Hello everyone,
It is time - our Art of Combat update is out now!
Given the name of this update, our focus for the past month and a half has been on combat. We are introducing a brand-new (and long-awaited) weapon - Equinox, a divine weapon that can transform between a Scythe and a Staff.
BUT. THAT'S. NOT. ALL. We're introducing a new Weapon Forms system! Awaken your weapons to unlock their permanent passive buff upgrades and gain access to Alternate Weapon Forms. Two Alternate Form are available in this update for the Battle Hammer-Axe and the Sisterhood Gauntlets. More will arrive in future updates!
Weve also made a host of new combat-related balance tweaks and changes, including a Capacity Mechanic for the Astral Cord Bows Launcher, new enchantments and much more.
[previewyoutube=av4tuRVBN5Q;full][/previewyoutube]
Version 0.12.01 - Art of Combat
New Weapon: Equinox
- This weapon can switch between either Scythe Mode or Staff Mode. Scythe Mode has slower attacks that deal heavy damage, while Staff Mode has quicker attacks in exchange for reduced damage. These two modes have their own set of directional attacks.
- During Scythe Mode, fully charging your Launcher will detach the Scythe-Head from the weapon. It will fling in the direction of the executed Launcher, dealing damage to enemies until it stops upon colliding with a wall. While the Scythe-Head is detached, Staff Mode becomes active.
- During Staff Mode, charging your Launcher will recall the Scythe-Head back to your current position, dealing damage to enemies on its way. When it reaches you while you are charging, it re-attaches and a powerful Recall Strike is performed, putting you back in Scythe Mode afterwards.
- While the Scythe-Head is detached, you can hit it with your Launcher in Staff Mode to re-launch it! This can be done both while the Scythe-Head is idle or being recalled.
- Bosses will drop a new resource called Perennial Ashes when you defeat them for the first time with each of the five weapons. A total of 20 can be obtained in the current state of the game (25 once we add the final region and boss). Note that clears from a previous version of the game will not count retroactively.
- This resource can be used to Awaken Weapons, which will give their base form a new passive power and unlock access to two additional forms.
- Awakened Form: This will replace the base version of the weapon, giving it a new passive power. Each of the five weapons has access to this form in this update.
- Alternative Form: This form has a completely new design and moveset. While it uses the same Runesmith upgrades and shares some enchantments, it pretty much functions as a brand new weapon! Two of these were added this update, and we will keep releasing new ones as we update the game.
- *Perennial Form: This form will modify the base version of the weapon with a new ability (different from the Awakened Form ability). This form will be added in a future update and is currently inaccessible.
- Battle Hammer-Axe Awakened Form
- Sisterhood Gauntlets Awakened Form
- Astral Cord Bow Awakened Form
- Link Blades Awakened Form
- Equinox Awakened Form
- Battle Hammer-Axe Alternate Form
- Sisterhood Gauntlets Alternate Form
- Recall Reflector (Equinox)
- Air Cutter (Equinox)
- Pulsating Scythe (Equinox)
- Power Bounce (Equinox)
- Nimble Stance (Equinox)
- Detonating Echo (Equinox)
- Harvest (Equinox)
- Idle Spin (Equinox)
- Sharp Scythe (Equinox)
- Armor Piercer (Equinox)
- Relentless Finisher (Battle Hammer-Axe)
- Focused Attack (Battle Hammer-Axe)
- High Five (Sisterhood Gauntlets)
- Maelstrom (Sisterhood Gauntlets)
- Late Deliverance (Astral Cord Bow)
- Magic Quiver (Astral Cord Bow)
- Miraculous Flask
- Aegis Charm
- Iron-mesh Scarf
- Amulet of Harmony
- Geomancer's Ring
- Lapis Helmet
- Down-Air Attack now deals 10 damage to nemies you touch as you descend. While the damage is low, this can allow you to extend combos or add a bit of damage on top of hitting the slam as you land. You can also lightly nudge left or right as you fall, but with very little acceleration, allowing you to slightly tweak where you land during the attack.
- Down-Air Launcher knockback angle lightly tweaked to throw enemies more horizontally.
- Slightly increased hitstop on Neutral Attack.
- Down-Air Attack damage when landing during active increased from 10 to 15.
- The bows Launcher has been a bit busted for some time now, allowing you to dish insane amounts of hitstun and damage once enough enchantments are collected. We like the huge potential this weapon holds, and we dont want to disable these crazy combos. However, some sort of DPS control is required, so we have reworked the weapon to have an Arrow Capacity system.
