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Update 1.5
Battle Tracks has had the roguelite mode in open beta for a while now, which has also made it difficult to work on adding new features, bug fixes, etc. at the same time. The scope I have planned for the roguelite mode is pretty large, and is likely going to be something that will slowly improve with time. It's for that reason I decided to just entirely move the mode to early access, live on the same branch build. I've disabled the old branch, but you should still be able to play, including any save files, on the main game now. Any updates to this mode I'll just post to the main game at this point like any other update. Please feel free to continuing giving me feedback on the mode, what you think of it, and what improvements you'd like to see (as well as bugs). I have ideas for it, but it'll take time. That said there are still some notable bugs with the roguelite mode. Multiplayer in the roguelite mode is likely to be extremely buggy, and may not even work at all. It's been tested extremely minimally
Not all effects may work on all bosses, or display VFX yet.
When we launched, deathmatch mode was a fairly small feature (it still is) that didn't get a lot of extensive play or testing. Recently after watching some folks play, I've made some improvements to it to make the flow a bit better and fix some general issues. Thanks to Pizza_Zah_Hutt and his community for testing out deathmatch more, and inspiring these changes.
In addition, theres been a variety of general improvements. One note, as a failsafe measure, I've added a new beta branch called "previous" this will always contain the last update. That way if there's something game breaking in the current update, you can easily revert back until I can fix it.
If you find any bugs, issues, or even just a suggestion on how to make the game better, there's lots of ways to chat with us! Feel free to contact us through any of the following listed ways, whether its to report something, or just talk about the game. Chat with us on Discord Tweet at us on Twitter Get involved with the community in the Steam Discussions
[ 2024-09-08 20:16:16 CET ] [ Original post ]
Hello all, it's your local friendly game developer here, Cory. It's been a little while since I've posted an update to Battle Tracks. Lots been going on! I published another game Luminus!
Roguelite Early Access
Battle Tracks has had the roguelite mode in open beta for a while now, which has also made it difficult to work on adding new features, bug fixes, etc. at the same time. The scope I have planned for the roguelite mode is pretty large, and is likely going to be something that will slowly improve with time. It's for that reason I decided to just entirely move the mode to early access, live on the same branch build. I've disabled the old branch, but you should still be able to play, including any save files, on the main game now. Any updates to this mode I'll just post to the main game at this point like any other update. Please feel free to continuing giving me feedback on the mode, what you think of it, and what improvements you'd like to see (as well as bugs). I have ideas for it, but it'll take time. That said there are still some notable bugs with the roguelite mode.
Deathmatch Improvements
When we launched, deathmatch mode was a fairly small feature (it still is) that didn't get a lot of extensive play or testing. Recently after watching some folks play, I've made some improvements to it to make the flow a bit better and fix some general issues. Thanks to Pizza_Zah_Hutt and his community for testing out deathmatch more, and inspiring these changes.
- Exiting from the pause menu while in deathmatch will now return you to the deathmatch screen in the main menu
- Improved the UI in the deathmatch menu to be more consistent and (hopefully) less confusing
- (Online) When players join deathmatch, it should now show their steam username instead of "Player #"
- When returning to the menu after deathmatch, it will now remember what level you were on, and how many lives you had selected
- (Online) Deathmatch should now track the local players kills correctly
- Removed "Hits" from the stats at the end; didn't seem like a meaningful metric
- Adjusted the ending screen stats display visuals in general
- Crowd control should no longer break deathmatch when people attempt to do effects
- When ending a match, it now shows three map options to move to (including the map you're currently on)
- (Online) When players pause, it now shows the name of the player who paused
- (Online) Prevent players from late joining an ongoing match
- Fix UI bug where the deathmatch tank color selection would still show even if you joined a coop lobby
General Changes
In addition, theres been a variety of general improvements. One note, as a failsafe measure, I've added a new beta branch called "previous" this will always contain the last update. That way if there's something game breaking in the current update, you can easily revert back until I can fix it.
