, and check out the development channel on our Discord to see what's happening daily!
Quick hotfix.
Thanks to our new workflow, many of the quality-of-life fixes and feature requests you guys have been making on our canny page are being met. This build contains many visual improvements and fixes some annoying bugs that have popped up here and there.
Many of the changes to version 39 are Visual and performance improvements. But rest assured that the final level of volume one is being worked on and inching closer to completion. Our pipelines have been revised, and we've released more development builds than ever, allowing our patrons to help us find bugs more quickly and efficiently.
Sorry for the wait. It's been a little tricky to get used to the new swing of things now that our art pipeline is different and with the addition of merchandise. It's been a journey figuring out how to time manage everything. But now we're steadily settling into a more stable workflow, and we should be able to get future updates out semi-monthly as planned. This update is relatively small, but it paves the way for us to add some planned features, such as the Gachapon feature And the ability to remove Jasmine's clothes
It's time for another semi-monthly patch. This build has a fair bit of unfinished content, so if you run into any bugs or crashes, please let me know using the reported bug button in the ESC menu.
I've fixed and changed a few things to improve legacy importing.
It's the middle of the month, so that means another patch!
Achievements and a bunch of other quality-of-life changes are here! They're still a work in progress, so bear with us as we work out all the bugs and kinks.
It looks like some people's saved data got borked. We found the source of the problem. TLDR Beat Banger was using the name of the current mod pack and the current level to try and locate the saved data; this meant that if you changed the name of your mod pack or your level, then it could not properly access the save data in your app data folder. Mod packs and acts now use an md5 hash As a permanent fingerprint that your mod pack can use to identify its location in your saved data. So, long story short, you won't lose any more of your saved data if you leave the act ID and the level ID untouched.
Thanks for reporting the pain points of the latest patch so quickly. I've gone ahead and fixed most of the simple issues that have been reported to me so far.
We've got a relatively sizable update this time around. It's more of a feature rather than a level update, but don't worry; Dawna's level will drop soon enough.
We have made some good progress! We added Claire's post-level cutscene to the game, along with some quality-of-life improvements and bug fixes that will make your gameplay experience smoother. We have received many requests from players to add a feature that allows them to hide all the HUD elements, so we have added a hide beat bar modifier so you can turn off the beat bar and background HUD. Although the level editor is still incomplete, we have made some improvements, and we hope to complete this feature soon. We will be releasing a few more hotfixes and minor updates before Dawna's level is released, so please keep an eye out for the updates!
I originally wanted to wait until we found more bugs to push out any patch. But some of these minor pesky issues get in the way of enjoying the game, so we're just pushing a few of these small bug fixes and will probably do quite a bit more of these small patches in the future. Fixes:
Claire's level is finally here. Some things will need to be hot-fixed over the next few days since the game is still effectively in Early Access. But Claire's level is ready to be played. Aside from adding this new level, we've successfully re-coded the entire game from scratch in the BRAND NEW Godot 4 engine, a vastly improved version of the engine we had made Beat Banger in initially. This will bring various performance and quality-of-life improvements to make your experience more enjoyable. We've also reworked how global menus function by creating a hot menu accessible anytime by hitting the Escape key on your keyboard or the start button on your respective controller. This will allow you to edit your settings or access essential menus more easily across the game. While incomplete, we have successfully implemented a level editor. At the moment, editing notes is the only functionality, but modders no longer need to download a separate tool to update their charts, and soon, they'll be able to create entire levels without ever having to leave the game. Though this is a public release, We're still in Early Access, so there may be bugs here and there. Luckily, players now have the ability to report bugs quickly by pressing the "report a bug" button inside the game's hot menu, which will take you to our GitHub page, allowing us to, with your help, improve the quality of Beat Banger over time. Here are a few of the changes in this build: Fixes:
We finally got Lovense support integrated into Beat Banger. To access it, go into the options and click on "Lovense Mode" (Under the Game Section). There will be instructions for connecting your Lovense Devices in the pop-up menu. You'll need to download the Lovense Connect app and ensure your phone is connected to your computer's wifi network.
Note: The Lovense API sends POST requests over your local network to communicate with your devices. You may experience a slight delay depending on your internet speed. To fix this, we'll also be working on integrating the Buttplug.io web socket protocol for more accurate and high-speed vibration communication in the future.
It's been about a month and a half since the Steam release of Beat Banger, and I'm happy to announce that we finally released Gale's level. It's been a long time coming, but she's finally here. Claire's level is not too far behind, so stay tuned.
This update is a bit delayed since we've been out of town. But we're picking up speed and getting ready to release the next major game update in version 2.9! Notice: we've moved our bug reporting from discord over to Github so if you would like to report a bug please [url=https://github.com/bunfan/beat-banger-public/issues/new/choose]go here.
The game has been updated to version 2.88. This build is one version behind the Patreon version. If you would like to access builds early, consider becoming a patron
I want to, once again, thank everyone who reported bugs. You've increased the quality and performance of the game in ways that I could not have done alone.
A few more things that went unnoticed popped up and have been fixed.
There have been many performance improvements to the game so far. We're still fleshing out a few things for individuals with lower-ending computers, but we're doing our best to try and get the game to run as smoothly as possible on every system.
We've gotten quite a few bug reports coming in, and they've all been patched out pretty quickly. Here's a quick update on what's been changed.
We've fixed some of the immediate issues that could cause problems when playing the game, there are a few more we still need to fix, but please don't hesitate to report any bugs you find in the bug reports channel over on our discord server. discord.gg/bunfan
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