Hey there! This build has some bug fixes, as well as some Halloween surprises that will drop October 1st!
A Haunted Halloween
Starting October 1st, in addition to the free Halloween hats from last year, I've added a slew of unique Halloween focused updates, only available in October!
If you want to leave it as a surprise, I'll be hiding the patch notes below
- [spoiler]NEW ENEMY: The ghost tank. It has a chance to appear after killing any enemy tank. It can move through walls [/spoiler]
- [spoiler]NEW ENEMY: The pumpkin head tank. This tank has the head of a pumpkin, and will throw it to try and explode you! [/spoiler]
- [spoiler]NEW ENEMY: The bat tank. This tank appears as a swarm of bats, and sends out bats that move wildly all over the battlefield [/spoiler]
- [spoiler]New bullet type. A pumpkin bullet that has a random chance to appear when any bullet is shot. It looks like a pumpkin, explodes on impact, and speeds up over time. [/spoiler]
- [spoiler]New landmine type. A pumpkin landmine that has a random chance to appear when any landmine is placed/lobbed. it's slightly larger than a normal landmine, and looks like a pumpkin. [/spoiler]
- [spoiler]Levels have all new effects. Various Halloween inspired effects will haunt levels randomly. Certain level decorations may be replaced randomly. [/spoiler]
- [spoiler]New explosion types, one with pumpkins that appears and one with bats that appear [/spoiler]
- [spoiler]New soundtrack. Music for the main menu, overworld, level, and bosses have all been replaced with Halloween inspired music. [/spoiler]
- [spoiler]New Halloween inspired main menu screens [/spoiler]
- [spoiler]New Halloween inspired overworld decorations [/spoiler]
I hope you enjoy! Reminder there is a beta branch called "Previous" if you ever want to play the game without the Halloween additions.
General Improvements
- Multiplayer boss health scaling reduced from 270% to 210%.
- When having trouble connecting in multiplayer, the game should now time you out and return you to the main menu instead of freezing the entire game. Additional logging has also been added in this area.
- There's now UI that shows up when a player respawns in a boss battle in multiplayer.
- There's now a UI that shows "waiting for other players" when players are still loading in multiplayer.
- When playing online deathmatch, pausing no longer pauses everyone.
- When having been playing with Crowd Control previously, when returning to the game it will prompt you if you'd like to continue using Crowd Control.
Bug Fixes
- Fixed an issue where all sleeping tanks weren't enabled properly.
- Fixed an issue where certain Crowd Control effects were crashing the game in boss fights.
- Fixed an issue where bullets that split into multiple were splitting extra times when playing online multiplayer.
- Fixed a UI overlay where Crowd Control would overlap the objective overlay.
- Fixed an issue where the artillery bombs Crowd Control effect would crash deathmatch.
- Fixed an issue where enemy templates could be seen on screen too soon.
- Fixed an issue where tank portraits were the wrong sizes.
Feedback
If you find any bugs, issues, or even just a suggestion on how to make the game better, there's lots of ways to chat with us! Feel free to contact us through any of the following listed ways, whether its to report something, or just talk about the game.
If you encounter a bug, or crash, it would be great if you could send us the logs! The logs are named "Player.log" and can be found at C:\Users\[YOUR WINDOWS USERNAME]\AppData\LocalLow\Dreamfire Studios\Battle Tracks (for Windows) or ~/Library/Application Support/com.DreamfireEntertainment.BattleTracksDreamfire Studios/Battle Tracks (for Mac).
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Steam Discussions[ 2024-10-01 00:14:12 CET ] [ Original post ]