The game includes unique features and a lot of inovations like :
> Ready scenarios for cinematic practice, Challenges..
> Ultra advanced physics that will give you real and insane feels of flight
> Gigantic, detailed and beautiful maps with minimap overview.
NEW & UNIQUE FEATURE

We added a new and unique feature : TRYP MODE. It will permit you to fly and practice cinematic flight with awesome and epic performers !
This mode allows you to practice and improve your skills in various Scenarios with motorbikes, racing cars, base jumpers, wingsuits, etc. (and a lot more to come).
Also, TRYP MODE has a challenge system to practice your precision skills in specific places.
Maps are realistic and ultra large. So we added a minimap to let you discover it, find your favorite places or experiences and create your own lines of flight.
MAP OVERVIEW

FEELS OF FLIGHT
To reach the best feels of flight we've made high quality graphics, realistic physics and a polished sound design.The flight sensation was our priority to give you the most amazing feeling of piloting ever in a simulator.

EPIC RACING
Drone FPV find its origins in races.TRYP FPV give its own visions of what drone racing could be today = EPIC.
We focused the racing discipline in sensations of speed and height in awesome and realistic environments.

DRONE PRESET
We've prepared bunch of drones'preset to make it easy for you to fly directly with your favorite setup.Their physics has been validated by the conceptors of the original frames and rotors.
If you want to modify them, simply duplicate a preset and change the parameters as Rotors KV, Cells, Weight, props, etc.
ADVANCED PHYSICS
Physics system include real, complex and precise thrust & air drag & aerodynamics equations.
If you are an advanced user you can reproduce the feeling of your own drone !