- Launcher now consumes one arrow from your Capacity. Each arrow takes time to reload, which can be sped up by increasing your Cooldown Speed.
- Neutral and Neutral-Air attacks can now be performed continuously if the attack button is held down.
- Astral Cord Bow: Down Attack slightly larger hitbox. Side Attack combo 2nd hit base damage increased from 25 to 30, 3rd hit base damage increased from 30 to 35.
- Launcher Pull can now pull enemies through platforms.
- Down-Air Sweet Spot slightly extended downwards an you gain slightly more height when hitting it.
- Down Attack first hit windbox changed to hitbox and now deals 10 damage (instead of just knockback).
- Neutral-Air attack slightly bigger second hit hitbox.
- Up Attack slightly bigger hitbox.
- Intangible Will: Dodge Chance increased from 10/14/18% to 12/16/20%.
- Sidestep: Can no longer be upgraded with Luminous Gems.
- Last Stand: Can no longer be upgraded with Luminous Gems.
- Dark Trinity: Health reduced from 2000, 1750, 1500 to 1800, 1600, 1400. Some attacks do less damage during the first phase. Slightly reduced the chance to spawn 2 at a time during the first phase.
- Protected Dangerous Elite: Instead of being invincible completely, this modifier will reduce your damage to 1. This means the enemy can still be hit, stunned or knocked back if not Shielded.
- Tusked Rat enemy: Melee attacks come out slower.
- Mask of Kelumin: Damage per hit increased from by 0.5% per level (now starting from 2% with a max of 4% stacking damage per hit)
- Mask of Yamphas: Duration increased from 1.5 sec. to 2 sec.
- All weapons have received minor tweaks and polish to their game feel.
- Cursed Relics Challenge: Movement Speed penalty range changed from 25-35% to 15-30%.
- You can now view each weapons available enchantments in the Codex.
- When defeating a boss, a special effect will now trigger.
- Purchased Weapon Upgrades from the Runesmith will move to the bottom of the list.
- Added keywords (tooltips) for Wavedash, Pounce,Capacity, Scythe Mode, Staff Mode, Recall Strike, Neutral Attack, Neutral-Air Attack
- Fixed a bug that granted the Full Roster achievement too early.
- Fixed a missing collider at the bottom of one of the Hidden Rift room layouts.
- Fixed a bug that caused weird self-damage interaction with Shadow Partner while having the Split Shot enchantment.
- Fixed a missing collider at the top left of one of the Burrows room layouts.
- Fixed a bug that caused landing variations of the Link Blades Side-Air Attack to deal less damage than it should.
- Fixed a bug that caused the parameters of the bow to be used when checking the perfect launcher availability window while using the Link Blades.
- Fixed a bug that caused Directional Influence to not work properly
- Fixed a bug that prevented the weapon moveset instructions from updating when changing weapons.
- Fixed a bug that could cause an error when the Mask of Sharbora effect was ending just as you are defeated in combat.
- Added a check for Icicle Rain Assist so that Icicles will avoid spawning inside walls or ceilings.
- Added the missing Zalvoon icon to the Save Slot interface.
- Fixed a bug that caused the price of Agility and Accuracy Minor Enchantments to not increase for the 2nd and 3rd tier.
- Fixed a bug that allowed you to press left and highlight an non-intractable component in the Runesmith menu.
- Fixed a bug that caused the bonus from Mask of Zalvoon to reset when loading into a run.
- Various minor bug fixes and visual tweaks
Spiritfall
Gentle Giant
Gentle Giant
2023-04-03
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 84
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive
(1365 reviews)
https://www.gentlegiantgames.com/
https://store.steampowered.com/app/1835240 
[4.9 G]
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Spiritfall combines tight Platform Fighter combat, nimble movement, and Roguelite mechanics into one!
Traverse dangerous regions and unleash deadly combos through a randomly generated map.
The divine spirits offer powerful blessings that enhance your abilities in combat, discover your favorite abilities, and experiment with unique builds.
Death is only a temporary setback, reawaken stronger than before at the Sanctum and continue your adventure. Use the resources you gathered to upgrade your skills, unlock unique powers, and equip mighty weapons.
NPCs can be encountered throughout your journey, some will even return to the Sanctum and help you on your quest. Others may not be as friendly...
New content and features are added regularly as we polish and improve upon the game based on your feedback! Follow the game's development by joining our Discord server or newsletter.
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