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The Deathmatch Update - Version 1.7
A number of changes have been made to improve the roguelite flow, this affects both the deathmatch Blitz mode, and the normal roguelite mode. The new effects added may still need some tuning and adjustments that will come in future updates
If you find any bugs, issues, or even just a suggestion on how to make the game better, there's lots of ways to chat with us! Feel free to contact us through any of the following listed ways, whether its to report something, or just talk about the game. If you encounter a bug, or crash, it would be great if you could send us the logs! You can find the logs by going to the settings menu, and hitting the "Open logs folder" in the bottom right. This will open the path to the logs folder, which contains logs for all of your game sessions. Pick the log (or logs) for the times/dates you played when you encountered the issue and send it over to us in Discord! Chat with us on Discord Tweet at us on Twitter Get involved with the community in the Steam Discussions
[ 2025-01-03 17:43:35 CET ] [ Original post ]
Hello everyone! I'm very excited to bring this deathmatch update in the new year. It majorly enhances the deathmatch experience, fixes bugs, and provides (what I think) is a very fun new way to play deathmatch. It also brings a number of quality of life fixes to the early access roguelite mode.
Deathmatch Changes
- A brand new UI screen designed to be easier to use, and to support our new maps. It uses a new, more readable font, and has various settings needed for supporting the current (and potential future) game modes.
- When a player joins a deathmatch session, it will now also open the deathmatch screen, instead of a strange extra screen
- GAME MODE: A new game mode called Blitz. This is essentially a roguelite experience. You choose a number of rounds to win, and number of lives per round and then fight to the death. The loser of each round gets to pick a new upgrade to enhance their tank and make it stronger. Levels for this mode are selected randomly, but you can enable or disable levels to be selected on the main menu.
- The original deathmatch experience still exists under the classic game mode
- 10 brand new deathmatch only levels, and a refurbishment to the existing levels
- "Auras" now work on players while in Blitz. All auras from the normal roguelite mode exist, with the exception of the fear effect.
- All roguelite effects have been adjusted to work on other players while in Blitz
- Theres a brand new end-screen when a match has concluded as well, that should hopefully feel cleaner and work better
- Landmines are now limited to 1 in deathmatch mode
- Bullets are now limited to 3 in deathmatch mode
Roguelite Changes
A number of changes have been made to improve the roguelite flow, this affects both the deathmatch Blitz mode, and the normal roguelite mode. The new effects added may still need some tuning and adjustments that will come in future updates
- Selecting upgrades now cycles between each player, and allows the other to see what theyre hovering over
- P2 should now see the options P1 has for the next upgrade to select
- NEW EFFECT: [spoiler]This effect increases your max ammo a bunch and reducing your reload speed a bunch[/spoiler]
- NEW EFFECT: [spoiler]This effect reduces your max ammo a ton, but makes your bullets really big and really fast[/spoiler]
- NEW EFFECT: [spoiler]This effect reduces your max ammo a ton, but gives you more bullet bounces and makes your bullet really likely to move towards another tank[/spoiler]
- NEW EFFECT: [spoiler]This effect gives you more landmines, increases the distance they can be lobbed, reduces the time to lob AND increases the landmine radius[/spoiler]
- NEW EFFECT: [spoiler]This effect gives you more bullet pierce, as well as making it so that when you pierce an enemy the bullets speed increases and it creates an explosion, it also increases your bullet bounces[/spoiler]
General Changes & Bug Fixes
- Artillery tanks only tried to attack player 1, they will now attack both players
- Fix issue where you could walk through the gate to the last world without defeating the boss
- Fix bug where the "spawn on miss" crowd control effects might've been spawning 2 tanks if playing online multiplayer
- Fix bug where deathmatch levels weren't using their correct music
- Fix issue where landmine aura upgrades said "much smaller explosion" when it should say "much larger explosion"
Feedback
If you find any bugs, issues, or even just a suggestion on how to make the game better, there's lots of ways to chat with us! Feel free to contact us through any of the following listed ways, whether its to report something, or just talk about the game. If you encounter a bug, or crash, it would be great if you could send us the logs! You can find the logs by going to the settings menu, and hitting the "Open logs folder" in the bottom right. This will open the path to the logs folder, which contains logs for all of your game sessions. Pick the log (or logs) for the times/dates you played when you encountered the issue and send it over to us in Discord! Chat with us on Discord Tweet at us on Twitter Get involved with the community in the Steam Discussions
[ 2025-01-03 17:43:35 CET ] [ Original post ]
Battle Tracks
Dreamfire Studios
Developer
Dreamfire Studios
Publisher
2023-03-29
Release
Game News Posts:
33
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(15 reviews)
Public Linux Depots:
- [3.8 G]
Linux is not in the OS list.
In Battle Tracks, expect to battle enemy tanks in tight arenas designed for strategic gameplay. A variety of unique tanks, each with different sets of abilities and skills make up over 200 levels, all with different handmade layouts. Shoot your way through these enemies, completing different objectives to progress through a massive overworld composed of six unique worlds. As you progress, you'll find new types of tanks, environments, and bosses that stand in your way, to battle your way through.
Discover six intricately designed worlds, each packed with secrets and clues. From scorching deserts to snowy mountains, every world offers a unique and vibrant visual experience. Each world introduces new mechanics and new tanks, each guarded by an ancient guardian, a boss to defeat if your skills prove good enough.
Feel the rush as you navigate through a relentless hail of bullets and missiles from all sides. As you progress and gain mastery over your tank, your enemies grow stronger and gain new abilities you'll have to be smart enough to overcome.
Chat with us on Discord
Tweet at us on Twitter
A World to Explore
Discover six intricately designed worlds, each packed with secrets and clues. From scorching deserts to snowy mountains, every world offers a unique and vibrant visual experience. Each world introduces new mechanics and new tanks, each guarded by an ancient guardian, a boss to defeat if your skills prove good enough.
Exhilarating Gameplay
Feel the rush as you navigate through a relentless hail of bullets and missiles from all sides. As you progress and gain mastery over your tank, your enemies grow stronger and gain new abilities you'll have to be smart enough to overcome.
Game Features
- A semi-open world Campaign with over 200 levels to enjoy through six worlds, full of secrets, easter eggs, and clues to explore.
- Local multiplayer with support for Steam Remote Play. Play cooperatively with friends through the campaign, or battle it out in deathmatch to be the last tank rolling.
- A detailed level editor providing access to all the same tanks and obstacles that the campaign offers. Share these levels on the Steam Workshop, or download others for an extra challenge.
- Seven unique boss fights to put your skills to the test.
- COMING SOON: Crowd Control support
- COMING SOON: Online multiplayer
Connect with the Community
Chat with us on Discord
Tweet at us on Twitter
MINIMAL SETUP
- OS: Ubuntu 12.04 (64-bit)
- Processor: Intel Core 2 Duo. 3.0GHz or AMD Athlon 64 X2 6400+. 3.2GHzMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: nVIDIA GeForce GTX 260. 512 MB or ATI Radeon HD 5670. 512 MB
- Storage: 5 GB available space
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