Update 1.2 - Hats!
One of the more exciting additions are hats! This is something we've wanted to add for a while, and now we have! We now have many hats hidden throughout the Overworld. Some hats may be obvious, others require hidden actions to gain them, such as destroying tanks, or triggering a secret event. You can now change hats in the Bunker as well, to toggle between having no hat, or any hats you've discovered. The previous "Color Changer" has been changed to "Cosmetics" that encompasses both hats and player skins.
Some small changes have been made to the main menu. When selecting a save slot, instead of instantly loading into the game, there is a new small screen that shows up. This screen shows the last level you played on, information about this save such as stars, lives, skins unlocked, playtime, etc. It also provides an easier and more standardized way of deleting your save file, and now you're also able to reduce the difficulty. So if you've begun a save on challenging, you can now downgrade to standard. This is a permanent change, and you cannot increase the difficulty.
A less exciting, but just as important change is an architectural update. The game released in a very functional state, but our backend had years of work that needed to be cleaned up. A lot of systems, including important core ones have been almost entirely rewritten in some cases. This should make it much easier to add new features in the future, such as online or upgrades. We've tested as far as we're able in our limited indie capacity, so this could introduce new issues. We'll be keeping an eye out, but please let us know if you find any more issues!
- Lots of small polish items - Made the prompt icon for gates more visible - Made the multiplayer join menu for Deathmatch (and now endless mode) more clear. It now shows what button to press to join based on devices connected, and the list dynamically changes based on who has already joined, or what controllers are available. - Endless mode now has a more proper menu. It allows for up to 2 players to join if you want to play coop. It also shows a map selection, though for the moment there is only the single map. - Changed so in deathmatch a player will not respawn in the same spot they started
- Fixed an issue in coop where if both players tried to start a level at the same time, it would break many things - Fixed an issue where bosses could shoot through rocks. - Fixed a bug where the coop player could not use the menu in the cosmetics menu - Fixed a bug where if you spam clicked through the deathmatch button, the menu would break
[ 2023-04-22 01:57:51 CET ] [ Original post ]
Hello everyone! We've been hard at work doing a lot of things for the game. A lot of work that will prepare the game for future updates, and small quality of life improvements
Hats!
One of the more exciting additions are hats! This is something we've wanted to add for a while, and now we have! We now have many hats hidden throughout the Overworld. Some hats may be obvious, others require hidden actions to gain them, such as destroying tanks, or triggering a secret event. You can now change hats in the Bunker as well, to toggle between having no hat, or any hats you've discovered. The previous "Color Changer" has been changed to "Cosmetics" that encompasses both hats and player skins.
Main Menu Display
Some small changes have been made to the main menu. When selecting a save slot, instead of instantly loading into the game, there is a new small screen that shows up. This screen shows the last level you played on, information about this save such as stars, lives, skins unlocked, playtime, etc. It also provides an easier and more standardized way of deleting your save file, and now you're also able to reduce the difficulty. So if you've begun a save on challenging, you can now downgrade to standard. This is a permanent change, and you cannot increase the difficulty.
Architecture Improvements
A less exciting, but just as important change is an architectural update. The game released in a very functional state, but our backend had years of work that needed to be cleaned up. A lot of systems, including important core ones have been almost entirely rewritten in some cases. This should make it much easier to add new features in the future, such as online or upgrades. We've tested as far as we're able in our limited indie capacity, so this could introduce new issues. We'll be keeping an eye out, but please let us know if you find any more issues!
Other Changes
- Lots of small polish items - Made the prompt icon for gates more visible - Made the multiplayer join menu for Deathmatch (and now endless mode) more clear. It now shows what button to press to join based on devices connected, and the list dynamically changes based on who has already joined, or what controllers are available. - Endless mode now has a more proper menu. It allows for up to 2 players to join if you want to play coop. It also shows a map selection, though for the moment there is only the single map. - Changed so in deathmatch a player will not respawn in the same spot they started
Bug Fixes
- Fixed an issue in coop where if both players tried to start a level at the same time, it would break many things - Fixed an issue where bosses could shoot through rocks. - Fixed a bug where the coop player could not use the menu in the cosmetics menu - Fixed a bug where if you spam clicked through the deathmatch button, the menu would break
Battle Tracks
Dreamfire Studios
Dreamfire Studios
2023-03-29
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 28
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(15 reviews)
https://store.steampowered.com/app/1932500 
[3.8 G]
Linux is not in the OS list.
In Battle Tracks, expect to battle enemy tanks in tight arenas designed for strategic gameplay. A variety of unique tanks, each with different sets of abilities and skills make up over 200 levels, all with different handmade layouts. Shoot your way through these enemies, completing different objectives to progress through a massive overworld composed of six unique worlds. As you progress, you'll find new types of tanks, environments, and bosses that stand in your way, to battle your way through.
Discover six intricately designed worlds, each packed with secrets and clues. From scorching deserts to snowy mountains, every world offers a unique and vibrant visual experience. Each world introduces new mechanics and new tanks, each guarded by an ancient guardian, a boss to defeat if your skills prove good enough.
Feel the rush as you navigate through a relentless hail of bullets and missiles from all sides. As you progress and gain mastery over your tank, your enemies grow stronger and gain new abilities you'll have to be smart enough to overcome.
Chat with us on Discord
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A World to Explore
Discover six intricately designed worlds, each packed with secrets and clues. From scorching deserts to snowy mountains, every world offers a unique and vibrant visual experience. Each world introduces new mechanics and new tanks, each guarded by an ancient guardian, a boss to defeat if your skills prove good enough.
Exhilarating Gameplay
Feel the rush as you navigate through a relentless hail of bullets and missiles from all sides. As you progress and gain mastery over your tank, your enemies grow stronger and gain new abilities you'll have to be smart enough to overcome.
Game Features
- A semi-open world Campaign with over 200 levels to enjoy through six worlds, full of secrets, easter eggs, and clues to explore.
- Local multiplayer with support for Steam Remote Play. Play cooperatively with friends through the campaign, or battle it out in deathmatch to be the last tank rolling.
- A detailed level editor providing access to all the same tanks and obstacles that the campaign offers. Share these levels on the Steam Workshop, or download others for an extra challenge.
- Seven unique boss fights to put your skills to the test.
- COMING SOON: Crowd Control support
- COMING SOON: Online multiplayer
Connect with the Community
Chat with us on Discord
Tweet at us on Twitter
MINIMAL SETUP
- OS: Ubuntu 12.04 (64-bit)
- Processor: Intel Core 2 Duo. 3.0GHz or AMD Athlon 64 X2 6400+. 3.2GHzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVIDIA GeForce GTX 260. 512 MB or ATI Radeon HD 5670. 512 MB
- Storage: 5 GB available space
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