- Updated 7ark Games logo to Bytefire Games (I've changed what logo/branding I now use for games)
- Added a "Clear login info" option for Crowd Control in the menu, in case you select the wrong login, or need to reset it in any way
- Made more consistent UI navigation so you can move to the online options with a controller
- Made it so hovering over a button will now make that option pulsate, to hopefully make it more consistently clear which button you have selected
- Increased the multiplayer boss health scaling from 180% to 270% (Will evaluate how this feels)
- Added "Recommended" text on various options when selecting game modes and difficulties to help new players choose
Bug Fixes
- Fixed not colliding with levels in an instanced room
- (Online) Players will no longer trigger the fading instanced rooms for one another
- Fixed various UI scaling issues on the main menu, most noticeable on Steamdeck
- In Crowd Control, fixed "Party time" playing multiple times if effects are set to effect everyone
- (Online) Fixed players being able to join your lobby after you've left the main menu
- Fixed landmines killing multiple tanks only counting as a single kill
- Fix King Wileys boss fight being broken
- Fix online joined text overlapping if the name was too long
Feedback
If you find any bugs, issues, or even just a suggestion on how to make the game better, there's lots of ways to chat with us! Feel free to contact us through any of the following listed ways, whether its to report something, or just talk about the game. Chat with us on Discord Tweet at us on Twitter Get involved with the community in the Steam Discussions
[ 2024-09-08 20:16:16 CET ] [ Original post ]
Battle Tracks
Dreamfire Studios
Developer
Dreamfire Studios
Publisher
2023-03-29
Release
Game News Posts:
30
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(15 reviews)
Public Linux Depots:
- [3.8 G]
Linux is not in the OS list.
In Battle Tracks, expect to battle enemy tanks in tight arenas designed for strategic gameplay. A variety of unique tanks, each with different sets of abilities and skills make up over 200 levels, all with different handmade layouts. Shoot your way through these enemies, completing different objectives to progress through a massive overworld composed of six unique worlds. As you progress, you'll find new types of tanks, environments, and bosses that stand in your way, to battle your way through.
Discover six intricately designed worlds, each packed with secrets and clues. From scorching deserts to snowy mountains, every world offers a unique and vibrant visual experience. Each world introduces new mechanics and new tanks, each guarded by an ancient guardian, a boss to defeat if your skills prove good enough.
Feel the rush as you navigate through a relentless hail of bullets and missiles from all sides. As you progress and gain mastery over your tank, your enemies grow stronger and gain new abilities you'll have to be smart enough to overcome.
Chat with us on Discord
Tweet at us on Twitter
A World to Explore
Discover six intricately designed worlds, each packed with secrets and clues. From scorching deserts to snowy mountains, every world offers a unique and vibrant visual experience. Each world introduces new mechanics and new tanks, each guarded by an ancient guardian, a boss to defeat if your skills prove good enough.
Exhilarating Gameplay
Feel the rush as you navigate through a relentless hail of bullets and missiles from all sides. As you progress and gain mastery over your tank, your enemies grow stronger and gain new abilities you'll have to be smart enough to overcome.
Game Features
- A semi-open world Campaign with over 200 levels to enjoy through six worlds, full of secrets, easter eggs, and clues to explore.
- Local multiplayer with support for Steam Remote Play. Play cooperatively with friends through the campaign, or battle it out in deathmatch to be the last tank rolling.
- A detailed level editor providing access to all the same tanks and obstacles that the campaign offers. Share these levels on the Steam Workshop, or download others for an extra challenge.
- Seven unique boss fights to put your skills to the test.
- COMING SOON: Crowd Control support
- COMING SOON: Online multiplayer
Connect with the Community
Chat with us on Discord
Tweet at us on Twitter
MINIMAL SETUP
- OS: Ubuntu 12.04 (64-bit)
- Processor: Intel Core 2 Duo. 3.0GHz or AMD Athlon 64 X2 6400+. 3.2GHzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVIDIA GeForce GTX 260. 512 MB or ATI Radeon HD 5670. 512 MB
- Storage: 5 GB available space
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