EASY SETUP
We made it easy for you to fly with any gamepad or radio controller through a clear guide.Dear gamer, this simulator has been developped by a passionate team of pilots and gamers, for pro pilots to begginers and for gamers.
You won't count hours exploring big and beautiful maps, discovering new spots, racing, freestyling and practice scenarios and challenges.
Welcome in our vision of the FPV World.
Let's TRYP :)
TRYP FPV reaches a new level of immersion with :
- a major physics & aerodynamics rework,\n- a complete overhaul of visuals and audio for greater realism, \n- analog and digital effect with optional input delay, \n- pilot-view audio with speed-of-sound, distance-based reverb, and more.\n\nRacing has also been fully redesigned, and this update brings new content, including two real-world spots (youll probably recognize one of them), new races including an official iFlight collaboration, and nearly 30 new challenges ranging from beginner to hardcore.
\nThis major update also improves stability, readability, and performance, includes many fixes, and wed love to hear your feedback.
The goal of this update is to prepare TRYP FPV for upcoming major features, such as multiplayer (already in beta), the map editor, refactory of UI, etc. \n
More details :\n\n NEW AERODYNAMIC MANAGEMENT
\nWeve never gone this far in a drone simulator - thanks to ONERA\'s Data and +90 beta testers feedbacks. \n\nThis update is fixing and improving aerodyanmics behaviour with a drag and lift management for each components of the drone, and with air flow improvment into the propeller.\nYou will immedtialy feel the difference and the accuracy\n\nWe still do not consider our physics to 1.0, as our PHYSICS MATCHER System is not yet deployed, and the customisation experience need more rework - use the simplified physics factor for an easy tweak. Adding the sag, battery and damages management is very important for us and on the road. Tinywhoops, big drones, and more components on the way - ROAD TO V1 !
\nNEW REAL SPOTS : EIFFEL TOWER and HUIYANG\n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42533534/ef4e3ad8171f2813fba4d088804ae558281941ca.gif\"][/img]
TRYP FPV now features an iconic location: the Eiffel Tower and the Champ de Mars.
A dream playground, recreated for unique urban flights unlike anything else. Get ready to weave through the gardens, skim along iron pillars, and carve lines beneath one of the worlds most iconic landmarks. As long as its in our simulator : its legal!
[/*]We also introduce a real-world spot in China, created to host the official race track in collaboration with iFlight.\n
[/*]
New Challenges
Many new challenges of all levels (+23 from pro to hardcore) have been added to test your lines and precision, featuring brand-new layouts across large maps and San Carlo.
[/*]Difficulty categories have been fully redesigned with clearer naming, and a global rebalance better reflects the true difficulty of each challenge.
[/*]
\n New Races
\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42533534/b50588e4487425396fd49e971ccf5af3f06208ce.gif\"][/img]
A special race joins the lineup:\nthe official track of The 7th iFlight Drone Racing Competition 2025, held in Huiyang.
[/*]New races are also available around the Eiffel Tower and its surroundings, as well as on other maps, pushing speed and precision to the limit.\n
[/*]
Overall Stabilization\n
We conducted a real war on bugs to eliminate many issues affecting fluidity and overall experience.
Large portions of the codebase were cleaned and restructured, removing obsolete systems and unifying inconsistent behaviors.
[/*]This work makes the simulator more stable, more performant, and allows us to develop faster and cleaner moving forward.
[/*]
If you encounter any issues, please contact us!\n
Visual & Technical Overhaul of Races & Challenges
Race visuals have been deeply reworked to be more readable, coherent, and immersive:
Reworked holographic racing line: clearer and more visible to better anticipate your lines
[/*]New gate visuals: improved holograms with refined and more dynamic lighting effects
[/*]Audio feedback when passing a gate with a better time
[/*]100% reliable gate detection, even on low-FPS configurations
[/*]New universal indicator: a dynamic arrow now points to the next active gate during runs
[/*]Internal overhaul of leaderboards and ghost systems for smoother, more stable, and better-synced racing experiences
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42533534/2f33e78f0cd4108381a8a29da86e9b131a7db4e4.gif\"][/img]
\n Sound Immersion: A New Level of Realism
This update introduces a complete sound experience overhaul, designed to enhance flight sensations and the satisfaction of perfect immersion.
New Line of Sight feature: experience sound as if perceived from the takeoff point\nWith Doppler effects, distance-based volume, natural reverb, and delay, the drones sound evolves realistically with speed and distance
[/*]Reworked gate pass sounds for clearer and more immersive feedback
[/*]New audio combo system: chain gates smoothly to trigger dynamic sound progression
[/*]Improved propeller sound design for greater realism and closer IRL setups
[/*]Fixes for scenario sound bugs and multiple adjustments to balance the overall audio experience
[/*]
New FPV Views effect : Analog vs Digital
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/42533534/7e2c9e688d9c48a0e44bc4b708ae21a467429723.gif\"][/img]
Digital mode: clean, sharp, modern visuals
[/*]Analog mode: grainy, authentic FPV rendering
[/*]Optional input delay simulation to get even closer to real-life sensations\n(~5 ms for analog, ~2530 ms for digital)
[/*]
Lighting & Atmospheres
Complete lighting rework: darker, more contrasted interiors for increased realism
[/*]New weather variations to diversify ambiances
[/*]Fix for meshes appearing black in Global Illumination at Epic quality
[/*]
Bug Fixes & Optimizations
A long list of fixes to improve stability and consistency, including:
Fixed scenarios that wouldnt restart correctly
[/*]Fixed the infamous dolphin abuse we know some pilots used it to gain positions not anymore!
[/*]Fixed missing collisions on Rdersdorf, Alizol, San Carlo, and Lost Temple
[/*]Fixed crashes related to Fisheye and FOV settings
[/*]Activity launch gates are now hidden by default (can still be re-enabled manually)
[/*]Fixed challenge completion percentages exceeding 100%
[/*]Fixed scenario sound bugs
[/*]Asset corrections and minor visual adjustments
[/*]Various performance and stability tweaks
[/*]
This progress is possible thanks to the community and all your feedback.\nTRYP FPV is built with one goal in mind: Setting a new standard for FPV simulation.
Keep sharing your impressions on Discord or Steam : every piece of feedback is read, processed, and helps us move in the right direction.
Well be back very soon with more updates.
Fly safe, and see you in the skies!\n\n The TRYP FPV Team
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